Cry of Fear - Forum

Modding => Modding Discussion and Showcase => Topic started by: Zorbos on 04 October, 2012, 02:20:58 AM

Title: The WIP Thread
Post by: Zorbos on 04 October, 2012, 02:20:58 AM
Just post random pictures of stuff you are working on here!
Doesn't have to be for Cry of Fear, just for anything, even stuff non-mapping related!

Its kinda cool to see what all you modders are up to  :stig:

Oh and no super ridiculously large images, please  :yow:

Here's one to start it off:

(http://www.volcom-mapping.com/hlmaps/l4d_wip1.jpg)

Got bored and started a L4D2 map  :stig:

Title: Re: The WIP Thread
Post by: ZikShadow on 05 October, 2012, 01:09:58 AM
Made a mod/map about a mobile game called Bunker3D, probably never gonna finish it though...
Title: Re: The WIP Thread
Post by: JonSplitz on 05 October, 2012, 08:24:12 AM
(https://dl.dropbox.com/u/3460673/Josefs-street.JPG)

(https://dl.dropbox.com/u/3460673/beginningcrete0017.jpg)

First WIP screenshots of Afraid of Monsters 2 ever released. I was working on this Source mod before I even started working on AoMDC, but scrapped the shit out of it when I realized how gay Source was. :joebiden:
WOW! That looks good, shame Source is gay though.
Title: Re: The WIP Thread
Post by: Aresaka on 05 October, 2012, 09:24:24 AM
I knew i recognized that hallway  :yow:
Title: Re: The WIP Thread
Post by: Zorbos on 05 October, 2012, 03:48:09 PM
Thats sweet! I didn't know you were working on a AoM2 at one point  :joebiden:
Title: Re: The WIP Thread
Post by: Boomsicle on 05 October, 2012, 03:50:09 PM
Maybe James can make Source not gay? :yow:
Title: Re: The WIP Thread
Post by: mikkomies on 05 October, 2012, 04:27:01 PM
YAH it's now totally confirmed rumepol is making aom2 and we will see him in e3 and we will hate him if he doesn't becuz it's confirmed a guy on moddb told me lalalalalla i suck dicks.

The sad thing is that people like that actually exists. Every fucking year e3 comes and people are yelling: "HALF-LIFE 3 AND 4 WILL BE ANNOUNCED TODAY AAAAAMYM FRIENDS TOLD ME NHBSDFHJSDB!!!!!".

Sorry for delairment. Nice pic volcomator!
Title: Re: The WIP Thread
Post by: JonSplitz on 05 October, 2012, 05:19:04 PM
A test map I've been working on.
http://www.youtube.com/watch?v=ugbxgww52lc&feature=relmfu

I haven't updated it since I moved to a new PC, that and lazyness :joebiden:
Title: Re: The WIP Thread
Post by: ZikShadow on 08 October, 2012, 10:04:46 PM
Just reposting what i've posted in the Chat Thread...

Here's my little progress for the MGMSX Level 1 Remake for CoF, as you can see, it looks better in the MSX version than mine, i made a suicider for it though, looks good for me, anyone can give me a suggestion about the textures, level design, other stuffs maybe?
Title: Re: The WIP Thread
Post by: bXmMusic on 10 October, 2012, 10:43:17 PM
when I realized how gay Source was. :joebiden:
Source is gay, you say? Well then call me a flaming homosexual, baby. :yow:
Title: Re: The WIP Thread
Post by: Darkydude on 11 October, 2012, 04:21:59 AM
(http://imageshack.us/a/img502/498/corpsew.png)
(http://imageshack.us/a/img51/7260/david2y.png)
I dunno.

I approve of this thread. :yow:
Title: Re: The WIP Thread
Post by: Zorbos on 12 October, 2012, 03:39:54 PM
A little more progress on that street


(http://www.volcom-mapping.com/hlmaps/l4d_wip2.jpg)
Title: Re: The WIP Thread
Post by: mikkomies on 12 October, 2012, 04:09:27 PM
My shaft did a little flex when i saw that picture.  :yow:
Title: Re: The WIP Thread
Post by: Darkydude on 13 October, 2012, 02:13:29 AM
I have a question. :joebiden:

I'm confused on how people can pull off amazing brushes on the Source engine by using Hammer.

How do you make those complex brushes if you're using Hammer?

Like, HL2 mapping is almost identical as HL1 mapping, if I'm correct, is not way harder?
Title: Re: The WIP Thread
Post by: ruMpel on 13 October, 2012, 03:08:45 AM
I have a question. :joebiden:

I'm confused on how people can pull off amazing brushes on the Source engine by using Hammer.

How do you make those complex brushes if you're using Hammer?

Like, HL2 mapping is almost identical as HL1 mapping, if I'm correct, is not way harder?

It's easy making those complex brushes in HL1 as well.

Problem is, the HL1 engine doesn't let you have too much complex brushwork.
Title: Re: The WIP Thread
Post by: Darkydude on 13 October, 2012, 03:40:50 AM
I see, buttfuck that'd take along time.
Title: Re: The WIP Thread
Post by: bXmMusic on 13 October, 2012, 12:44:39 PM
Depends on what you mean by complex, buddy. I do a lot of my stuff using a clipping tool, and that thing saves so much time.

I'm not sure if that's available on HL1 hammer as I've never mapped for it, but clipping can make some sexy brushes if done right.
Title: Re: The WIP Thread
Post by: JonSplitz on 13 October, 2012, 07:46:07 PM
Source is gay, you say? Well then call me a flaming homosexual, baby. :yow:
Okay a few people like you can make source un-gay. I've been thinking of doing an amnesia mod called "The adventures of Franklin Rivers". I might include some new models but I don't know shit about modelling so I'll ask somebody who's amazing at modelling in amnesia.
Also, no barrels, stephano and teleporting naked guys jumpscares.
Title: Re: The WIP Thread
Post by: Robofork on 14 October, 2012, 01:39:22 AM
(http://imageshack.us/a/img27/530/31141448.jpg)

A training map for my sup3r s3cr3t pr0j3ct

It's meant to be an old industrial type building floating in space. Don't ask.

Also, the light looks shit because i'm shit with lights.
Title: Re: The WIP Thread
Post by: D3ads on 14 October, 2012, 05:18:50 AM
People making Source mods need to stop using stock content so much! I don't get why no one at least reskins those crates or trash props once in awhile...
Title: Re: The WIP Thread
Post by: Boomsicle on 14 October, 2012, 05:20:28 AM
Hey, you know that "total conversion" Black Mesa?

It uses the stock barrel sounds :yow:
Title: Re: The WIP Thread
Post by: D3ads on 14 October, 2012, 05:29:49 AM
They also use the HL2 trash props and rubbish decals, but I can let them off because of the sheer amount of custom stuff they've made...
Title: Re: The WIP Thread
Post by: Darkydude on 14 October, 2012, 08:42:25 AM
Think about the trash!
Title: Re: The WIP Thread
Post by: ruMpel on 14 October, 2012, 08:59:56 AM
Imagine if CoF used HL1 content....

Please, try and make your own stuff. That is what makes shit look pro.
Title: Re: The WIP Thread
Post by: mikkomies on 14 October, 2012, 09:01:27 AM
Imagine if CoF used HL1 content....

Please, try and make your own stuff. That is what makes shit look pro.

But... but.... the blood splatter on glass...  :joebiden:
Title: Re: The WIP Thread
Post by: Boomsicle on 14 October, 2012, 09:02:48 AM
2lazy to code blood splatters on glass :joebiden:
Title: Re: The WIP Thread
Post by: ruMpel on 14 October, 2012, 09:05:44 AM
But... but.... the blood splatter on glass...  :joebiden:

That is more like a bug that we haven't been bothered to fix.
Title: Re: The WIP Thread
Post by: ruMpel on 14 October, 2012, 09:09:31 AM
May as well post this here, since we've scrapped this project. James and I were working on AoM Source, and this is what we made so far. I made 90% of the content in those screenshots.

(https://dl.dropbox.com/u/3460673/biden555.PNG)

(https://dl.dropbox.com/u/3460673/biden333.PNG)

(https://dl.dropbox.com/u/3460673/biden32.PNG)

(https://dl.dropbox.com/u/3460673/hospital_v23.PNG)

(https://dl.dropbox.com/u/3460673/biden2.PNG)

Please don't spread this pictures around thinking we will finish this. It won't be finished, we haven't touched the project in months.
Title: Re: The WIP Thread
Post by: Arvuti on 14 October, 2012, 09:13:54 AM
Makes sense to cancel it

No point in remaking a single mod twice  :stig:
Title: Re: The WIP Thread
Post by: JonSplitz on 14 October, 2012, 09:15:34 AM
Makes sense to cancel it

No point in remaking a single mod twice  :stig:
Agreed
Title: Re: The WIP Thread
Post by: hearditbothways on 14 October, 2012, 09:21:07 AM
May as well post this here, since we've scrapped this project. James and I were working on AoM Source, and this is what we made so far. I made 90% of the content in those screenshots.

Aw, that's kind of disappointing. I thought it was looking great.
Title: Re: The WIP Thread
Post by: Arvuti on 14 October, 2012, 09:23:52 AM
I know... Because of legal reasons with our jobs, we couldn't make it.

Oh.

Well that's pretty gay, but my opinion remains on it being way too weird to remake AoM twice.
Title: Re: The WIP Thread
Post by: mikkomies on 14 October, 2012, 09:25:17 AM
I know... Because of legal reasons with our jobs, we couldn't make it.

Legal reasons? Like what? Not that i'm any position to ask this.  ???
Title: Re: The WIP Thread
Post by: mikkomies on 14 October, 2012, 09:27:39 AM
AoM:DC is not a remake of AoM though.

AoM:DC is like RE:DC of RE1.

AoM:S would be like RE: Remake compared to RE1. It would also be retail, which is the reason why couldn't do it.

Our future games will not be free anymore. Our goal is to try and live out of our products. CoF was our last free game. But as long as we work where we work, we will not release any games.

Oh ok. Yeah that makes sense.
Title: Re: The WIP Thread
Post by: Boomsicle on 14 October, 2012, 09:56:35 AM
This entire thread makes wanna say fuck you all for being able to map and model better than me




But im nicer than that ;)
Title: Re: The WIP Thread
Post by: ‏‏‏‏ on 14 October, 2012, 09:59:49 AM
Our future games will not be free anymore. Our goal is to try and live out of our products. CoF was our last free game. But as long as we work where we work, we will not release any games.

I paid for Halflife 1 to ONLY play cry of fear. I never even played Halflife 1 and never seen a video. I also played AoM too, but that's all I did with halflife 1, I would've donated but I dont have anymore to have extra atm
Title: Re: The WIP Thread
Post by: Burret on 14 October, 2012, 02:05:30 PM
Here's an early progress of Map 5 for Lost Echo. Not much detail since its just the beginning, what do you think of the Church btw? :joebiden:

(http://www.keithclementsphotography.com/Photography/BarnsFarms-and-Old-Buildiongs/i-ZbkS6SX/0/M/Rock-Church-copy-M.jpg)

It shows a little resemble, except that I just rotate the back part.
Title: Re: The WIP Thread
Post by: bXmMusic on 14 October, 2012, 02:24:48 PM
Here's an early progress of Map 5 for Lost Echo. Not much detail since its just the beginning, what do you think of the Church btw? :joebiden:

dude, I thought the picture was actual in game. I was like WELL :stig: I should give up on modding forever.
Title: Re: The WIP Thread
Post by: Boomsicle on 14 October, 2012, 02:31:24 PM
Needs a little somethin somethin in the front yard of the church

Also please make the primary light source a flashlight. Either that or make the lantern cover more land. I have a lantern just like the CoF one and CoF makes it look pathetic.
Title: Re: The WIP Thread
Post by: A Tricky Carnie on 14 October, 2012, 02:40:17 PM
dude, I thought the picture was actual in game. I was like WELL :stig: I should give up on modding forever.
do not worry, you are not alone. :yow:
Title: Re: The WIP Thread
Post by: bXmMusic on 14 October, 2012, 02:44:06 PM
I've been thinking of doing an amnesia mod called "The adventures of Franklin Rivers".

Hey! That sounds like fun to do, actually. Need any music for it? :I

Edit:
Since Andreas is posting scrapped AoM, I really want to show people the music that I made for it. I spent a LONG fucking time on it Andreas. I don't want it to be wasted time. It's VERY unfair to me to have this go to waste. I want people to enjoy scrapped music as it belongs to a dead project. :/

http://soundcloud.com/bxmmusic/sets/afraid-of-monsters-ost/

Here is the set on my soundcloud. I'm going to miss working on this project. :/
Title: Re: The WIP Thread
Post by: Zorbos on 14 October, 2012, 04:48:50 PM
Thats some really cool stuff you've got there, bXm  :)

I can really feel the emotion in those tracks  :stig:
Title: Re: The WIP Thread
Post by: JonSplitz on 14 October, 2012, 06:46:37 PM
Hey! That sounds like fun to do, actually. Need any music for it? :I

Edit:
Since Andreas is posting scrapped AoM, I really want to show people the music that I made for it. I spent a LONG fucking time on it Andreas. I don't want it to be wasted time. It's VERY unfair to me to have this go to waste. I want people to enjoy scrapped music as it belongs to a dead project. :/

http://soundcloud.com/bxmmusic/sets/afraid-of-monsters-ost/

Here is the set on my soundcloud. I'm going to miss working on this project. :/
Holy shit man. Thanks, I wasn't gonna even start on it (just an idea). Thank, I'll appreciate the music. :D
Title: Re: The WIP Thread
Post by: mikkomies on 14 October, 2012, 07:31:23 PM
Hey! That sounds like fun to do, actually. Need any music for it? :I

Edit:
Since Andreas is posting scrapped AoM, I really want to show people the music that I made for it. I spent a LONG fucking time on it Andreas. I don't want it to be wasted time. It's VERY unfair to me to have this go to waste. I want people to enjoy scrapped music as it belongs to a dead project. :/

http://soundcloud.com/bxmmusic/sets/afraid-of-monsters-ost/

Here is the set on my soundcloud. I'm going to miss working on this project. :/

Ooooohohoh. Some nice tunes man! Chills down my spine.
Title: Re: The WIP Thread
Post by: BerZerK on 14 October, 2012, 08:09:21 PM
This is a Glock 18 I have been working on, and since AoM:S isn't happening right away, I'll show it here.
Have in mind that my "modeling skillz" are quite primitive, I use Milkshape 3D and I can't do UV maps and textures... yet  :joebiden:
(http://i200.photobucket.com/albums/aa166/BerZerK89/g18-1.jpg)
(http://i200.photobucket.com/albums/aa166/BerZerK89/g18-2.jpg)
(http://i200.photobucket.com/albums/aa166/BerZerK89/g18-3.jpg)
Title: Re: The WIP Thread
Post by: JonSplitz on 14 October, 2012, 09:50:07 PM
About the amnesia mod...
I just looked at the HPL level editor and went "Fuck dat shit".
It's complicated as fuck so I might make for Cry of Fear instead, if I feel like it.
(http://i46.tinypic.com/25gazv5.jpg)
Title: Re: The WIP Thread
Post by: Nalopex on 14 October, 2012, 10:19:16 PM
The most difficult part of the HPL Editor is the scripting, but after some time it becomes easy.
As I'll never use this maps for anything, I decided to show them.
This is from a month ago:
(http://filesmelt.com/dl/scrapped1.jpg)
(http://filesmelt.com/dl/scrapperd2.jpg) (sorry if it's dark but I was 2lazy2brighten :joebiden:)
And this one is from like 2 months ago:
(http://filesmelt.com/dl/scrapped3.jpg)

These maps aren't even finished though.
If someone needs a mapper or something just send me a PM, I don't like to map and then scrap all that I create, I'm not the best but I spend a lot of time on the maps.
Title: Re: The WIP Thread
Post by: ZikShadow on 14 October, 2012, 10:58:38 PM
I though you were working on the MGSVR CC, i remember working on too much project would make you bored, then lazy, then possibly scrap it, like my MGMSX map, it's terribly hard to make a tank of my own, and in the end...

I downloaded a prefab for a site...

At least now i can finish it faster, gonna finish it after my test... (evil frikkin test...)
Title: Re: The WIP Thread
Post by: Nalopex on 14 October, 2012, 11:14:23 PM
Nah, I will start the MGS CC in December, when the holidays start after I move from my current house. At the moment I have to spend more time on school.
Title: Re: The WIP Thread
Post by: stielh on 14 October, 2012, 11:54:49 PM
lmao nubs lrn how 2 d propr meping . Nah kidding, all of them look awesome!
Here is what i've been working on:
(http://filesmelt.com/dl/house_map1.png)
I've been chatting with Digwiid on FB, as i camed up with the idea to create a "One Family House", with a country yard shizzle on outside.Still working on it.

EDIT:
Here's another map which i created 1 month ago. Somewhere around Stig's birthday  :stig:
(http://filesmelt.com/dl/lake_shit_map.png)
Title: Re: The WIP Thread
Post by: Arvuti on 15 October, 2012, 12:44:17 AM
About the amnesia mod...
I just looked at the HPL level editor and went "Fuck dat shit".
It's complicated as fuck so I might make for Cry of Fear instead, if I feel like it.

What the fuck, HPL2 is one of the easiest level editors out there

 :stig:
Title: Re: The WIP Thread
Post by: JonSplitz on 15 October, 2012, 12:46:52 AM
What the fuck, HPL2 is one of the easiest level editors out there

 :stig:
I'm more used to Valve Hammer than HPL Level Editor so that's why I'm going "dafuq is this shit?"
Title: Re: The WIP Thread
Post by: Arvuti on 15 October, 2012, 12:48:25 AM
I'm more used to Valve Hammer than HPL Level Editor so that's why I'm going "dafuq is this shit?"

its easy

very model based system, you dont have to fuck around with brushes etc
Title: Re: The WIP Thread
Post by: Zorbos on 16 October, 2012, 02:20:29 PM
(http://www.volcom-mapping.com/hlmaps/l4d_wip3.jpg)

Here is an in-game shot of that street.
Besides the sketchy looking shadows and lack of a 3D skybox, I am pretty happy with this for an early build
Title: Re: The WIP Thread
Post by: mikkomies on 16 October, 2012, 02:25:07 PM
WHAT!? just... how!? That almost looks like l4d2! How are you so damn good man!?!  :stig:

All those phonelines and antennas and other details. HMMMMMMMMMMMM!!!
Title: Re: The WIP Thread
Post by: Satoru on 16 October, 2012, 02:25:55 PM
And it's an "EARLY BUILD" X'D
Prepare your anus for one of the most epic L4D2 campaigns :>
Title: Re: The WIP Thread
Post by: mikkomies on 16 October, 2012, 02:29:24 PM
Oooooh.... I thought it was a map for the CoF campaign!  :joebiden: Well it still looks kickass nevertheless!
Title: Re: The WIP Thread
Post by: Boomsicle on 16 October, 2012, 02:32:14 PM
(http://www.volcom-mapping.com/hlmaps/l4d_wip3.jpg)

Here is an in-game shot of that street.
Besides the sketchy looking shadows and lack of a 3D skybox, I am pretty happy with this for an early build
...

 :'(
Title: Re: The WIP Thread
Post by: Zorbos on 16 October, 2012, 06:46:22 PM
WHAT!? just... how!? That almost looks like l4d2! How are you so damn good man!?!  :stig:

All those phonelines and antennas and other details. HMMMMMMMMMMMM!!!

Thanks man :)

It would be pretty pro if that was in CoF... if only, haha  :joebiden:
Title: Re: The WIP Thread
Post by: Zorbos on 16 October, 2012, 09:11:38 PM
I added some more

(http://www.volcom-mapping.com/hlmaps/l4d_wip4.jpg)
Title: Re: The WIP Thread
Post by: mikkomies on 16 October, 2012, 10:23:55 PM
Okay since your maps force very detailed analysis in order to find something "bad" this might sound a bit silly, but that paintjob on the left wall. Why is it there?  :joebiden:
Title: Re: The WIP Thread
Post by: Darkydude on 17 October, 2012, 06:06:33 AM
You're a natural, Volcom.
Title: Re: The WIP Thread
Post by: D3ads on 18 October, 2012, 10:06:25 AM
That's really nice Volc, great attention to detail!
Title: Re: The WIP Thread
Post by: JonSplitz on 20 October, 2012, 12:57:09 AM
I added some more

(http://www.volcom-mapping.com/hlmaps/l4d_wip4.jpg)
let me make love to your maps plz. :yow:
Title: Re: The WIP Thread
Post by: D3ads on 20 October, 2012, 06:44:56 AM
Making major progress with my ruined house for Ničija zemlja, really pleased with how it's turned out! just got to finish the damage on the interior walls, add some loose bricks and debris and make the broken ceiling and I'll be done! Any additional details will be level specific.

(ignore the test stuff in the background)

(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip3a.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip3b.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip3c.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip3d.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip3e.jpg)
Title: Re: The WIP Thread
Post by: BerZerK on 20 October, 2012, 07:07:09 AM
As if cut out from STALKER, or something. Very good looking.  :)
Title: Re: The WIP Thread
Post by: A Tricky Carnie on 20 October, 2012, 07:27:19 AM
That's one sexy ass destroyed building. :joebiden:
Title: Re: The WIP Thread
Post by: bXmMusic on 21 October, 2012, 08:02:18 PM
I've been working on lip syncing for my mod, and I have been trying to make things look believable.
Like this: http://www.youtube.com/watch?v=6VP66jTK0GQ
It's a WIP because I need to figure out how to make gestures look better, and do lip sync even better since I do all my phonemes manually.
Title: Re: The WIP Thread
Post by: mikkomies on 21 October, 2012, 08:18:09 PM
I've been working on lip syncing for my mod, and I have been trying to make things look believable.
Like this: http://www.youtube.com/watch?v=6VP66jTK0GQ
It's a WIP because I need to figure out how to make gestures look better, and do lip sync even better since I do all my phonemes manually.

The lip syncing looks damn nice already!
Title: Re: The WIP Thread
Post by: Zorbos on 22 October, 2012, 10:58:11 AM
Pretty neat stuff so far bXm! And your mod is very appealing too  :stig:
Title: Re: The WIP Thread
Post by: BerZerK on 24 October, 2012, 12:39:37 AM
Upon uploading some new pictures of the model I'm currently working on, I found another unfinished model of a Kel-Tec KSG shotgun:
(http://i200.photobucket.com/albums/aa166/BerZerK89/shot2.jpg)
(http://i200.photobucket.com/albums/aa166/BerZerK89/shot3.jpg)

But this is the one I'm working on now. A new version of the AG-3  :joebiden:
(http://i200.photobucket.com/albums/aa166/BerZerK89/ag3-2_zps1cefc351.jpg)
(http://i200.photobucket.com/albums/aa166/BerZerK89/ag3-1_zps7970f474.jpg)

Many hours wasted  :joebiden:
Title: Re: The WIP Thread
Post by: Burret on 24 October, 2012, 12:41:09 AM
But this is the one I'm working on now. A new version of the AG-3  :joebiden:
(http://i200.photobucket.com/albums/aa166/BerZerK89/ag3-2_zps1cefc351.jpg)
(http://i200.photobucket.com/albums/aa166/BerZerK89/ag3-1_zps7970f474.jpg)

Many hours wasted  :joebiden:

If you're planning to ask James to add this in CoF, I will rape kiss you. :joebiden:
No homo.
Title: Re: The WIP Thread
Post by: BerZerK on 24 October, 2012, 12:43:43 AM
If you're planning to ask James to add this in CoF, I will rape kiss you. :joebiden:
No homo.

"It will never be added", rings a bell, yeah?  :joebiden:
Title: Re: The WIP Thread
Post by: Burret on 24 October, 2012, 12:45:16 AM
"It will never be added", rings a bell, yeah?  :joebiden:

(http://chzmemebase.files.wordpress.com/2011/05/memes-i-see-the-point.jpg)
Title: Re: The WIP Thread
Post by: Zorbos on 24 October, 2012, 02:52:13 PM
(http://www.volcom-mapping.com/hlmaps/l4d2_prison01_outskirts0003.jpg)
Title: Re: The WIP Thread
Post by: Boomsicle on 24 October, 2012, 03:02:42 PM
Have you considered becoming an architect? :joebiden:
Title: Re: The WIP Thread
Post by: mikkomies on 24 October, 2012, 03:04:08 PM
Oh god. That reminded me of Grey...

I'm going to go hurt myself now.  :wheelchair:

Looks nice btw. Keep up the good work.
Title: Re: The WIP Thread
Post by: Zorbos on 24 October, 2012, 03:16:40 PM
Have you considered becoming an architect? :joebiden:

Can't say I have XD

Oh god. That reminded me of Grey...

I'm going to go hurt myself now.  :wheelchair:

Looks nice btw. Keep up the good work.


Lol you found a usage for the wheelchair emote!

Thanks guys :D
Title: Re: The WIP Thread
Post by: DeadHammer on 24 October, 2012, 04:35:50 PM
Quote from: Volcomator link=t
opic=2757.msg50725#msg50725 date=1351054333
(http://www.volcom-mapping.com/hlmaps/l4d2_prison01_outskirts0003.jpg)

Its sexy and I alone we know it!  :joebiden:
Title: Re: The WIP Thread
Post by: D3ads on 26 October, 2012, 09:10:33 AM
Great stuff as always Volcomator, how much of that is custom content btw?
Title: Re: The WIP Thread
Post by: Zorbos on 26 October, 2012, 10:13:31 AM
Great stuff as always Volcomator, how much of that is custom content btw?

That's all made with the stock L4D2 props and textures lol
Wish I had enough time (and skill) to make my own custom props though
Title: Re: The WIP Thread
Post by: D3ads on 26 October, 2012, 10:17:19 AM
Oh right that's why I don't recognise some of it, I've never played L4D1/2 :yow:
Title: Re: The WIP Thread
Post by: G0Idn on 26 October, 2012, 10:43:15 AM
Decided to share some artwork I had for my scrapped shitty GTA machinima series.
I've always kinda liked the artwork, it might be the only good thing that remained from it.

(http://img5.fotos-hochladen.net/uploads/artwork1emlnw37uhd.jpg)
(http://img5.fotos-hochladen.net/uploads/okniwlol3f0mca7u5j.jpg)
(http://img5.fotos-hochladen.net/uploads/d999eb44884041cqnft839lis.png)
(http://img5.fotos-hochladen.net/uploads/artwork3f8ij4z1g6v.jpg)


This is an area I had mapped just for the series, it was a small island with a laboratory inside the cabin.
(http://img5.fotos-hochladen.net/uploads/omgthisiscoolri2bdr4kpint.png)

And this is supposed to be deadside. Basically, it just uses a customised weather effect.
(http://img5.fotos-hochladen.net/uploads/reichdertotendue3gk6m4j.jpg)

And this one is my favorite one, I just love it, freaking love it, so well done. Even though I didn't put much effort in taking this one.
Just a few custom weather effects and custom textures for the sky.
(http://img5.fotos-hochladen.net/uploads/shitheheewueel8wmqyjfc6.jpg)

I had fun times doing all the work until I realized it's work for nothing but rather worthless results.
Title: Re: The WIP Thread
Post by: D3ads on 27 October, 2012, 10:44:05 AM
Almost done now!

(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip4a.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip4b.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip4c.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip4d.jpg)
(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/house_ruinwip4e.jpg)
Title: Re: The WIP Thread
Post by: Zorbos on 27 October, 2012, 01:44:59 PM
Wow D3ads, that is really a piece of work.
With all the time you've spent on small details like these houses, your mod is really going to be fantastic and will stand out!  :barry:
Title: Re: The WIP Thread
Post by: Darkydude on 28 October, 2012, 02:48:03 AM
Fucking source, source fucking.
Title: Re: The WIP Thread
Post by: Boomsicle on 28 October, 2012, 03:50:07 AM
Not sure where to ask but

Is there a way to turn off player_speedmods without killing it? If not, is there a way to bring back killed entities or is it once they are killed they are KILLED?
Title: Re: The WIP Thread
Post by: D3ads on 28 October, 2012, 08:08:27 AM
Wow D3ads, that is really a piece of work.
With all the time you've spent on small details like these houses, your mod is really going to be fantastic and will stand out!  :barry:

That's the idea, I'm a stickler for detail like your good self :joebiden:

Fucking source, source fucking.

wat

Not sure where to ask but

Is there a way to turn off player_speedmods without killing it? If not, is there a way to bring back killed entities or is it once they are killed they are KILLED?

This is a place for posting your work in progress work, not asking questions! Post it in the mapping section...
Title: Re: The WIP Thread
Post by: stielh on 28 October, 2012, 08:23:37 AM
I hate UV mapping, but at least i learned it now  :yow:
(http://filesmelt.com/dl/e3_sniperuv1.png)
Done in Blender, took me a whole day since it was my first try to create UV maps.
M40A5 Model made by REMIXXES  from Blendswap.
Title: Re: The WIP Thread
Post by: mikkomies on 28 October, 2012, 09:11:05 PM
What are UV maps? Sry but i dunno.  :stig:
Title: Re: The WIP Thread
Post by: Anterly on 28 October, 2012, 09:17:21 PM
Having a bit of trouble here with a map, it's extremely WIP and the lighting has just gone gay. Anyone offer some help? If it's any help, I'm using textured lighting for most of it and this only started gaying out when I nulled a few things where the player couldn't see :\

(http://cloud.steampowered.com/ugc/939259113075867089/00A9D50DCA1CE0FBAC8E9D2EE30469F45CD63C1B/)
Title: Re: The WIP Thread
Post by: BerZerK on 28 October, 2012, 09:17:30 PM
What are UV maps? Sry but i dunno.  :stig:

Y U NO USE GOOGLE? http://en.wikipedia.org/wiki/Uv_mapping (http://en.wikipedia.org/wiki/Uv_mapping)
Title: Re: The WIP Thread
Post by: Mitsunyan on 28 October, 2012, 11:59:36 PM
UV mapping is hell, that's what it is. :stig:

Back on topic, the rifle model looks awesome!

You've got some mad skills, people.  :D
Title: Re: The WIP Thread
Post by: Krimbo on 29 October, 2012, 05:54:19 AM
(Old Abandoned) Warehouse I've been mapping for my horror mod.
Still a WIP though.
(Screenshots always look really dark, brightness is perfect in-game)

(http://i1141.photobucket.com/albums/n582/Kr1mbo/2012-10-28_00001.jpg)

(http://i1141.photobucket.com/albums/n582/Kr1mbo/2012-10-28_00003.jpg)

(http://i1141.photobucket.com/albums/n582/Kr1mbo/2012-10-28_00006.jpg)

(http://i1141.photobucket.com/albums/n582/Kr1mbo/2012-10-28_00008.jpg)
Title: Re: The WIP Thread
Post by: Darkydude on 29 October, 2012, 05:55:55 AM
I love the darkness and all, but I really can't see shit. :joebiden:
Title: Re: The WIP Thread
Post by: Krimbo on 29 October, 2012, 05:56:56 AM
I love the darkness and all, but I really can't see shit. :joebiden:

The screenshots always look really dark.
The brightness is perfect in-game though.
Title: Re: The WIP Thread
Post by: D3ads on 29 October, 2012, 05:57:34 AM
Looking good construction wise but... yikes, that's the dirtiest warehouse I've ever seen! Maybe brighten it up a bit so it doesn't look all black, or make the textures less dark.. it's too much together imho.
Title: Re: The WIP Thread
Post by: Krimbo on 29 October, 2012, 06:00:28 AM
Looking good construction wise but... yikes, that's the dirtiest warehouse I've ever seen! Maybe brighten it up a bit so it doesn't look all black, or make the textures less dark.. it's too much together imho.

It's been abandoned since about the 1970's. Decayed and aged much like Pripyat and Chernobyl have.
Title: Re: The WIP Thread
Post by: mikkomies on 29 October, 2012, 06:02:52 AM
Dat atmosphere  :barry:
Title: Re: The WIP Thread
Post by: JonSplitz on 29 October, 2012, 06:05:45 AM
Might as well post this here.
It's a cutscene from my CC3 map and it took a while to make.
(http://cloud.steampowered.com/ugc/541816445986750584/D7011C13F61D11B8CDB07BC25A5A6DF31516C107/)
Title: Re: The WIP Thread
Post by: D3ads on 29 October, 2012, 06:08:00 AM
It's been abandoned since about the 1970's. Decayed and aged much like Pripyat and Chernobyl have.

Pripyat and Chernobyl look like Holiday resorts compared to that! :joebiden: Decayed and old doesn't mean dark and grungy, you can brighten it up and it will still look like it's been long abandoned... Think about your materials, what's the warehouse made of? How would it look if it was abandoned for 40 odd years? Just my 2$...
Title: Re: The WIP Thread
Post by: Darkydude on 29 October, 2012, 06:09:03 AM
What a dream.

Turns out it more than likely isn't a dream. :yow:
Title: Re: The WIP Thread
Post by: Krimbo on 29 October, 2012, 06:16:29 AM
Pripyat and Chernobyl look like Holiday resorts compared to that! :joebiden: Decayed and old doesn't mean dark and grungy, you can brighten it up and it will still look like it's been long abandoned... Think about your materials, what's the warehouse made of? How would it look if it was abandoned for 40 odd years? Just my 2$...

All of the pictures you see of Chernobyl and Pripyat are in the day time not on a night. This is pretty close to the references I've been using.
You also don't know what kind of warehouse it is? Its not a medicine warehouse or anything. It was an old metal works factory.
The setting is inside someone's dream and this is how he's imagined it. Its not 100% realistic since its an illusion from someone's mind anyway.
But thanks for your opinion.
Title: Re: The WIP Thread
Post by: JonSplitz on 29 October, 2012, 06:16:41 AM
Turns out it more than likely isn't a dream. :yow:
I spoke to BP and my map is after Ziik's map and before Theevina's map soI guess he wakes up in bed after his Ziik influenced dream. :joebiden:
Title: Re: The WIP Thread
Post by: Darkydude on 29 October, 2012, 06:18:49 AM
I spoke to BP and my map is after Ziik's map and before Theevina's map soI guess he wakes up in bed after his Ziik influenced dream. :joebiden:

I see.
Title: Re: The WIP Thread
Post by: D3ads on 29 October, 2012, 06:38:36 AM
All of the pictures you see of Chernobyl and Pripyat are in the day time not on a night. This is pretty close to the references I've been using.
You also don't know what kind of warehouse it is? Its not a medicine warehouse or anything. It was an old metal works factory.
The setting is inside someone's dream and this is how he's imagined it. Its not 100% realistic since its an illusion from someone's mind anyway.
But thanks for your opinion.

I've seen many many photos of Chernobyl and Pripyat over the years from all times of the day, the surfaces don't change... the lighting does.

Anyway, I'm not saying it looks bad at all, it just looks too black but if it's all a dream then I suppose it doesn't matter.
Title: Re: The WIP Thread
Post by: Krimbo on 29 October, 2012, 06:46:08 AM
I've seen many many photos of Chernobyl and Pripyat over the years from all times of the day, the surfaces don't change... the lighting does.

Anyway, I'm not saying it looks bad at all, it just looks too black but if it's all a dream then I suppose it doesn't matter.

Granted the surfaces don't change but 95% of the photos from C&P are inside homes with light cream walls etc.
Not a scruffy factory made of metal lmao.
but thanks for your opinion.
I personally like it dark.
Title: Re: The WIP Thread
Post by: ZikShadow on 29 October, 2012, 08:43:32 AM
I spoke to BP and my map is after Ziik's map and before Theevina's map soI guess he wakes up in bed after his Ziik influenced dream. :joebiden:

Yeah, that sounds good, my short map is completed, just need to add some more detail, modify the textures, and after that, gonna send it right to Bulletproof...
Title: Re: The WIP Thread
Post by: bXmMusic on 29 October, 2012, 10:50:25 AM
Here's some music I'm working on for Inquietude.

https://dl.dropbox.com/u/16487979/Safety%20Inside%20My%20Own%20Mind.mp3
(If using Chrome, click with middle mouse button. It should play automatically!)

♥ Opinions greatly appreciated!
Title: Re: The WIP Thread
Post by: DeadHammer on 30 October, 2012, 02:02:23 AM
Here's some music I'm working on for Inquietude.

https://dl.dropbox.com/u/16487979/

Safety%20Inside%20My%20Own%20Mind.mp3
(If using Chrome, click with middle mouse button. It should play automatically!)

♥ Opinions greatly appreciated!

Sounds sexy, bro. :yow:

But, no offense man, the sound doesn't fit much with the atmosphere, otherwise, it refreshes me. :)
Title: Re: The WIP Thread
Post by: bXmMusic on 30 October, 2012, 05:01:10 AM
the sound doesn't fit much with the atmosphere

Yeah, this song is actually one that one of the manifests sings. This song is mainly an extended version of that.
Title: Re: The WIP Thread
Post by: Krimbo on 31 October, 2012, 11:27:00 AM
Listened to your guys suggestions about the lighting.
I've made it brighter now as you can see in the latest video:
http://www.moddb.com/mods/lurking/videos (http://www.moddb.com/mods/lurking/videos)

Cool track by the way bXm
Title: Re: The WIP Thread
Post by: bXmMusic on 31 October, 2012, 11:32:49 AM
Listened to your guys suggestions about the lighting.
It looks a lot better man keep this up. I like the new name, by the way! Take people's criticism to heart buddy and you will become very successful. I used to fight people's criticism a lot and it never got me anywhere to be honest. The lighting is a lot better, but maybe the lights up there seem a little bit too high up to only be casting a light where it actually does? However, it's a great improvement and you can only get better dude. Keep this progress up!
Title: Re: The WIP Thread
Post by: Krimbo on 31 October, 2012, 11:39:27 AM
It looks a lot better man keep this up. I like the new name, by the way! Take people's criticism to heart buddy and you will become very successful. I used to fight people's criticism a lot and it never got me anywhere to be honest. The lighting is a lot better, but maybe the lights up there seem a little bit too high up to only be casting a light where it actually does? However, it's a great improvement and you can only get better dude. Keep this progress up!
Yeah I think you're right. Might just drop them down so they're in line with the actual lights and make them a tiny bit dimmer.
I like the name too, been through tons of names to find one that I truly liked. Stress off my shoulders now its chosen!
Title: Re: The WIP Thread
Post by: bXmMusic on 31 October, 2012, 11:43:39 AM
been through tons of names to find one that I truly liked.
Believe me, I know how long that takes. "Inquietude" is really a unique word and it took me a long time to get that name. It used to be called "Shed"  :joebiden:

Here's some music I'm making for a Platformer game for PC that's stylized like a Super Nintendo game :D
https://dl.dropbox.com/u/16487979/pf-t.mp3
(If using Chrome, click with middle mouse button. It should play automatically!)
Title: Re: The WIP Thread
Post by: D3ads on 01 November, 2012, 11:45:46 PM
Listened to your guys suggestions about the lighting.
I've made it brighter now as you can see in the latest video:
http://www.moddb.com/mods/lurking/videos (http://www.moddb.com/mods/lurking/videos)

Cool track by the way bXm

Much better, definately! Now I can see how much detail is in the scene as well, it's very nicely done. One thing though, are those computer monitors I can see in the "booth"? They look far too modern for an abandoned 1970s factory, especially one was primitive as what you're going for imho.
Title: Re: The WIP Thread
Post by: Rhubarb on 02 November, 2012, 12:34:52 AM
(http://www.abload.de/img/cofmapscreensorj8v.jpg)

Just toying around a bit, Volcomator smacked me to start with mapping. (Yep, I know the windowframe texture is false sized :D)

I thought I start off with indoor maps, seems easier to make.
Title: Re: The WIP Thread
Post by: G0Idn on 02 November, 2012, 12:36:00 AM
For a start, it's pretty damn good! :yow:

Better than the stuff I started off with.
Title: Re: The WIP Thread
Post by: Rhubarb on 02 November, 2012, 12:38:22 AM
For a start, it's pretty damn good! :yow:

Thanks :> I kinda wanted to make something nice and clean, something where the player feels welcome at first.
Title: Re: The WIP Thread
Post by: mikkomies on 02 November, 2012, 12:42:43 AM
That just the kind of apartment i would love to live in!  :stig: Really cool man!
Title: Re: The WIP Thread
Post by: Krimbo on 02 November, 2012, 09:26:47 AM
Much better, definately! Now I can see how much detail is in the scene as well, it's very nicely done. One thing though, are those computer monitors I can see in the "booth"? They look far too modern for an abandoned 1970s factory, especially one was primitive as what you're going for imho.

Thanks. And I kind of agree but I think if I used any monitors older than that people wouldn't know what they are so I think I'll run with these. They are still really old monitors though... I don't think anyone will pay that much attention to then anyway. But thanks for pointing that out to me.


Nice apartment Rhubarb, I especially like the brushwork for the desk.
Title: Re: The WIP Thread
Post by: Boxes on 04 November, 2012, 09:10:57 AM
May as well post this here, since we've scrapped this project. James and I were working on AoM Source, and this is what we made so far. I made 90% of the content in those screenshots.

-giant motherfucking mass of pictures here-

Please don't spread this pictures around thinking we will finish this. It won't be finished, we haven't touched the project in months.

Oh man please but the betas of that somewhere if you're absolutely sure you'll never touch it again. Just to be in those maps would be like shooting heroin for me.
Title: Re: The WIP Thread
Post by: DeadHammer on 04 November, 2012, 04:57:17 PM
It's easy making those complex brushes in HL1 as well.

Problem is, the HL1 engine doesn't let you have too much complex brushwork.

If it weren't for you guys, people would have stopped mapping GoldSource maps. :yow:

Also, my progress with my map is bery gay, but, if possiblem, i weill try to uploaz somez screenshots.
Title: Re: The WIP Thread
Post by: Anterly on 04 November, 2012, 10:50:55 PM
Just to be in those maps would be like shooting heroin for me.

Or popping pills?  :yow: :yow: :yow: :yow:
Title: Re: The WIP Thread
Post by: D3ads on 05 November, 2012, 12:35:44 AM
If it weren't for you guys, people would have stopped mapping GoldSource maps. :yow:

There's still a lot of people making HL mods with or without CoF tbh, obviously it's not as popular as Source though.
Title: Re: The WIP Thread
Post by: Darkydude on 05 November, 2012, 12:40:32 AM
There's still a lot of people making HL mods with or without CoF tbh, obviously it's not as popular as Source though.

Very true.
Title: Re: The WIP Thread
Post by: Rhubarb on 04 December, 2012, 10:43:43 AM
(http://cloud-2.steampowered.com/ugc/576722373046995964/51F8C23B1F415051A9F5E1701C23E1F13CF294BC/)

Started the living room of my house. Still just for training purposes.
Title: Re: The WIP Thread
Post by: mikkomies on 04 December, 2012, 02:34:15 PM
FOCKIN' HELLEBENDAS!  :joebiden:
Title: Re: The WIP Thread
Post by: Burret on 04 December, 2012, 04:06:17 PM
Door 2wide. :joebiden:

And lol, dat Cartoon on TV.
Title: Re: The WIP Thread
Post by: Rhubarb on 04 December, 2012, 07:16:22 PM
Door 2wide. :joebiden:

Since this exact same door is like this in my appartment, nope. (The house kinda resembles my own home ;>) So I kinda need to add a frame to it still, forgot that. :stig: Oh, I thought you meant the shutter door, the door on the right really looks a tad bit big XD.
Title: Re: The WIP Thread
Post by: stielh on 05 December, 2012, 06:17:37 AM
(http://cloud-2.steampowered.com/ugc/576722373046995964/51F8C23B1F415051A9F5E1701C23E1F13CF294BC/)

Started the living room of my house. Still just for training purposes.
luv diz tv lajgting <3
Title: Re: The WIP Thread
Post by: Drsalvador on 14 December, 2012, 08:54:37 PM
so i finally got off my arse and figured out how to use MilkShape correctly.

turns out the Tragic Clown got a job at Black Mesa.

(http://i.imgur.com/sK9Cv.png)

inc. sven-compatible Barnabus version:

(http://i.imgur.com/QAkpM.png)
Title: Re: The WIP Thread
Post by: bXmMusic on 14 December, 2012, 11:20:43 PM
Laughed pretty hard. Good work!
Title: Re: The WIP Thread
Post by: ZikShadow on 16 December, 2012, 04:37:49 PM
More pics of my map, i'm gonna name my CC "Remembrance Of The Past" is it okay?
Title: Re: The WIP Thread
Post by: DeadHammer on 16 December, 2012, 06:28:09 PM
More pics of my map, i'm gonna name my CC "Remembrance Of The Past" is it okay?

Cool Screenshots, but looks a little bit odd, no offense. Remembrance of the past Seems a little to long for a Custom Campaign Name.

Keep it short and intrusive.  :barry:
Title: Re: The WIP Thread
Post by: ZikShadow on 16 December, 2012, 06:48:45 PM
Cool Screenshots, but looks a little bit odd, no offense. Remembrance of the past Seems a little to long for a Custom Campaign Name.

Keep it short and intrusive.  :barry:

I know it looks odd, Goldsource isn't good at making Persian door frames (or maybe it's just me...)

Another name i would use is "Nostalgia" and would start at my house's map...
Title: Re: The WIP Thread
Post by: Burret on 16 December, 2012, 11:36:30 PM
Shit load of arranged entities. :joebiden:

(http://i1199.photobucket.com/albums/aa468/SpeedyBravey/shitlodent_zpsa0b70f9f.png)
Title: Re: The WIP Thread
Post by: Rhubarb on 17 December, 2012, 03:14:27 AM
I freaking hate multi_managers, but you can make so awesome stuff with it when you use them right :D
Title: Re: The WIP Thread
Post by: ZikShadow on 21 December, 2012, 09:48:42 PM
Maybe not a WIP, but i don't want to make another thread just for it, i have a question, how the heck do i select all brushes in VHE? i mean, ALL of them, even the skies...
Title: Re: The WIP Thread
Post by: ruMpel on 21 December, 2012, 11:00:35 PM
Maybe not a WIP, but i don't want to make another thread just for it, i have a question, how the heck do i select all brushes in VHE? i mean, ALL of them, even the skies...

Drag select the whole world in the top view... :stig:

If you don't want to select the entities, hide them first by going to the entity list, then drag select.
Title: Re: The WIP Thread
Post by: bXmMusic on 22 December, 2012, 01:02:28 PM
Drag select the whole world in the top view... :stig:

rofl. It's like saying "How do I select all text in notepad, even the spaces?"
Title: Re: The WIP Thread
Post by: DeadHammer on 05 January, 2013, 07:32:26 PM
(http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc6/167397_188936357914065_714191325_n.jpg)


What do you all think....?

For my CC, bros  :barry:
Title: Re: The WIP Thread
Post by: mikkomies on 05 January, 2013, 09:50:45 PM
What do i think...?

WHAT DO I THINK!?

It looks good! Keep on going man!  :barry:
Title: Re: The WIP Thread
Post by: Boomsicle on 05 January, 2013, 11:01:02 PM
Maybe have a bit more variety in wall textures
Title: Re: The WIP Thread
Post by: Rhubarb on 10 January, 2013, 12:15:21 AM
(http://www.abload.de/img/2013-01-09_00001g8ob2.jpg)

Frontside of the main house. Door texture will be replaced once I find something fitting |D
Title: Re: The WIP Thread
Post by: DeadHammer on 10 January, 2013, 12:19:51 AM
(http://www.abload.de/img/2013-01-09_00001g8ob2.jpg)

Frontside of the main house. Door texture will be replaced once I find something fitting |D

Looks very interesting on whatever you're planning! Keep on going!  :barry:
Title: Re: The WIP Thread
Post by: ruMpel on 10 January, 2013, 12:36:14 AM
Yeah looks very cool indeed Rhubarb.
Title: Re: The WIP Thread
Post by: D3ads on 15 January, 2013, 11:22:17 PM
It's a very shitty early wip but since I haven't posted anything in ages, I'll just throw this here...

(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/nat_assmwip01.jpg)

I wont tell you what it is, instead I'll just say "Overwatch Nexus" ...
Title: Re: The WIP Thread
Post by: DeadHammer on 16 January, 2013, 12:59:28 AM
Nah not that bad bro  :P

I've kind of taken a break from my campaign and started learning some stuff in Unity3d (free ofc). Here's a screenshot

(http://sphotos-b.ak.fbcdn.net/hphotos-ak-snc7/s480x480/486112_200299710111063_1376506696_n.jpg)


i know, looks gay lmao and don't ask what it is
Title: Re: The WIP Thread
Post by: Burret on 17 January, 2013, 12:09:23 AM
Worked on this after school. Spent nearly 6-7 hours to finish this. Got my custom animations to work too. (http://i1199.photobucket.com/albums/aa468/SpeedyBravey/lolz_emoti_zpsc20a63b0.png)

(http://i1199.photobucket.com/albums/aa468/SpeedyBravey/echocutscene_zps1b401726.png)
Title: Re: The WIP Thread
Post by: Rhubarb on 21 January, 2013, 09:00:22 PM
Finally decorated the toolshed.

(http://www.abload.de/img/2013-01-21_000027dbwp.jpg)
Title: Re: The WIP Thread
Post by: Digwiid on 21 January, 2013, 09:19:48 PM
hey hey hey
stay outta my shed!
:xtrememiniyow:
Title: Re: The WIP Thread
Post by: Boomsicle on 22 January, 2013, 02:44:59 AM
Worked on this after school. Spent nearly 6-7 hours to finish this. Got my custom animations to work too.
<spoilers lol>
How does it feel to stare at blocks and not-see through walls while whizzing around in the camera view with no idea how the final product will look?
Title: Re: The WIP Thread
Post by: Burret on 22 January, 2013, 02:48:54 AM
How does it feel to stare at blocks and not-see through walls while whizzing around in the camera view with no idea how the final product will look?

If you're curious about it, I could make a video of how it looks like in-game. But first of all, I need to get the slower's dead animation to be done first.
Title: Re: The WIP Thread
Post by: Boomsicle on 22 January, 2013, 03:09:26 AM
If you're curious about it, I could make a video of how it looks like in-game. But first of all, I need to get the slower's dead animation to be done first.
No, I meant that in a literal sense. How does it feel to work in an environment like that?
Title: Re: The WIP Thread
Post by: Burret on 22 January, 2013, 03:12:06 AM
No, I meant that in a literal sense. How does it feel to work in an environment like that?

Oh, you just have to hide the objects during mapping. Then must have your entities arranged properly just in-case if you don't want any blocks getting in your way. Ye, it can be a little shit, but I'll manage.
Title: Re: The WIP Thread
Post by: DeadHammer on 25 January, 2013, 05:41:10 PM
(http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/s480x480/424124_206243272850040_684492125_n.jpg)


Just some photoshop effects i'm trying to learn. :)
Title: Re: The WIP Thread
Post by: DeadHammer on 05 February, 2013, 03:20:50 AM
(http://sphotos-f.ak.fbcdn.net/hphotos-ak-snc7/s480x480/600725_214075408733493_723358820_n.jpg)


Woashing machines. Incomplete though  :barry:
Title: Re: The WIP Thread
Post by: Ackart on 09 February, 2013, 04:06:26 PM
I was going through looking at the old Resident Evil: Cold Blood promo images on ModDB and I'll be damned if I wasn't feeling a little nostalgic.

(http://i.imgur.com/d2UF9hP.jpg) (http://i.imgur.com/Owa98JA.jpg)
Title: Re: The WIP Thread
Post by: mikkomies on 09 February, 2013, 07:21:19 PM
Me and my friends played through some of the levels a while ago and damn it was FUN! Sry for offtopic please continue.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 23 February, 2013, 02:52:40 PM
Got my custom animations to work too
How to make them? I saw a tutorial, but it had to decompile the camera model, but yours appears to have a coded camera and just an animated simon.
Title: Re: The WIP Thread
Post by: Burret on 23 February, 2013, 02:58:35 PM
How to make them? I saw a tutorial, but it had to decompile the camera model, but yours appears to have a coded camera and just an animated simon.

You don't have to decompile the camera to make the camera like that. Just use trigger_cameras to setup a camera and use info_target as the camera's target. And as for the animated Simon, you need Autodesk 3DS Max (2010/2011/2012) w/ SMD Import/Export Support to animate it. It can be also animated in Milkshape but I wouldn't recommended it.

If you want to make your own 3D Camera unlike the trigger_camera, read here.

http://www.cry-of-fear.com/forum/index.php?topic=3137.0
Title: Re: The WIP Thread
Post by: mrpeanut188 on 25 February, 2013, 10:34:20 AM
You don't have to decompile the camera to make the camera like that. Just use trigger_cameras to setup a camera and use info_target as the camera's target. And as for the animated Simon, you need Autodesk 3DS Max (2010/2011/2012) w/ SMD Import/Export Support to animate it. It can be also animated in Milkshape but I wouldn't recommended it.

If you want to make your own 3D Camera unlike the trigger_camera, read here.

http://www.cry-of-fear.com/forum/index.php?topic=3137.0
Sorry for not trimming quotes like I usually do, I'm on an IPad.
I just got Max 2013, and I wish there was a SMD importer for it.
I'll see if I can get 2012,  and thanks for the help!
Title: Re: The WIP Thread
Post by: Anterly on 25 February, 2013, 08:46:25 PM
Sorry for not trimming quotes like I usually do, I'm on an IPad.
I just got Max 2013, and I wish there was a SMD importer for it.
I'll see if I can get 2012,  and thanks for the help!

http://www.wunderboy.org/goldsourceapps.php
Title: Re: The WIP Thread
Post by: Burret on 25 February, 2013, 11:35:11 PM
Sorry for not trimming quotes like I usually do, I'm on an IPad.
I just got Max 2013, and I wish there was a SMD importer for it.
I'll see if I can get 2012,  and thanks for the help!

There is no SMD Import/Export support plugin for 3DS Max 2013 yet, so yes, you must get either 3DS Max 2010/2011/2012.
Once you installed it, download the plugin from the site that Anterly has given to you & install it in your 3DS Max.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 28 February, 2013, 10:38:34 AM
There is no SMD Import/Export support plugin for 3DS Max 2013 yet, so yes, you must get either 3DS Max 2010/2011/2012.
Once you installed it, download the plugin from the site that Anterly has given to you & install it in your 3DS Max.
Yeah, I had previously looked at Wunderboy, that's why I searched. Thanks anyhow!
Title: Re: The WIP Thread
Post by: DeadHammer on 02 March, 2013, 07:56:14 PM
I noticed the last date of post was on the 28th of February 2013  :joebiden:

Hope this isn't a bump, but here is a compiled model with a knife modeled by me x)
(http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/s480x480/540852_226102410864126_428340641_n.jpg)

(Oh and if you think its too wide, please excuse that point.)

Title: Re: The WIP Thread
Post by: mrpeanut188 on 07 March, 2013, 12:33:41 AM
(http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/s480x480/540852_226102410864126_428340641_n.jpg)
Dem hands!
Regalis, the creator of Containment Breach released the source, I'm doing a total conversion.
Here's a early render of the knife, before it was exported.

(http://2.bp.blogspot.com/-kGqVIxliFVc/USmUS2rLMUI/AAAAAAAAABU/hNLrQzvBMZI/s1600/untitled.png)
Title: Re: The WIP Thread
Post by: DeadHammer on 07 March, 2013, 01:02:02 AM
Dem hands!
Regalis, the creator of Containment Breach released the source, I'm doing a total conversion.
Here's a early render of the knife, before it was exported.

(http://2.bp.blogspot.com/-kGqVIxliFVc/USmUS2rLMUI/AAAAAAAAABU/hNLrQzvBMZI/s1600/untitled.png)

Haha Nice man! It looks good, although you could slightly make the edge of the knife a little bit more sharp and add a little details such as point screws or of that sort. By the way, the hands are from Cry of Fear itself, although the knife has been modeled and textured by me. I got into modelling by the influence of Sporkehs extremely awesome modelling skills.  :stig:


Title: Re: The WIP Thread
Post by: ZikShadow on 07 March, 2013, 01:37:21 AM
Tried modeling myself, didn't work out so well since there's a lot of stuff that i didn't get and the tuts didn't really help either... I still have 3DSMAX 2012 though, i just don't know how to use it well, no snap to grid system like VHE, to pan the cam you use a freaking camera system instead of simply ctrl move arrow and that sort of stuff... 
Title: Re: The WIP Thread
Post by: DeadHammer on 07 March, 2013, 01:48:51 AM
Tried modeling myself, didn't work out so well since there's a lot of stuff that i didn't get and the tuts didn't really help either... I still have 3DSMAX 2012 though, i just don't know how to use it well, no snap to grid system like VHE, to pan the cam you use a freaking camera system instead of simply ctrl move arrow and that sort of stuff...

I use Blender 2.64. Its an open-source freeware and it supports alot of features that are quite similar to 3DSMAX 2012.

Blender. Blender. Blender.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 07 March, 2013, 09:02:19 AM
Haha Nice man! It looks good, although you could slightly make the edge of the knife a little bit more sharp and add a little details such as point screws or of that sort.
Thanks for the feedback! The dark spot is currently temporary, in reality it has a Normal texture and a specularity, but it's hard to see, so I put that on the Diffuse for reference.

By the way, the hands are from Cry of Fear itself, although the knife has been modeled and textured by me.
Yeah, who won't recognize dem hands on a Cry of Fear forum?

I got into modelling by the influence of Sporkehs extremely awesome modelling skills.  :stig:
I dunno Sporkeh.... Unless he that one guy that was the official modeller. Then I know him, I talked to him on ModDB.


I use Blender 2.64. Its an open-source freeware and it supports alot of features that are quite similar to 3DSMAX 2012.
So do I. I have 3Ds Max, but I learned in Blender, so I actually PREFER Blender.

Title: Re: The WIP Thread
Post by: DeadHammer on 15 March, 2013, 07:04:30 PM
Great Bump of Britain  :joebiden:

Here is a K6-92 submachine gun belonging to Armenia. I know i still need to add some details, please excuse that matter. Also for the texturing for this weapon....I just don't know how to do it  :joebiden: If someone here is familiar with UV texturing (PROPERLY) and is willing to help me out, Just post here, and I will really appreciate your help :)

Anyway, here it is:

(http://sphotos-c.ak.fbcdn.net/hphotos-ak-snc6/188847_232052530269114_1323091086_n.jpg)

(http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash3/576123_232052776935756_1742129256_n.jpg)

Screenshot one from Blender, and the other one from Milkshape3d (obviously lol)

Title: Re: The WIP Thread
Post by: mrpeanut188 on 19 March, 2013, 06:01:21 AM
(http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash3/576123_232052776935756_1742129256_n.jpg)
Looks nice!
A little suggestion, the trigger-guard is much to thick. It should have an inner bevel, and be scaled more inwards then the rest of the grip and stock area.
Hope you understand, hard to explain.
Title: Re: The WIP Thread
Post by: DeadHammer on 19 March, 2013, 01:28:49 PM
Looks nice!
A little suggestion, the trigger-guard is much to thick. It should have an inner bevel, and be scaled more inwards then the rest of the grip and stock area.
Hope you understand, hard to explain.

Yes, thanks for notifying. I'll get to work on it as soon as possible! :) And thanks for the feedback!
Title: Re: The WIP Thread
Post by: mrpeanut188 on 19 March, 2013, 02:43:25 PM
Yes, thanks for notifying. I'll get to work on it as soon as possible! :) And thanks for the feedback!
Ok, glad to see you interpreted it correctly. Some peoples cannot interphret my advancid dictateon, especialli neon-neightive speekers of teh spanglish Englush linguage.
Title: Re: The WIP Thread
Post by: Burret on 24 March, 2013, 03:25:48 PM
I finally figured out how to animate its pivot point now in 3DS Max! Now I can continue to working on this without any problems! :D
I'm almost done with the animations, now just left the shoot, reload, & iron sights.

(http://i1199.photobucket.com/albums/aa468/SpeedyBravey/m76project_zps3f7f498f.png)
Title: Re: The WIP Thread
Post by: Digwiid on 24 March, 2013, 10:51:33 PM
hnng
hnng  :stig:
Title: Re: The WIP Thread
Post by: ZikShadow on 25 March, 2013, 01:27:39 AM
I use Blender 2.64. Its an open-source freeware and it supports alot of features that are quite similar to 3DSMAX 2012.

Blender. Blender. Blender.

Which one is better and easier to use then? Blender or 3DSMax? Or maybe Milkshape 3D would also do the trick?
Title: Re: The WIP Thread
Post by: Boomsicle on 25 March, 2013, 01:35:18 AM
m76
Out-dated. Simon's left hand is now touching the frame.

Bulletproof and I have also decided on a 24 round magazine with 10 damage per bullet, should this gun ever get into the Steam release.

Edit: Also, I made a gray crosshair cursor
Title: Re: The WIP Thread
Post by: Digwiid on 25 March, 2013, 04:05:48 AM
Out-dated. Simon's left hand is now touching the frame.

Bulletproof and I have also decided on a 24 round magazine with 10 damage per bullet, should this gun ever get into the Steam release.

Edit: Also, I made a gray crosshair cursor
pls do green, it's my fav color kthx  :joebiden:
Title: Re: The WIP Thread
Post by: DeadHammer on 25 March, 2013, 03:25:08 PM
Which one is better and easier to use then? Blender or 3DSMax? Or maybe Milkshape 3D would also do the trick?

Well, go for Blender. Its a freeware and also supports alot of stuff you don't even know about. I've modelled most of my weapons/props using Blender, and am now learning Animation with it.

3DSMax is really costly and I don't know if people who have it on the forums have actually "bought" it or just have the pirated version :joebiden:

I'd recommend Blender, but it is really up to you :)

And about Milkshape3d.....Well, don't even ask lol :P Animating in it is like trying to put back squeezed out tooth paste back into the tube.

So yeah, Blender :)

EDIT: You can also try kHED. It is a program designed to create low poly models (lets say maximum 2000 triangles)

and is a freeware. Also, a very easy to use program. It comes with features that aren't available in Graphic designing programs.

It can be found here: http://khed.glsl.ru/

Read more about it here: https://developer.valvesoftware.com/wiki/KHED

Title: Re: The WIP Thread
Post by: Burret on 25 March, 2013, 03:31:20 PM

3DSMax is really costly and I don't know if people who have it on the forums have actually "bought" it or just have the pirated version :joebiden:


You can get the student version for free if you registered in the site. It's exactly the same as the original one.
Title: Re: The WIP Thread
Post by: DeadHammer on 25 March, 2013, 03:48:40 PM
You can get the student version for free if you registered in the site. It's exactly the same as the original one.

But isn't the student version available for those students in selected Graphic designing schools?  ???
Title: Re: The WIP Thread
Post by: Burret on 25 March, 2013, 05:16:13 PM
But isn't the student version available for those students in selected Graphic designing schools?  ???

http://students.autodesk.com/
Title: Re: The WIP Thread
Post by: DeadHammer on 25 March, 2013, 06:47:43 PM
http://students.autodesk.com/

Oh, didn't notice that. Thanks for the info.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 26 March, 2013, 09:06:46 AM
(http://i1199.photobucket.com/albums/aa468/SpeedyBravey/m76project_zps3f7f498f.png)
Looks like a MP40,  but with a rounded barrel?
Maybe  a Thompson?
What type of gun is it?
Wanna figure it out without cheating.

[Edit]
Fail, your url is spoiler alert.

[Edit]
P.S. It looks like Simon's hand is going INTO the stock, leave a little bit of space between the top of his hand and the top of the stock.
Title: Re: The WIP Thread
Post by: Burret on 26 March, 2013, 09:48:53 AM
It's a S&W M76.

So? It's not even a secret shit I'm working on, it was meant to be shared.

Quote
Out-dated. Simon's left hand is now touching the frame.
Title: Re: The WIP Thread
Post by: Fox Powers on 27 March, 2013, 04:00:55 AM
Well I downloaded kHED to make some models for my maybe game, but I don't know a shit about it and the only thing I have ever done are donuts and some air shit

Can someone give me some help?
Title: Re: The WIP Thread
Post by: DeadHammer on 27 March, 2013, 04:54:10 AM
Well I downloaded kHED to make some models for my maybe game, but I don't know a shit about it and the only thing I have ever done are donuts and some air shit

Can someone give me some help?

Well, try making a wine glass using the Lathe tool. Also, you can make a very attractive CFL bulbs using the Loft tool.

My first model i ever created was a briefcase....that fucking contained 9087 triangles :joebiden:

Try making something that everyone can make. Look up on some tutorials and take your time x)

I'm using the Blender Software (So you can call me a "Blenderer") but have tried modelling in kHED and other freeware program(s).

I might be sounding like a nerd, but what the hell.

Try using the loft tool to create a straw, and the tube tool to create a glass (of course you will need to scale the vertices down).

Hope this is helpful to you =)



Title: Re: The WIP Thread
Post by: D3ads on 05 April, 2013, 05:36:38 AM
It's a very shitty early wip but since I haven't posted anything in ages, I'll just throw this here...

(http://img.photobucket.com/albums/v221/deathcrush/beograd_2054/nat_assmwip01.jpg)

I wont tell you what it is, instead I'll just say "Overwatch Nexus" ...

Here's an update, had to redo it twice because the height/width aspect ratio was way off :/

(http://media.moddb.com/images/members/1/2/1164/datbuilding.jpg)

I've actually done a bit more to this, just haven't taken a screenshot because 2lazy :joebiden:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 12 April, 2013, 08:20:36 AM
Google Earth? GENIUS!
Title: Re: The WIP Thread
Post by: Anterly on 12 April, 2013, 07:54:15 PM
Here's an update, had to redo it twice because the height/width aspect ratio was way off :/

(http://media.moddb.com/images/members/1/2/1164/datbuilding.jpg)

I've actually done a bit more to this, just haven't taken a screenshot because 2lazy :joebiden:

the attention to detail is really good. i like the cylinder pillars. still waiting for an update on no man's land (http://www.half-lifecreations.com/forums/Smileys/default/emot-suicide.gif)
Title: Re: The WIP Thread
Post by: Zorbos on 12 April, 2013, 11:23:45 PM
Here's an update, had to redo it twice because the height/width aspect ratio was way off :/

(http://media.moddb.com/images/members/1/2/1164/datbuilding.jpg)

I've actually done a bit more to this, just haven't taken a screenshot because 2lazy :joebiden:

Looks great !
Title: Re: The WIP Thread
Post by: D3ads on 18 April, 2013, 07:18:34 AM
Google Earth? GENIUS!

Yup! I used the cars on the photo with the car model to scale it accordingly!

the attention to detail is really good. i like the cylinder pillars. still waiting for an update on no man's land (http://www.half-lifecreations.com/forums/Smileys/default/emot-suicide.gif)

That is for Ničija zemlja! I've been a bit busy with real life, but an actual update will come at some point this year...

Looks great !

Cheers! It's fun trying to recreate a real building in detail :)
Title: Re: The WIP Thread
Post by: mrpeanut188 on 21 April, 2013, 01:25:31 PM
Yup! I used the cars on the photo with the car model to scale it accordingly!
Are you recreating the building in Hammer, or Sketchup with the Google-Earth Plugin, then adding in the entities?
Title: Re: The WIP Thread
Post by: JonSplitz on 22 April, 2013, 02:26:29 AM
I've decided to get back into mapping again and I started mapping some random stuff for example a wooden house in the woods.
Tell me what you guys think.
(http://25.media.tumblr.com/a6108d75bac11a2f7d078ecd7c70a95b/tumblr_mlm5e0reIW1riy92zo1_500.png)
Title: Re: The WIP Thread
Post by: Burret on 22 April, 2013, 02:31:09 AM
I've decided to get back into mapping again and I started mapping some random stuff for example a wooden house in the woods.
Tell me what you guys think.
(http://25.media.tumblr.com/a6108d75bac11a2f7d078ecd7c70a95b/tumblr_mlm5e0reIW1riy92zo1_500.png)

Neato, although the texture for the wall & roof doesn't fit. Keep it up!
Title: Re: The WIP Thread
Post by: Aresaka on 22 April, 2013, 06:05:46 AM
Yeah looks great, just needs some variation in textures  :barry:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 24 April, 2013, 05:28:59 AM
I see giant wood poles sticking out the back of the house.
I can't tell whether it's trees or not.
If it is a tree, can models show outside the skybox?
Title: Re: The WIP Thread
Post by: JonSplitz on 24 April, 2013, 05:32:27 AM
I see giant wood poles sticking out the back of the house.
I can't tell whether it's trees or not.
If it is a tree, can models show outside the skybox?
It's trees. It's basically the same way ruMpel did some of the trees in the forest section.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 24 April, 2013, 05:50:02 AM
It's trees. It's basically the same way ruMpel did some of the trees in the forest section.
Okay, but how will they render outside of the skybox?
Sorry if this is a stupid question, I learned Source mapping first.
Title: Re: The WIP Thread
Post by: G0Idn on 24 April, 2013, 06:12:35 AM
Okay, but how will they render outside of the skybox?
Sorry if this is a stupid question, I learned Source mapping first.
As long as the "x" of the object is inside the brushes, it'll be rendered.

And hey, there are no stupid questions. Only stupid answers. :barry:
Title: Re: The WIP Thread
Post by: Aresaka on 24 April, 2013, 09:56:28 AM
Just make sure you have a fully black sky in atleast that part of the map or you will be able to see the tops if you look closely.
Title: Re: The WIP Thread
Post by: Fox Powers on 25 April, 2013, 06:11:14 AM
Try using the loft tool to create a straw, and the tube tool to create a glass (of course you will need to scale the vertices down).

Hope this is helpful to you =)
Right, here are my attempts, the glass failed because I don't know how to scale the vertices there  :stig:

(http://imgur.com/XKBf6Ir)
(http://imgur.com/26shB4v)
Title: Re: The WIP Thread
Post by: DeadHammer on 25 April, 2013, 07:59:08 PM
Right, here are my attempts, the glass failed because I don't know how to scale the vertices there  :stig:

(http://imgur.com/XKBf6Ir)
(http://imgur.com/26shB4v)

Its good for a beginner! Although you could have deleted the top face of the glass, selected the faces Inside and extruded them inwards.
Title: Re: The WIP Thread
Post by: Fox Powers on 26 April, 2013, 03:21:06 AM
Its good for a beginner! Although you could have deleted the top face of the glass, selected the faces Inside and extruded them inwards.

1.Thanks!
2.Fix the quote, it looks like if I did a positive answer to myself :joebiden:
3.I don't know how to delete stuff from the models, so made a new one

(http://i36.tinypic.com/2v2z9ds.jpg)
(http://i33.tinypic.com/10e58ac.jpg)
Title: Re: The WIP Thread
Post by: D3ads on 27 April, 2013, 11:34:53 PM
Are you recreating the building in Hammer, or Sketchup with the Google-Earth Plugin, then adding in the entities?

Building in Hammer, using the Google maps image as a texture scaled way up.

New update, probably about 40% done now, though some details need to be modelled eventually :joebiden:

(http://media.moddb.com/images/members/1/2/1164/datbuilding2.jpg)
Title: Re: The WIP Thread
Post by: mrpeanut188 on 28 April, 2013, 08:58:54 AM
Building in Hammer, using the Google maps image as a texture scaled way up.
Ok, looked like Sketchup with Hammer stuff.
Also, what texture is that light blue and white one on the non-viewable faces?

As long as the "x" of the object is inside the brushes, it'll be rendered.
Ok, so if the Brush Origin is in the viewable area it is rendered? Source is so much more.... garbagy.  :joebiden:

And hey, there are no stupid questions. Only stupid answers. :barry:
Yes.
Title: Re: The WIP Thread
Post by: stielh on 28 April, 2013, 09:43:49 AM
Also, what texture is that light blue and white one on the non-viewable faces?
"Null" texture, it has the same function as the "Nodraw" texture in Source.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 28 April, 2013, 01:15:32 PM
"Null" texture, it has the same function as the "Nodraw" texture in Source.
Yes, I know. I learned Source first.
But it doesn't seem to be null, it's light blue?
Title: Re: The WIP Thread
Post by: Aresaka on 28 April, 2013, 01:36:34 PM
You can have different textures that still do the same thing...
Title: Re: The WIP Thread
Post by: stielh on 28 April, 2013, 01:38:35 PM
Yes, I know. I learned Source first.
But it doesn't seem to be null, it's light blue?
What Aresaka said, it doesn't matter how it looks like.
As long it is called "Null", it will still do the same thing.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 28 April, 2013, 03:11:21 PM
What Aresaka said, it doesn't matter how it looks like.
As long it is called "Null", it will still do the same thing.
Yes, function wise.
I meant the custom texture being used, not that it;s being used as a null.
Title: Re: The WIP Thread
Post by: D3ads on 29 April, 2013, 02:54:53 AM
Yes, function wise.
I meant the custom texture being used, not that it;s being used as a null.

It's Paranoia's Null texture.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 29 April, 2013, 10:22:56 AM
It's Paranoia's Null texture.
Ok, thanks.
Title: Re: The WIP Thread
Post by: A Tricky Carnie on 04 May, 2013, 12:31:45 PM
Not really a mod screenshot, but I didn't know where else to put this:
(http://fc07.deviantart.net/fs70/f/2013/123/b/7/lel_fireballz_by_atrickycarnie-d6406wr.png)

Its a pet project recbhunk and I have been working on for a while now. Still laying down the foundation for the game. :yow:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 04 May, 2013, 02:36:27 PM
Its a pet project recbhunk and I have been working on for a while now. Still laying down the foundation for the game. :yow:
Game Maker?
Title: Re: The WIP Thread
Post by: Recbhunk on 04 May, 2013, 02:44:19 PM
Game Maker?

Nope. C# :P
Title: Re: The WIP Thread
Post by: mrpeanut188 on 04 May, 2013, 02:46:01 PM
Nope. C# :P
Ahh, okay. I do like Game Maker though, it was my first introduction to coding and it's brought me quite far.
Title: Re: The WIP Thread
Post by: Recbhunk on 04 May, 2013, 02:53:03 PM
Ahh, okay. I do like Game Maker though, it was my first introduction to coding and it's brought me quite far.

Its a good tool just It never appealed to me. to easy if you will
Title: Re: The WIP Thread
Post by: mrpeanut188 on 04 May, 2013, 03:11:07 PM
Its a good tool just It never appealed to me. to easy if you will
Eh, the Drag and Drop thing is just a newb trap, and the coding is for dem pros.  :joebiden:
Title: Re: The WIP Thread
Post by: Seb on 05 May, 2013, 09:02:34 AM
So this is something I worked on for a bit tonight, building a house, outside of it is closed off for now. But yeah, you could call this a personal sort of thing as practice for something bigger. I finished the first room tonight, not too happy about that one shading part by the window though. Critique please :joebiden:

Yeah, sorry for low res. Had to cut back on visual stuff due to graphics card turning to dust a few months back.

(http://i.imgur.com/yit2RHH.jpg)

(http://i.imgur.com/ztjWcru.jpg)

(http://i.imgur.com/droUpsd.jpg)
Title: Re: The WIP Thread
Post by: BerZerK on 05 May, 2013, 09:06:08 AM
Not bad at all, looks quite nice. The lighting is unfair to your brushwork though.
Title: Re: The WIP Thread
Post by: Seb on 05 May, 2013, 09:08:37 AM
Yeah, the shadows are a little off inside of the house. There are also lights outside to simulate daylight too. Any suggestions on how to improve the lighting slightly?
Title: Re: The WIP Thread
Post by: JonSplitz on 05 May, 2013, 09:36:01 AM
So this is something I worked on for a bit tonight, building a house, outside of it is closed off for now. But yeah, you could call this a personal sort of thing as practice for something bigger. I finished the first room tonight, not too happy about that one shading part by the window though. Critique please :joebiden:

Yeah, sorry for low res. Had to cut back on visual stuff due to graphics card turning to dust a few months back.

(http://i.imgur.com/yit2RHH.jpg)

(http://i.imgur.com/ztjWcru.jpg)

(http://i.imgur.com/droUpsd.jpg)
Oh wow. That's a lot more detail than all of my maps combined and I love the custom textures (I think).
But outside looks pretty bare to me, try adding some trees or houses behind the walls so that it doesn't look like it's in the middle of nowhere.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 05 May, 2013, 10:36:02 AM
So this is something I worked on for a bit tonight, building a house, outside of it is closed off for now. But yeah, you could call this a personal sort of thing as practice for something bigger. I finished the first room tonight, not too happy about that one shading part by the window though. Critique please :joebiden:
Seb, how do you find the models? I can never find any of the coke bottles, let alone any models I want. Even with the guides available.
Title: Re: The WIP Thread
Post by: Seb on 05 May, 2013, 08:33:15 PM
Yeah I was planning on doing the outside afterwards when the house was done.

As for finding models, I just kinda found them through trial and error, going through each model until I found what I wanted. But if you're looking for the coke bottle, it's "models/Props/InomhusD/pet_bottle.mdl"
Title: Re: The WIP Thread
Post by: G0Idn on 05 May, 2013, 11:10:45 PM
Hmm, I think I'd turn the wooden table into a func_wall, so there won't be any shadows to see. Otherwise, it's looking fine! Can't think of anything else to say.
Title: Re: The WIP Thread
Post by: stielh on 05 May, 2013, 11:18:07 PM

(http://i.imgur.com/yit2RHH.jpg)

(http://i.imgur.com/ztjWcru.jpg)

(http://i.imgur.com/droUpsd.jpg)
Looks awesome, great to see you mapping again.
My only suggestion would be to rotate the face's of the table legs 90.

Hmm, I think I'd turn the wooden table into a func_wall, so there won't be any shadows to see. Otherwise, it's looking fine! Can't think of anything else to say.
No need to as long the table legs doesn't touch the ground.
Title: Re: The WIP Thread
Post by: Boomsicle on 06 May, 2013, 02:43:05 AM
No need to as long the table legs doesn't touch the ground.
Yep, I remember seeing a help documentation from Valve telling you to not put two brushes next to each other or it will make a LOT more world polygons.

For the attachment, read under Tutorials>How can I reduce polygons?
Title: Re: The WIP Thread
Post by: Seb on 06 May, 2013, 07:37:28 AM
Been fiddling around with some stuff, made lighting on the inside more appealing, using light_ environment for the outside now which looks SO much better. Starting on the kitchen and other rooms now. Will probably post when I make decent progress.

Fun fact, the house is very loosely based off my own.
Title: Re: The WIP Thread
Post by: DeadHammer on 09 May, 2013, 09:49:46 PM
Looks really nice Seb! I love the amount of details you put into it.

And about the weird shadows, try setting the Radiosity (.RAD) bounce to about 11 in the advanced compile log.

Not sure how though, since i use a batch compiler.

Try this in the .RAD line:

-bounce 11

It MIGHT Increase the attractiveness of the shadows.
Title: Re: The WIP Thread
Post by: Burret on 14 May, 2013, 04:47:47 PM
(http://i1199.photobucket.com/albums/aa468/SpeedyBravey/bidenrunner_zps7f38bf76.png)

I'm proud of you. :joebiden:
Title: Re: The WIP Thread
Post by: stielh on 15 May, 2013, 02:11:45 AM
(http://i1199.photobucket.com/albums/aa468/SpeedyBravey/bidenrunner_zps7f38bf76.png)

I'm proud of you. :joebiden:
Lol  :joebiden:
Download link plz ?

Anyway, that's what i have been working on in a while.
Trying to create my own content, i started making textures and small props for my Custom campaign.
Here is a small basement map:
(http://i.cubeupload.com/GJKhM7.png)
And an WIP construction side map (Ignore the retextured COF Compressor on the side, just a small placeholder.)
(http://i.cubeupload.com/iZBV6g.png)
Spent some hours looking for texture tutorials, including D3ads old "Condemned Building texture tutorial" on the HIT Forums.
I still don't know if i should add bump-maps or not, since having the low quality textures reminds me alot of the atmosphere of AOMDC, and that's what im trying to achieve.
(not that AOM ist Low-Quality.)
But leaving them without bump-maps would probably not fit with the other Cry of Fear content.  :-\
Title: Re: The WIP Thread
Post by: ruMpel on 15 May, 2013, 05:45:30 AM
Lol  :joebiden:
Download link plz ?

Anyway, that's what i have been working on in a while.
Trying to create my own content, i started making textures and small props for my Custom campaign.
Here is a small basement map:
(http://i.cubeupload.com/GJKhM7.png)
And an WIP construction side map (Ignore the retextured COF Compressor on the side, just a small placeholder.)
(http://i.cubeupload.com/iZBV6g.png)
Spent some hours looking for texture tutorials, including D3ads old "Condemned Building texture tutorial" on the HIT Forums.
I still don't know if i should add bump-maps or not, since having the low quality textures reminds me alot of the atmosphere of AOMDC, and that's what im trying to achieve.
(not that AOM ist Low-Quality.)
But leaving them without bump-maps would probably not fit with the other Cry of Fear content.  :-\

Shit, that looks nice! I thought the first picture was from Source, LOL. :yow:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 15 May, 2013, 09:30:04 AM
Shit, that looks nice! I thought the first picture was from Source, LOL. :yow:
I thought your entire game was from Source.


 :joebiden:
Title: Re: The WIP Thread
Post by: Seb on 15 May, 2013, 10:40:30 PM
Me again. Here's an image album of my practice house prototype I've been working on when I have free time. Any criticism, suggestions or help are encouraged!

http://imgur.com/a/P2KAH

Also, if anyone could help me with the lighting of the house, weird shadows and shit, that'd be awesome.
Title: Re: The WIP Thread
Post by: Burret on 15 May, 2013, 11:26:32 PM
Love it! Though that you need to make the light models to fullbright.

In order to do that,

Set its Render FX Mode to "150".
Title: Re: The WIP Thread
Post by: Seb on 16 May, 2013, 01:00:39 AM
Thanks! Just did that and it's a nice little touch. I've also noticed another problem.

(http://i.imgur.com/8OuwoQs.jpg)

light from behind brushes (func_walls to avoid shitty shadows) seeps through the top. Any way I can prevent this? I've tried making the brush taller but to no avail.
Title: Re: The WIP Thread
Post by: Burret on 16 May, 2013, 01:04:19 AM
If you're using env_dynlight, try lowering down the radius below 125. (Or 100.)
Title: Re: The WIP Thread
Post by: Seb on 16 May, 2013, 01:05:31 AM
They aren't dynlights. They're normal light entities, which was what was confusing me.
Title: Re: The WIP Thread
Post by: ruMpel on 16 May, 2013, 01:24:24 AM
Func_walls doesnt cast shadows. Make it a regular brush.
Title: Re: The WIP Thread
Post by: Seb on 16 May, 2013, 02:28:45 AM
I know, that was the idea, initially. The shadows cast by the walls were pretty ugly. Looking at it now, it isn't too bad.
Title: Re: The WIP Thread
Post by: Zorbos on 17 May, 2013, 08:11:39 AM
Try compiling with a higher Bounce setting in your bumprad command line.

Try like -bounce 10 or 11 with -extra on as well
That will fix your shadow problem
Title: Re: The WIP Thread
Post by: Seb on 18 May, 2013, 05:49:15 AM
Thanks, yeah I was compiling through the run-of-the-mill default Hammer set up initially, but I've moved on to batch compiling which is so much better and the map's lighting looks nicer. Didn't want to flood the WIP board with my house map.

Thanks for the batch compiling tutorial by the way!
Title: Re: The WIP Thread
Post by: Zorbos on 18 May, 2013, 08:06:13 AM
No prob!
And don't feel bad posting your screenshots, that's what this thread is for!
Title: Re: The WIP Thread
Post by: D3ads on 18 May, 2013, 09:18:14 AM
Looks pretty good really! The only thing that needs immediately sorting is that stair banister, far too thick and chunky!

(http://www.stairfix.com/img/axxys-stair-railing-system/Axxys_Squared_stair_system.jpg)

Real life is your friend 8)
Title: Re: The WIP Thread
Post by: Seb on 18 May, 2013, 11:06:26 PM
Looks pretty good really! The only thing that needs immediately sorting is that stair banister, far too thick and chunky!
Real life is your friend 8)

Thanks! Shall work on it
Title: Re: The WIP Thread
Post by: mrpeanut188 on 19 May, 2013, 10:04:39 AM
(http://www.stairfix.com/img/axxys-stair-railing-system/Axxys_Squared_stair_system.jpg)
Geez, that looks realistic!

I can tell that the Batch Compiling worked.  :joebiden:
Title: Re: The WIP Thread
Post by: DeadHammer on 19 May, 2013, 04:34:54 PM
Geez, that looks realistic!

I can tell that the Batch Compiling worked.  :joebiden:

+1  :joebiden:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 21 May, 2013, 06:06:21 AM
+1  :joebiden:
I mean, look at those watermarks!



 :joebiden:
Title: Re: The WIP Thread
Post by: Nalopex on 24 May, 2013, 11:15:04 AM
Dunno if this is the correct place to post this, but I prefered to do it here instead of creating another thread :joebiden:
I was working on my Manhunt map when I compiled it and noticed this weird shadows.
I've tried to compile through Hammer and Batch Compiler, and I still get the same thing.
This only happens if I enable bump maps.
I'd appreciate if anyone knows how to fix this.
(http://i.imgur.com/ZnGT6YC.jpg)
(http://i.imgur.com/CoPHMvO.jpg)
Title: Re: The WIP Thread
Post by: mrpeanut188 on 24 May, 2013, 06:06:30 PM
Naloplex, I'd say that looks like a detail texture, but it's only with bumpmaps enabled?
Seems like a mapping error, try copying the entire map into another blank file.
Somehow it seems to fix a lot of various hammer problems.
Title: Re: The WIP Thread
Post by: Nalopex on 24 May, 2013, 06:30:41 PM
Tried that, didn't work either.
Nvm, found a workaround for it.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 26 May, 2013, 10:02:50 AM
Tried that, didn't work either.
Nvm, found a workaround for it.
I would like to inquire further.
Title: Re: The WIP Thread
Post by: Nalopex on 26 May, 2013, 11:10:37 AM
Just deleted the lights :joebiden:
The map looks even better without them tbh.
Title: Re: The WIP Thread
Post by: frankvega on 27 May, 2013, 02:09:30 AM
(http://i42.tinypic.com/2q8yp82.jpg)

(http://i40.tinypic.com/fml068.jpg)

My Bedroom in Cry Of Fear for a Co-Op Campaign.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 27 May, 2013, 03:28:22 PM
I really like the lighting in those frank!
Title: Re: The WIP Thread
Post by: DeadHammer on 27 May, 2013, 04:52:41 PM
Yes i agree Frank, love the lightning! Although Just to inform you, the in the second picture, the door on the left has some strange "lightning cuts" above the border.

So one quick suggestion: Try turning the border's into func_illusionary or simply func_wall, to  avoid certain lightning problems :)
Title: Re: The WIP Thread
Post by: frankvega on 28 May, 2013, 06:33:47 AM
Yes i agree Frank, love the lightning! Although Just to inform you, the in the second picture, the door on the left has some strange "lightning cuts" above the border.

So one quick suggestion: Try turning the border's into func_illusionary or simply func_wall, to  avoid certain lightning problems :)

Thanks,I will fix it.
Title: Re: The WIP Thread
Post by: D3ads on 09 June, 2013, 10:07:06 AM
(http://media.moddb.com/images/members/1/2/1164/datbuilding_wipingame.jpg)

Put together an in-game compile of the grande building, this is the main entrance.

Weird lighting above the pillars occurs because I have yet to texture part of the structure and the bits the player can't see are showing up.

The 'box' above right pillar is to define what dimensions the actual pillar head needs to be when constructed.

You wish your brushwork was as good as this :joebiden:
Title: Re: The WIP Thread
Post by: BerZerK on 09 June, 2013, 10:44:32 AM
Was about to bitch earlier about not seeing your WIP's for a while D3eads, but you certainly delivered. It's going to be interesting watching it "evolve"  :)
Title: Re: The WIP Thread
Post by: mrpeanut188 on 10 June, 2013, 02:46:10 PM
Wish I didn't live in the middle of nowhere, I could model all of every of the buildings.
Title: Re: The WIP Thread
Post by: D3ads on 10 June, 2013, 10:34:19 PM
Was about to bitch earlier about not seeing your WIP's for a while D3eads, but you certainly delivered. It's going to be interesting watching it "evolve"  :)

Wait till it's finished and I post comparison photos of the real thing 8)

Title: Re: The WIP Thread
Post by: JonSplitz on 11 June, 2013, 12:06:29 AM
I've been working on some custom v_models for my CC.

(http://media.moddb.com/images/mods/1/23/22716/glock.png)
Title: Re: The WIP Thread
Post by: DeadHammer on 11 June, 2013, 12:19:41 AM
Sexy work D3ads  :yow:


Looks nice Splitzy! Love them textures
Title: Re: The WIP Thread
Post by: mrpeanut188 on 11 June, 2013, 05:04:26 AM
John, do they have custom animations?
Title: Re: The WIP Thread
Post by: JonSplitz on 11 June, 2013, 08:55:41 AM
John, do they have custom animations?
Nope. It's only the textures that I changed, the weapons will have the default animations. I don't know how to animate tho.
Title: Re: The WIP Thread
Post by: Boomsicle on 11 June, 2013, 08:58:53 AM
Nope. It's only the textures that I changed, the weapons will have the default animations. I don't know how to animate tho.
Start learning?
Title: Re: The WIP Thread
Post by: JonSplitz on 11 June, 2013, 09:00:50 AM
Start learning?
I do have Maya and 3DS Max but I have no freaking clue what to animate. :/
Title: Re: The WIP Thread
Post by: Boomsicle on 11 June, 2013, 09:05:09 AM
I do have Maya and 3DS Max but I have no freaking clue what to animate. :/
Animating is simple, all you do is play around with bones. The key is to do motions first and add the small details afterwards.
Title: Re: The WIP Thread
Post by: JonSplitz on 11 June, 2013, 09:14:33 AM
Animating is simple, all you do is play around with bones. The key is to do motions first and add the small details afterwards.
I do know how to animate. I just don't know WHAT to animate.
Title: Re: The WIP Thread
Post by: Boomsicle on 11 June, 2013, 09:15:52 AM
I do know how to animate. I just don't know WHAT to animate.
You could start with weapons. Try the Glock first
Title: Re: The WIP Thread
Post by: JonSplitz on 11 June, 2013, 09:19:22 AM
You could start with weapons. Try the Glock first
Aren't weapon animations the hardest to animate?
Title: Re: The WIP Thread
Post by: Boomsicle on 11 June, 2013, 09:28:00 AM
Aren't weapon animations the hardest to animate?
Yeah, but maybe you could try animating the monsters
Title: Re: The WIP Thread
Post by: JonSplitz on 11 June, 2013, 09:35:58 AM
Yeah, but maybe you could try animating the monsters
alright then. I can try animating the monsters.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 11 June, 2013, 12:32:53 PM
I find weapons the easiest. I like working with hand rigs. I think it's because I'm not patient and do little motions instead of making body animations flow together.
Title: Re: The WIP Thread
Post by: JonSplitz on 12 June, 2013, 01:25:27 AM
Okay I'm having trouble with the SMD files. I have the plugins to import and export it but the model is just like this.

(http://oi41.tinypic.com/11torc8.jpg)

Just a bunch of triangles. I tried messing around with the materials but they don't work. Help.
Title: Re: The WIP Thread
Post by: Anterly on 12 June, 2013, 02:50:21 AM
Okay I'm having trouble with the SMD files. I have the plugins to import and export it but the model is just like this.

(http://oi41.tinypic.com/11torc8.jpg)

Just a bunch of triangles. I tried messing around with the materials but they don't work. Help.

what smd are you importing?
Title: Re: The WIP Thread
Post by: JonSplitz on 12 June, 2013, 03:01:29 AM
what smd are you importing?
Idle.smd from my isaac model.
Title: Re: The WIP Thread
Post by: Boomsicle on 12 June, 2013, 03:09:39 AM
Idle.smd from my isaac model.
Import the reference model first and then the animation smd
Title: Re: The WIP Thread
Post by: JonSplitz on 12 June, 2013, 03:14:17 AM
Import the reference model first and then the animation smd
There wasn't a reference model with it
Title: Re: The WIP Thread
Post by: Anterly on 12 June, 2013, 03:16:06 AM
it's called ref.smd. i think.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 12 June, 2013, 05:40:22 AM
Like said, there are two types of smds, ref_ and then anything else.
ref.smd or any .smd beginning with the ref_ prefix contains a model.
The one you are importing is an animation, and shows the rigging.
They combine when you compile the model to form an animated model.
Title: Re: The WIP Thread
Post by: Aresaka on 12 June, 2013, 07:10:34 AM
Working on something new  :joebiden:

(http://i1084.photobucket.com/albums/j418/aresaka/yepmap_zps1f9c0dae.png)
Title: Re: The WIP Thread
Post by: Anterly on 12 June, 2013, 07:49:27 AM
Working on something new  :joebiden:

(http://i1084.photobucket.com/albums/j418/aresaka/yepmap_zps1f9c0dae.png)

it looks really good, but one thing. i might just be a nit picking little shit but i don't like the way the walls just suddenly change from one colour range, to another. just seems off. sorry.
Title: Re: The WIP Thread
Post by: Aresaka on 12 June, 2013, 09:54:19 AM
Yeah im not entirely sure about that either, but the hallway opens up to the lobby where it switches shades.
Title: Re: The WIP Thread
Post by: JonSplitz on 21 June, 2013, 10:08:38 PM
been trying to make a entrance for the hospital that I'm working on and after looking at some reference pics, this is what I came up with.
(http://i40.tinypic.com/n37uz8.png)
Might change the thickness on the pillars but what do you guys think?
Title: Re: The WIP Thread
Post by: Aresaka on 22 June, 2013, 01:02:09 AM
Actually looks pretty damn good, i like it  :barry:
Title: Re: The WIP Thread
Post by: DeadHammer on 22 June, 2013, 06:04:30 AM
been trying to make a entrance for the hospital that I'm working on and after looking at some reference pics, this is what I came up with.
(http://i40.tinypic.com/n37uz8.png)
Might change the thickness on the pillars but what do you guys think?

Saxy brushwork there, Mr. Splitz :barry:

Although, the the window "Support" or whatever do not have the textures aligned, and seem really odd. Make it a plain metal texture. For some reason, it looks odd to me. :/

But other than that, looks professional
Title: Re: The WIP Thread
Post by: Norris911 on 04 July, 2013, 04:54:14 AM
just doing some shotgun in 3dsmax
Title: Re: The WIP Thread
Post by: mrpeanut188 on 04 July, 2013, 04:35:44 PM
I find 3DsMax much more difficult than Blender, I need to learn how to use it,
Title: Re: The WIP Thread
Post by: Boxes on 04 July, 2013, 05:38:22 PM
I find 3DsMax much more difficult than Blender, I need to learn how to use it,

I tried to use it to make a small model hack in Half-Life and the bones wouldn't let me apply any vertices and I started crying and there was poop all over the walls; but then I went back to Milkshape.
Title: Re: The WIP Thread
Post by: Norris911 on 04 July, 2013, 10:21:50 PM
i can do with milkshape too but its just too damn slow process for me  :D i use milkshape for making the animations right cheking things and compiling for hl1 :D
Title: Re: The WIP Thread
Post by: SCP-173 on 06 July, 2013, 04:03:22 PM
Making a map using unity engine

(http://fc03.deviantart.net/fs71/f/2013/186/2/4/map_i_iz_working_o_by_lazychairman-d6c6vbs.jpg)
Title: Re: The WIP Thread
Post by: Boomsicle on 06 July, 2013, 04:05:54 PM
Making a map using unity engine

(http://fc03.deviantart.net/fs71/f/2013/186/2/4/map_i_iz_working_o_by_lazychairman-d6c6vbs.jpg)
If it's a collect 8 things before a screamer catches you kind of game, that cow has been milked dry.

FIND A DIFFERENT IDEA FOR YOUR MAP
Title: Re: The WIP Thread
Post by: SCP-173 on 06 July, 2013, 04:11:33 PM
If it's a collect 8 things before a screamer catches you kind of game, that cow has been milked dry.

FIND A DIFFERENT IDEA FOR YOUR MAP

its not that kinda game.

the game is basically a story thats like cry of fear

in fact once i get some experience wiht valves gay ass source shit im gonna make a cc of it.

if you want the story pm me.

and like i said this isnt a collect the fucking condoms shit.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 07 July, 2013, 05:50:07 AM
(http://fc03.deviantart.net/fs71/f/2013/186/2/4/map_i_iz_working_o_by_lazychairman-d6c6vbs.jpg)
BEUTIFYL
Title: Re: The WIP Thread
Post by: Boxes on 07 July, 2013, 01:56:32 PM
BEUTIFYL

fucking lost it


that looks terrible in all seriousness
Title: Re: The WIP Thread
Post by: mrpeanut188 on 07 July, 2013, 03:38:07 PM
fucking lost it


that looks terrible in all seriousness
SCP, have you ever heard of a 'Smooth' brush before?  :joebiden:
Title: Re: The WIP Thread
Post by: D3ads on 12 July, 2013, 09:35:33 AM
(http://media.moddb.com/images/members/1/2/1164/datbuilding_wipingame2.jpg)

So I now have the majority of the main entrance done, just a few details to add in good time...

Pillar heads are only placeholders, they're going to need to be modelled because they're too complicated to make out of game geometry (I tried, it deforms in-game)

Paranoia models are to aid in getting the scale right, I've worked hard to get it to a good 90% state of accuracy!

Lighting is temporary and should be ignored. Hopefully not long now till I'm done!
Title: Re: The WIP Thread
Post by: mrpeanut188 on 12 July, 2013, 01:30:16 PM
Damn, that looks sexy.
Title: Re: The WIP Thread
Post by: Anterly on 12 July, 2013, 09:08:54 PM

So I now have the majority of the main entrance done, just a few details to add in good time...

Pillar heads are only placeholders, they're going to need to be modelled because they're too complicated to make out of game geometry (I tried, it deforms in-game)

Paranoia models are to aid in getting the scale right, I've worked hard to get it to a good 90% state of accuracy!

Lighting is temporary and should be ignored. Hopefully not long now till I'm done!

ugh, i hate placing models in goldsource hammer, wherever you place them, they move like a few units outside of where you placed it.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 13 July, 2013, 04:47:31 AM
ugh, i hate placing models in goldsource hammer, wherever you place them, they move like a few units outside of where you placed it.
Not all the time, it depends on the origin point of the model. The bigger the object the bigger the movement.
Title: Re: The WIP Thread
Post by: D3ads on 13 July, 2013, 10:37:04 PM
Not all the time, it depends on the origin point of the model. The bigger the object the bigger the movement.

Yup, also depends on what grid size you're using. The tops of those models should be easy to place if you get the person modelling them to build them so they fit with the geometry scale (Hammer units are inches, so 64 units is 64 inches etc)
Title: Re: The WIP Thread
Post by: Lylax on 14 July, 2013, 07:36:49 AM
(http://media.moddb.com/images/members/1/2/1164/datbuilding_wipingame2.jpg)

So I now have the majority of the main entrance done, just a few details to add in good time...

Pillar heads are only placeholders, they're going to need to be modelled because they're too complicated to make out of game geometry (I tried, it deforms in-game)

Paranoia models are to aid in getting the scale right, I've worked hard to get it to a good 90% state of accuracy!

Lighting is temporary and should be ignored. Hopefully not long now till I'm done!

Haven't I seen this before?  :joebiden:
Title: Re: The WIP Thread
Post by: D3ads on 14 July, 2013, 11:56:31 PM
It's your dream home :joebiden:
Title: Re: The WIP Thread
Post by: Lylax on 15 July, 2013, 08:15:20 AM
Do I get to have my own security as shown on the screenie? :joebiden:
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 15 July, 2013, 08:17:35 AM
Do I get to have my own security as shown on the screenie? :joebiden:

Sadly not, as much as I would love Russian Spetsnaz guarding me at all hours as you would... But those are for reference size. Ironically I made my initial starting area in my map too big on the scale, and went re-sizing everything.
Title: Re: The WIP Thread
Post by: Lylax on 15 July, 2013, 08:39:58 AM
Yup I know it's scaling only.
D3ads hope we see something else soon. ;)
Title: Re: The WIP Thread
Post by: D3ads on 15 July, 2013, 09:07:18 AM
Sadly not, as much as I would love Russian Spetsnaz guarding me at all hours as you would... But those are for reference size. Ironically I made my initial starting area in my map too big on the scale, and went re-sizing everything.

...wut?
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 15 July, 2013, 09:16:37 AM
...wut?

I meant, I had made the starting room too large in my map. I had to spend a while fixing everything.
Title: Re: The WIP Thread
Post by: D3ads on 15 July, 2013, 09:27:28 AM
I meant, I had made the starting room too large in my map. I had to spend a while fixing everything.

I'm refering to the Russian spetsnaz thing :P
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 15 July, 2013, 10:46:26 AM
I'm refering to the Russian spetsnaz thing :P

Oh, aren't you playing as Spetsnaz in Paranoia? Anyway. that was a little joke.
Title: Re: The WIP Thread
Post by: D3ads on 15 July, 2013, 10:52:08 AM
Oh, aren't you playing as Spetsnaz in Paranoia? Anyway. that was a little joke.

Yeah excuse me, I'm a dingbat who forgot I had Paranoia models in the screenshot ::) lmao
Title: Re: The WIP Thread
Post by: Nympfonic on 26 July, 2013, 01:47:09 AM
I've been working on model rigging lately and I've come up with a Holographic Sight FN F2000 but its animations are still WIP. You can download the pre-release version in the Submitted Content to test it (not advertising! :stig: ). If you do decide to test it, please PM me about anything I can do to fix it.

(http://i1333.photobucket.com/albums/w628/HelloAndGoodbye211/cof2013-07-2512-29-06-41_zps35ecb0e5.jpg)

(http://i1333.photobucket.com/albums/w628/HelloAndGoodbye211/cof2013-07-2512-28-50-64_zps96e48d32.jpg)
Title: Re: The WIP Thread
Post by: Takazoid on 06 August, 2013, 02:08:46 PM
I've been working on model rigging lately and I've come up with a Holographic Sight FN F2000 but its animations are still WIP. You can download the pre-release version in the Submitted Content to test it (not advertising! :stig: ). If you do decide to test it, please PM me about anything I can do to fix it.

(http://i1333.photobucket.com/albums/w628/HelloAndGoodbye211/cof2013-07-2512-29-06-41_zps35ecb0e5.jpg)

(http://i1333.photobucket.com/albums/w628/HelloAndGoodbye211/cof2013-07-2512-28-50-64_zps96e48d32.jpg)
holy crap thats awesome, now i need to unlock the famas  :joebiden:
Title: Re: The WIP Thread
Post by: stielh on 08 September, 2013, 09:00:59 AM
Was fucking bored, so i made a map based on my dream which i had last friday:
http://www.youtube.com/watch?v=8GwDoWuCVp4
Title: Re: The WIP Thread
Post by: D3ads on 12 September, 2013, 09:01:07 AM
WIP dome base of le grande building...

(http://i40.tinypic.com/10ii9uq.jpg)

I hate arches, had to redo a load of this twice because I got the width of the inner wall wrong :/ Still got a bunch of geometry to make up, but it's nearly there...

Obvious pillar head placeholders are obvious...
Title: Re: The WIP Thread
Post by: Lylax on 12 September, 2013, 10:02:58 AM
Sweet looking as usual. :)
Title: Re: The WIP Thread
Post by: Motta7000 on 12 September, 2013, 10:12:28 AM
Was fucking bored, so i made a map based on my dream which i had last friday:
http://www.youtube.com/watch?v=8GwDoWuCVp4
Nice old school mapping there : )
Title: Re: The WIP Thread
Post by: D3ads on 15 September, 2013, 08:54:49 AM
(http://media.moddb.com/images/members/1/2/1164/datbuilding_domewip2.jpg)

I'm about 95% done on this now, just need to add a little extra to the bottom part and we're in business. Check out my mad vertex skillz yo :joebiden:

Very pleased with how this has turned out, despite the complexity of the geometry, it compiled without any issues at all!
Title: Re: The WIP Thread
Post by: ZikShadow on 15 September, 2013, 09:23:28 AM
Der Pic

I'm about 95% done on this now, just need to add a little extra to the bottom part and we're in business. Check out my mad vertex skillz yo :joebiden:

Very pleased with how this has turned out, despite the complexity of the geometry, it compiled without any issues at all!

Damn! That's really good! I am officially jealous of you, ruMpel, and a lot of awesome mappers out there, i, i can't even finish the FIRST map of my CC because of my stupid school stuff! And lack of motivation to keep me going! Or inspirations!

Hope to see your mods complete, unlike some of mine which only go in the demo department and nowhere else.
Title: Re: The WIP Thread
Post by: stielh on 15 September, 2013, 10:56:47 AM
(http://media.moddb.com/images/members/1/2/1164/datbuilding_domewip2.jpg)

I'm about 95% done on this now, just need to add a little extra to the bottom part and we're in business. Check out my mad vertex skillz yo :joebiden:

Very pleased with how this has turned out, despite the complexity of the geometry, it compiled without any issues at all!
As i already wrote on ModDB, looks sick.

Damn! That's really good! I am officially jealous of you, ruMpel, and a lot of awesome mappers out there, i, i can't even finish the FIRST map of my CC because of my stupid school stuff! And lack of motivation to keep me going! Or inspirations!

Hope to see your mods complete, unlike some of mine which only go in the demo department and nowhere else.
Therefore, you're the most creative of us all!
Title: Re: The WIP Thread
Post by: ZikShadow on 15 September, 2013, 12:05:35 PM
Therefore, you're the most creative of us all!

How is that?
Title: Re: The WIP Thread
Post by: stielh on 15 September, 2013, 01:20:33 PM
How is that?
Creating a custom campaign which brings you back to the most nostalgic and classic games like Metal Gear, GoldenEye 007, Wolfenstein 3D etc is pretty creative because it's a nice change from the common "Horror" scenario which are the most custom campaigns here about
(nothing wrong with that) + your "The Escape" campaign looks even more interesting than just a "change".

So yeah, just my opinion :P
Title: Re: The WIP Thread
Post by: Lylax on 15 September, 2013, 04:58:09 PM
(http://media.moddb.com/images/members/1/2/1164/datbuilding_domewip2.jpg)

I'm about 95% done on this now, just need to add a little extra to the bottom part and we're in business. Check out my mad vertex skillz yo :joebiden:

Very pleased with how this has turned out, despite the complexity of the geometry, it compiled without any issues at all!

So glad you finally posted this here. :) I feel it's going to be one of those games (Yes, a game not a mod - my opinion) people are going to talk alot about.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 16 September, 2013, 04:26:38 AM
D3ads, that looks absolutely SICK.
Been modelling a Mauser C96 with a broomhandle. Shortly after I discover that the new zombie map has it.
Hoping maybe when it's done I can make custom anims and import into cof.

(http://www.imgjoe.com/x/rendersns.png)

Mostly the bolt and the back of the top need to be done.
1674 polys, might have to make the barrel and handle rounder, top of the gun needs to be detailed along with bolt being made.
Title: Re: The WIP Thread
Post by: Motta7000 on 16 September, 2013, 10:42:56 AM
D3ads, that looks absolutely SICK.
Been modelling a Mauser C96 with a broomhandle. Shortly after I discover that the new zombie map has it.
Hoping maybe when it's done I can make custom anims and import into cof.

(http://www.imgjoe.com/x/rendersns.png)

Mostly the bolt and the back of the top need to be done.
1674 polys, might have to make the barrel and handle rounder, top of the gun needs to be detailed along with bolt being made.
It looks great!
Title: Re: The WIP Thread
Post by: ZikShadow on 16 September, 2013, 09:12:29 PM
D3ads, that looks absolutely SICK.
Been modelling a Mauser C96 with a broomhandle. Shortly after I discover that the new zombie map has it.

What zombie map?
Title: Re: The WIP Thread
Post by: D3ads on 16 September, 2013, 11:16:26 PM
Thanks guys =)

Creating a custom campaign which brings you back to the most nostalgic and classic games like Metal Gear, GoldenEye 007, Wolfenstein 3D etc is pretty creative because it's a nice change from the common "Horror" scenario which are the most custom campaigns here about
(nothing wrong with that) + your "The Escape" campaign looks even more interesting than just a "change".

So yeah, just my opinion :P

+1 I agree, Nostalgia FTW! One day, I'll get around to playing all these custom campaigns...
Title: Re: The WIP Thread
Post by: Lylax on 17 September, 2013, 04:51:26 AM
^ LOL! Really? I don't believe you.  :joebiden:
Title: Re: The WIP Thread
Post by: DeadHammer on 17 September, 2013, 11:04:33 AM
D3ads, that looks absolutely SICK.
Been modelling a Mauser C96 with a broomhandle. Shortly after I discover that the new zombie map has it.
Hoping maybe when it's done I can make custom anims and import into cof.

(http://www.imgjoe.com/x/rendersns.png)

Mostly the bolt and the back of the top need to be done.
1674 polys, might have to make the barrel and handle rounder, top of the gun needs to be detailed along with bolt being made.

Looks really good man! Although it could use a little bit more on details and a little bit more deduction regarding the polygons.

Also, why flat shaded? x)
Title: Re: The WIP Thread
Post by: D3ads on 20 September, 2013, 09:12:46 AM
This is what I've got now, pretty much nearly there. Just need to redo the circular part on the side since the geometry isn't correct, add some more extra details, mirror the right side to left, add steps and then that'll be the main building finished brush wise! Models will be added at some point later when I start to work out how to damage everything...

(http://media.moddb.com/images/members/1/2/1164/datbuilding_ingamenew.jpg)

Anyone guessed what this is yet? One clue; "Nexus".
Title: Re: The WIP Thread
Post by: Boomsicle on 20 September, 2013, 07:57:48 PM
You're recreating the HL2 Nexus?

It's wierd how I NEVER thought how hard it was for Valve to make the Nexus
Title: Re: The WIP Thread
Post by: Lylax on 20 September, 2013, 08:31:59 PM
Let's ... (http://25.media.tumblr.com/b55fe7d5e07abbfa010233be91e2d230/tumblr_mnkohnqh721ssvyzgo1_400.gif)
Title: Re: The WIP Thread
Post by: D3ads on 21 September, 2013, 01:59:03 AM
You're recreating the HL2 Nexus?

It's wierd how I NEVER thought how hard it was for Valve to make the Nexus

No son, the HL2 nexus was inspired by a certain building in Belgrade, Serbia.... ;)
Title: Re: The WIP Thread
Post by: Boomsicle on 21 September, 2013, 06:02:24 AM
No son, the HL2 nexus was inspired by a certain building in Belgrade, Serbia.... ;)
House of the National Assembly of Serbia
Title: Re: The WIP Thread
Post by: JonSplitz on 21 September, 2013, 06:19:40 AM
(http://cloud.steampowered.com/ugc/579000984339242054/45760EEEEBA55DBC13216A0DB9102678F43AC705/)
I'm finally continuing my CC (early beta tho)
Title: Re: The WIP Thread
Post by: D3ads on 21 September, 2013, 07:32:10 AM
House of the National Assembly of Serbia

DING DING!

(http://farm8.staticflickr.com/7212/7179542795_ee0505d732_b.jpg)

Jon: A waiting room of some kind? Lighting's a bit odd...
Title: Re: The WIP Thread
Post by: JonSplitz on 21 September, 2013, 09:37:09 AM
Jon: A waiting room of some kind? Lighting's a bit odd...
Yeah, it kinda is but it's early beta tho so it shouldn't look like that once it's done.
Title: Re: The WIP Thread
Post by: D3ads on 28 September, 2013, 11:12:21 AM
So one of my real life friends who does 3D said they would have a go at modelling the assembly dome, so I had to come up with temporary textures and build a base dome in Hammer. It actually turned out better than I thought it would! Doesn't compile in game (too complicated obviously) but it's just used for a size guide so my friend can model the dome properly...

(http://i44.tinypic.com/14tq7hs.jpg)

Will also have further modifications when the building gets damaged...
Title: Re: The WIP Thread
Post by: Fox Powers on 28 September, 2013, 11:15:42 AM
Hell, that looks nice c:

And it is me or I see some blue thinbg at the top of the pillars in the middle?
Title: Re: The WIP Thread
Post by: Boomsicle on 28 September, 2013, 11:24:19 AM
So one of my real life friends who does 3D said they would have a go at modelling the assembly dome, so I had to come up with temporary textures and build a base dome in Hammer. It actually turned out better than I thought it would! Doesn't compile in game (too complicated obviously) but it's just used for a size guide so my friend can model the dome properly...

[omg]http://i44.tinypic.com/14tq7hs.jpg[/omg]

Will also have further modifications when the building gets damaged...
So convert it into a model?
Title: Re: The WIP Thread
Post by: D3ads on 28 September, 2013, 11:36:58 AM
Hell, that looks nice c:

And it is me or I see some blue thinbg at the top of the pillars in the middle?

Placeholder transparent crappery, this was taken in editor, looks like this in-game;

http://media.moddb.com/images/members/1/2/1164/datbuilding_domewip2.jpg

So convert it into a model?

Nah, the smoothness proportions aren't right, this is just a size guide but he has the tower geometry in .dxf format...
Title: Re: The WIP Thread
Post by: Lylax on 28 September, 2013, 05:11:20 PM
Oh... It looks great. :P Can't wait to move in. ;)
Title: Re: The WIP Thread
Post by: stielh on 29 September, 2013, 11:49:08 PM
(http://i.cubeupload.com/6jtcB4.png)
(http://i.cubeupload.com/KGj6vx.png)
(http://i.cubeupload.com/WrOk6m.png)

I was bored...
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 30 September, 2013, 03:44:08 AM
(http://i.cubeupload.com/6jtcB4.png)
(http://i.cubeupload.com/KGj6vx.png)
(http://i.cubeupload.com/WrOk6m.png)

I was bored...

Are those like, Super HD models/skins? Damn, they look sick...
Title: Re: The WIP Thread
Post by: stielh on 30 September, 2013, 03:54:59 AM
Are those like, Super HD models/skins? Damn, they look sick...
Simple reskinned COF weapons, tried to give them a "poor quality" look by putting dirt and rust on them.
Will be probably used for my custom campaign.
Title: Re: The WIP Thread
Post by: D3ads on 30 September, 2013, 04:14:44 AM
Looks pretty damn awesome dude, reminds me of Misery mod for STALKER! Custom campaign you say? I'm excited 8)
Title: Re: The WIP Thread
Post by: Boomsicle on 30 September, 2013, 09:43:41 AM
Simple reskinned COF weapons, tried to give them a "poor quality" look by putting dirt and rust on them.
Will be probably used for my custom campaign.
I'd like to see a "poor quality" look as in Quake quality by downscaling the textures
Title: Re: The WIP Thread
Post by: Anterly on 30 September, 2013, 09:53:33 AM
I'd like to see a "poor quality" look as in Quake quality by downscaling the textures

e3 showed me some low poly hl models that looked amazing.
Title: Re: The WIP Thread
Post by: Lylax on 30 September, 2013, 10:02:07 AM
(http://i.cubeupload.com/6jtcB4.png)
(http://i.cubeupload.com/KGj6vx.png)
(http://i.cubeupload.com/WrOk6m.png)

I was bored...

Can I have those?... Please... :)
Title: Re: The WIP Thread
Post by: stielh on 30 September, 2013, 10:17:34 AM
Can I have those?... Please... :)
But... but they're not finished yet , and i hate releasing unfinished work.
Title: Re: The WIP Thread
Post by: Lylax on 30 September, 2013, 08:28:57 PM
But... but OK. I can wait.  :joebiden:
Title: Re: The WIP Thread
Post by: DeadHammer on 01 October, 2013, 08:28:52 PM
I decided to re-texture the Glock, so that it doesn't look like you found it newly manufactured from an arms company.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/1382942_312953942178972_577238525_n.jpg)

Thoughts?
Title: Re: The WIP Thread
Post by: stielh on 01 October, 2013, 08:31:23 PM
I decided to re-texture the Glock, so that it doesn't look like you found it newly manufactured from an arms company.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/1382942_312953942178972_577238525_n.jpg)

Thoughts?
Glock texture could be a lil bit more darker.
Title: Re: The WIP Thread
Post by: DeadHammer on 01 October, 2013, 08:39:34 PM
Glock texture could be a lil bit more darker.

You could have messaged me this, ya know.  :joebiden:

I'll get to that.
Title: Re: The WIP Thread
Post by: Lylax on 02 October, 2013, 01:22:03 AM
Looking great. Maybe a few blood drops here and there. ;)
Title: Re: The WIP Thread
Post by: DeadHammer on 02 October, 2013, 01:27:22 AM
Looking great. Maybe a few blood drops here and there. ;)

I was thinking of the same, but that would be too much, because you just found it "somewhere you're not supposed to find it".  :joebiden:

Thank's for the suggestion though. :)
Title: Re: The WIP Thread
Post by: ZikShadow on 02 October, 2013, 01:46:35 AM
This is what i was working on during that Surreal Dreams collab, which i have no idea when will it be finished, this is the pathway you were going to take to get to the main area which i haven't really made yet...

Probably gonna finally add this little tune in the map during one of the main areas.
Title: Re: The WIP Thread
Post by: stielh on 02 October, 2013, 04:53:05 AM
Nice tile placement.
Title: Re: The WIP Thread
Post by: Lylax on 02 October, 2013, 06:16:29 AM
I was thinking of the same, but that would be too much, because you just found it "somewhere you're not supposed to find it".  :joebiden:

Thank's for the suggestion though. :)

Simon found the Glock in a dead guy's hand. Presumably he shot himself. Assuming he shot himself in the head, putting the gun in his mouth... Kinda makes sense to have blood on the barrel and pieces of brain/bones all over the gun.
Title: Re: The WIP Thread
Post by: stielh on 02 October, 2013, 06:22:56 AM
Simon found the Glock in a dead guy's hand. Presumably he shot himself. Assuming he shot himself in the head, putting the gun in his mouth... Kinda makes sense to have blood on the barrel and pieces of brain/bones all over the gun.
Yes, except that you don't play as Simon in Deadhammer's custom campaign.
Title: Re: The WIP Thread
Post by: Lylax on 02 October, 2013, 07:21:01 AM
Never played it... Sorry. No harm done in bloody Glock actually. ;)
Title: Re: The WIP Thread
Post by: JonSplitz on 02 October, 2013, 08:23:57 AM
thanks to some help with E3Pointman, I managed to fix the lighting and it looks good. Btw, I removed the sprites on the ceiling because they looked weird. :u

(http://cloud.steampowered.com/ugc/576749904241331869/19FF0EC20D9BC6A5C90F576FDE602B03FDC51E7A/)
Title: Re: The WIP Thread
Post by: DeadHammer on 02 October, 2013, 01:31:03 PM
Yes, except that you don't play as Simon in Deadhammer's custom campaign.

Yeah this is the reason why I'm not adding blood on it. It's suppose to be for my custom campaign, and i'm not planning to release it to the public yet.

thanks to some help with E3Pointman, I managed to fix the lighting and it looks good. Btw, I removed the sprites on the ceiling because they looked weird. :u

[omg]http://cloud.steampowered.com/ugc/576749904241331869/19FF0EC20D9BC6A5C90F576FDE602B03FDC51E7A/[/omg]


Looking good man! Although the tube light doesn't look like it's actually emitting light. You might want to work with 2 models and set the Render FX of one to 150.

E3Pointman protip always works  :joebiden:

Also decided to modify the p345's texture, because yet again, you're going to find it already used by someone else, and it's (probably) going to have the same damage the glock does, with a few hit points increased.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1375805_313066392167727_35402413_n.jpg)
Title: Re: The WIP Thread
Post by: JonSplitz on 02 October, 2013, 04:42:09 PM

Looking good man! Although the tube light doesn't look like it's actually emitting light. You might want to work with 2 models and set the Render FX of one to 150.

E3Pointman protip always works  :joebiden:

Ummm, It already has 2 models. I don't know why you guys can't see it. Oh well, i'lldo it again with a new set of models.
Title: Re: The WIP Thread
Post by: stielh on 02 October, 2013, 08:29:15 PM
Ummm, It already has 2 models. I don't know why you guys can't see it. Oh well, i'lldo it again with a new set of models.
Change the original's body from 0 to 1.
Title: Re: The WIP Thread
Post by: ZikShadow on 02 October, 2013, 08:42:31 PM
I didn't use a second model for my lights, and it looks fine, what does having a 2nd model do?
Title: Re: The WIP Thread
Post by: stielh on 02 October, 2013, 09:39:42 PM
I didn't use a second model for my lights, and it looks fine, what does having a 2nd model do?
Some models (like the one JonSplitz is using) have 2 bodies (the base part and the bulb part).
Making the whole model fullbright would make the base part fullbright too which makes it look odd.
Having 2 models with the base part (body: 0 or 1) and bulb part (body: 2) which is set to fullbright makes
only the bulb part fullbright, giving the lamp an realistic look.
(http://i.cubeupload.com/NnLPbr.jpg)
Title: Re: The WIP Thread
Post by: ZikShadow on 03 October, 2013, 03:57:05 PM
Oh, i didn't know that, thanks.
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 04 October, 2013, 09:53:40 AM
This is what i was working on during that Surreal Dreams collab, which i have no idea when will it be finished, this is the pathway you were going to take to get to the main area which i haven't really made yet...

Probably gonna finally add this little tune in the map during one of the main areas.
Fuck me, I'd almost forgotten about that. I have no more time aside from weekends now with all my school, clubs, and activities. I'll get back to it soon. (If Pokemon Y doesn't eat up my time.) Also, is anyone here willing to make a decent ladder for me? I've fucking had it trying 8 times now to get everything to synchronize properly.
Title: Re: The WIP Thread
Post by: ZikShadow on 04 October, 2013, 08:48:47 PM
Fuck me, I'd almost forgotten about that. I have no more time aside from weekends now with all my school, clubs, and activities. I'll get back to it soon. (If Pokemon Y doesn't eat up my time.) Also, is anyone here willing to make a decent ladder for me? I've fucking had it trying 8 times now to get everything to synchronize properly.

Agreed, ladders are a pain to get, i salute those who managed.
Title: Re: The WIP Thread
Post by: DeadHammer on 04 October, 2013, 09:03:29 PM
So I've re-textured a lot weapons that were in the original Cry of Fear single player campaign, to suit my campaign's need and have a different feeling to the weapons. Nothing new, just a re-texture. I really need feedback, so I'm sure whether i'm doing the right thing or not.



(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/64209_314185382055828_1835512040_n.jpg)
Title: Re: The WIP Thread
Post by: Lylax on 04 October, 2013, 09:53:46 PM
How about include a First Person Point of view?
Title: Re: The WIP Thread
Post by: DeadHammer on 04 October, 2013, 10:00:57 PM
How about include a First Person Point of view?

Sure! : (https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/1378372_314242998716733_1900229726_n.jpg)
Title: Re: The WIP Thread
Post by: ZikShadow on 04 October, 2013, 10:24:55 PM
Finally gotten the new G5A5 Compressor all fixed up and ready for my The Escape CC, it was simply just putting a P345 slide on the Glock with the magazine and add a compressor (Getting rid of the back side was hard, still looks ugly.), but it looks fine enough to be a futuristic but not too glow-ish kind of weapon.
Title: Re: The WIP Thread
Post by: Lylax on 05 October, 2013, 12:01:14 AM
That's the shit! Great... Now it all has to be released. ;)
Title: Re: The WIP Thread
Post by: mikkomies on 05 October, 2013, 08:02:42 PM
Finally gotten the new G5A5 Compressor all fixed up and ready for my The Escape CC, it was simply just putting a P345 slide on the Glock with the magazine and add a compressor (Getting rid of the back side was hard, still looks ugly.), but it looks fine enough to be a futuristic but not too glow-ish kind of weapon.

Looks tacticool man!  :barry:
Title: Re: The WIP Thread
Post by: Boomsicle on 06 October, 2013, 12:33:54 AM
Looks tacticool man!  :barry:
:joebiden:
Title: Re: The WIP Thread
Post by: stielh on 06 October, 2013, 10:03:03 AM
(http://i.cubeupload.com/pNDGer.png)
Gotta love those sleeve's.
Somehow didn't liked the old ones because they didn't fit my character.
Title: Re: The WIP Thread
Post by: D3ads on 06 October, 2013, 10:06:41 AM
(http://i.cubeupload.com/pNDGer.png)
Gotta love those sleeve's.
Somehow didn't liked the old ones because they didn't fit my character.

Awesome dude, gotta love adidas duffle... is this set in somewhere in Eastern Europe btw? :joebiden:

Reminds me of the sleeve I did for a dead mod...

http://media.moddb.com/images/members/1/2/1164/detail_texs_win.jpg
Title: Re: The WIP Thread
Post by: stielh on 06 October, 2013, 10:10:32 AM
Awesome dude, gotta love adidas duffle... is this set in somewhere in Eastern Europe btw? :joebiden:

Reminds me of the sleeve I did for a dead mod...

http://media.moddb.com/images/members/1/2/1164/detail_texs_win.jpg
Thank's.
Believe ir or not, but your old Outpost (if it was called like that) pic was the inspiration for this.  :joebiden:

Oh and ye, it's set between germany and poland.
Title: Re: The WIP Thread
Post by: Lylax on 06 October, 2013, 10:19:06 AM
I hate sleeves... :stig: But that's just me... Carry on. ;)
Title: Re: The WIP Thread
Post by: D3ads on 06 October, 2013, 10:28:46 AM
Thank's.
Believe ir or not, but your old Outpost (if it was called like that) pic was the inspiration for this.  :joebiden:

Oh and ye, it's set between germany and poland.

Oh yeah? I'm honoured then and you did a much better job than me!

Sounds interesting, I await some of your epic mapping media sir 8)
Title: Re: The WIP Thread
Post by: Burret on 06 October, 2013, 06:50:07 PM
(http://i.imgur.com/iQk4twQ.png)

It'll be ready soon. Just need to pack up the weapon scripts and stuff, and it'll be good to go. :)

Here's a demonstration video while you're at it.

http://www.youtube.com/watch?v=8xP8bnYEJGs
Title: Re: The WIP Thread
Post by: Lylax on 06 October, 2013, 10:33:29 PM
Crap it looks awesome! Please add some chrome to it!!! Like in the Half Life 1 revolver! Please!!!
Title: Re: The WIP Thread
Post by: Pocot on 06 October, 2013, 10:38:03 PM
To be accurate it would have to be a 6-shots  :stig:
Other nice 5-shots are Raging Bull or S&W model 500, but that's detail  :joebiden:
It's very nice indeed.
Title: Re: The WIP Thread
Post by: Braindawg on 06 October, 2013, 10:59:26 PM
Crap it looks awesome! Please add some chrome to it!!! Like in the Half Life 1 revolver! Please!!!

The HL1 revolver looked like a chunk of Play-Doh and was incredibly obnoxiously blue, no.
Title: Re: The WIP Thread
Post by: Burret on 06 October, 2013, 11:13:57 PM
Crap it looks awesome! Please add some chrome to it!!! Like in the Half Life 1 revolver! Please!!!

Nah, just did and it looked horribly terrible. No-no. :stig:

To be accurate it would have to be a 6-shots  :stig:
Other nice 5-shots are Raging Bull or S&W model 500, but that's detail  :joebiden:
It's very nice indeed.

Knew that, sadly the taurus can only handle 5 rounds, that's why I had to replace the 6-rounds cylinder.

Thanks for letting me know about the other nice 5 shots revolver, it gives me an idea.
Title: Re: The WIP Thread
Post by: Pocot on 06 October, 2013, 11:34:52 PM
Nah, just did and it looked horribly terrible. No-no. :stig:

Knew that, sadly the taurus can only handle 5 rounds, that's why I had to replace the 6-rounds cylinder.

Thanks for letting me know about the other nice 5 shots revolver, it gives me an idea.
The S&W 500 has the big advantage to be quite similar to the Python, so it wouldn't be too hard to modify, I guess. The Taurus Raging Bull has a smaller caliber, so it's mire accurate.
But it's gun-nerdy stuff, I suppose it wouldn't bother anybody to have a 5-shots Python  :barry:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 07 October, 2013, 10:45:22 AM
So, anyone creating their own gun models from scratch instead of just rigging and texturing?
Title: Re: The WIP Thread
Post by: ZikShadow on 07 October, 2013, 11:27:53 AM
So, anyone creating their own gun models from scratch instead of just rigging and texturing?

I had plans to make a smartgun for my CC, already have 3DSmax and everything, but it's hard to get it right, so many interfaces, Milkshape 3D isn't so different either, guess i just suck at modelling.
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 07 October, 2013, 11:33:53 AM
I had plans to make a smartgun for my CC, already have 3DSmax and everything, but it's hard to get it right, so many interfaces, Milkshape 3D isn't so different either, guess i just suck at modelling.

Oh dude, isn't the smartgun the one with the radar blips and ammo tracker?
Title: Re: The WIP Thread
Post by: Lylax on 07 October, 2013, 05:40:13 PM
It's the one with the autoaim. ;)
Title: Re: The WIP Thread
Post by: ZikShadow on 07 October, 2013, 06:52:52 PM
Oh dude, isn't the smartgun the one with the radar blips and ammo tracker?

It's this one.

(http://th08.deviantart.net/fs14/PRE/f/2007/081/5/5/SMARTGUN_3d_Studio_Model_view2_by_proteus6007.jpg)

(http://i307.photobucket.com/albums/nn294/wolff60/Colonial%20Marine%20Corps/Weapons/CMCM56Smartgun.png)

(http://blog-imgs-35.fc2.com/s/o/u/soumax12r/smartgun.jpg)
Title: Re: The WIP Thread
Post by: DeadHammer on 07 October, 2013, 11:23:28 PM
So, anyone creating their own gun models from scratch instead of just rigging and texturing?

Well, I do, actually I've already created a PPD-34 (if my memory serves me correctly i guess that's what it's called) from references, but don't have anyone pro enough to UV layout/texture them :/
Title: Re: The WIP Thread
Post by: ZikShadow on 10 October, 2013, 10:47:18 PM
Some stuff i worked on some time ago,
A 357 for the P345.
Ol' Glock for Glock.
Ol'HD Beretta for P345.
Title: Re: The WIP Thread
Post by: Lylax on 11 October, 2013, 12:14:04 AM
Modding the mod. :joebiden:
Great looking things. Wonder if they could somehow be included in the next version.
Title: Re: The WIP Thread
Post by: Burret on 11 October, 2013, 12:24:19 AM
Some stuff i worked on some time ago,
A 357 for the P345.

lol How does the .357 have 6 rounds while the P345 have 8 rounds?

Well, FUCK LOGIC. :joebiden:

Title: Re: The WIP Thread
Post by: stielh on 11 October, 2013, 06:15:54 AM
(http://i.cubeupload.com/O2h4ZZ.jpg)

(http://i.cubeupload.com/2vML71.jpg)

Some basement map's which i've been working on since the last days.
Still WIP.
Title: Re: The WIP Thread
Post by: Pocot on 12 October, 2013, 12:25:35 AM
Except the pipes on the 1st pic which look kinda weird (and the newspaper on the floor, far too big), this is pure awesomeness  :stig:
Title: Re: The WIP Thread
Post by: stielh on 12 October, 2013, 12:45:34 AM
Except the pipes on the 1st pic which look kinda weird (and the newspaper on the floor, far too big), this is pure awesomeness  :stig:
Thanks, im going to remove the newspaper and improve the pipes a little bit.
Title: Re: The WIP Thread
Post by: Pocot on 12 October, 2013, 02:18:43 AM
Thanks, im going to remove the newspaper and improve the pipes a little bit.
And then it will be hawe-sum  :barry:
Title: Re: The WIP Thread
Post by: ZikShadow on 12 October, 2013, 03:24:39 PM
lol How does the .357 have 6 rounds while the P345 have 8 rounds?

Well, FUCK LOGIC. :joebiden:

7, actually, but still not enough.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 13 October, 2013, 02:20:30 PM
7, actually, but still not enough.
I'm dying of laughter after that picture.
Good news, I get my comp back two days so I can continue my work. :)
Title: Re: The WIP Thread
Post by: Boomsicle on 13 October, 2013, 03:35:22 PM
Thanks, im going to remove the newspaper and improve the pipes a little bit.
Improve the pipes by making them branch off into two and have them go zig-zag all over the room instead directly into the wall
Title: Re: The WIP Thread
Post by: ZikShadow on 15 October, 2013, 07:05:17 AM
Had plans to add a Dark Forces level during the first "Nostalgia" creation, decide to cancel since the levels are FREAKING huge!
Already had a E11 and a secret weapon (Lightsaber) there to begin with...
Title: Re: The WIP Thread
Post by: D3ads on 31 October, 2013, 02:44:27 AM
Beginning to sound like a broken record, but I *am* almost there...

(http://i42.tinypic.com/1szlly.jpg)
(http://i43.tinypic.com/izrwhg.jpg)

Obvious placeholders are obvious!
Title: Re: The WIP Thread
Post by: stielh on 31 October, 2013, 03:56:37 AM
Obvious placeholders are obvious!
Omg dude why are those statues 2d?

Jks  :joebiden: I love it, it's cool that you take all the time you need instead rushing it.
Can't wait to see the final result. :)
Title: Re: The WIP Thread
Post by: ZikShadow on 31 October, 2013, 09:47:41 PM
Been adding small stuff to SoS lately, obviously bumping the textures isn't really a good idea...
Title: Re: The WIP Thread
Post by: Burret on 31 October, 2013, 10:22:40 PM
Haha, actually adding bumpmaps in it makes it looked good. You're getting into this, m8 :)

Although I don't see any changes in picture 3 & 4.
Title: Re: The WIP Thread
Post by: ZikShadow on 31 October, 2013, 11:25:12 PM
Like i said, small changes, some texture changes, an added brush here and there, small stuff.

I think the bumpmaps are bad though, maybe it's just me...
Title: Re: The WIP Thread
Post by: G0Idn on 31 October, 2013, 11:45:52 PM
The bumprads aren't bad, I like them a lot in the second picture actually.

But in all honesty, do what you think is right to do here.

You could of course do two seperate textures of this one texture, one with bumprad and one without bumprad and then place them after your own liking.
Title: Re: The WIP Thread
Post by: ZikShadow on 01 November, 2013, 01:31:47 AM
If everyone likes it, might as well bump the whole texture pack, now i'm off to improve and built some more SoS (Playing TRLE maps do this to you.) again.

I had this idea for a water enemy for SoS but, CoF doesn't seem to support it, do i make a shallow water then?
That wouldn't make sense if you fall, but why not?

I had an idea of this huge watery cave after you exit the back temple, having two routes, one takes you jumping and walking carefully around the cave, the other is jumping into the water to the other side, platforming takes more time, patience, and precision, but takes no health at all, jumping in the water means you have to deal with 4 spike-riddled-bloody-mummified gators while traversing through the cave's complex system.

What do you guys think? Should i incorporate it in or should i discard the idea?
Title: Re: The WIP Thread
Post by: DeadHammer on 01 November, 2013, 09:44:27 PM
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/1383194_324735361000830_715878489_n.jpg)


bump maps
Title: Re: The WIP Thread
Post by: Burret on 01 November, 2013, 10:13:23 PM
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/1383194_324735361000830_715878489_n.jpg)


bump maps

Dayum nigga. :barry:

But still, the light model doesn't fit with the light spot though, or its just probably me.
Title: Re: The WIP Thread
Post by: DeadHammer on 01 November, 2013, 10:25:36 PM
Dayum nigga. :barry:

But still, the light model doesn't fit with the light spot though, or its just probably me.

ha thanks!

I'll be looking into that model. I'm not sure what other model it can be replaced with though.   :-\
Title: Re: The WIP Thread
Post by: Burret on 01 November, 2013, 10:42:55 PM
ha thanks!

I'll be looking into that model. I'm not sure what other model it can be replaced with though.   :-\

If its like a sewer, I'd use "kanallampa". The one you're using is mostly used in subways & cities.

Of course, that's just my suggestion.
Title: Re: The WIP Thread
Post by: DeadHammer on 02 November, 2013, 06:49:39 PM
If its like a sewer, I'd use "kanallampa". The one you're using is mostly used in subways & cities.

Of course, that's just my suggestion.

I'll be experimenting with this soon enough.

Anyway guys, I  thought of using a custom progress bar to show off how much stuff has been completed (You know, the one Volcom made). So this one took it's time to be made:

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/1425643_325097160964650_1430939790_n.jpg)

I've made the 50%, 70%, 90% and 100% bars. Need to make the ones below 50%.
Title: Re: The WIP Thread
Post by: ZikShadow on 02 November, 2013, 09:38:45 PM
Revised Shaimoon and the hallucination part where you fight him, lanterns are replaced with Egyptian lanterns, some areas more CoF nightmare-ish.
Title: Re: The WIP Thread
Post by: DeadHammer on 04 November, 2013, 04:16:45 AM
So once again I come up with my work. But this isn't related to any of the game environment, rather it showcases how I will be showing you re-texture /model progress.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/1395144_325640310910335_1051770211_n.jpg)

I'd love constructive criticism regarding everything from the font to the background to the progress bar. :)
Title: Re: The WIP Thread
Post by: Pocot on 04 November, 2013, 04:38:24 AM
The font is a bit too blurry, but except that, it seems good. The progress bar is great, so are the arms :)
Title: Re: The WIP Thread
Post by: Lylax on 04 November, 2013, 11:08:28 AM
Been off for a while and... Why isn't there any lava. Lava is cool. CoF has great looking water... Imagine how epic lava will look like. Just me, just me...  :joebiden:
Title: Re: The WIP Thread
Post by: Boomsicle on 04 November, 2013, 01:43:58 PM
Been off for a while and... Why isn't there any lava. Lava is cool. CoF has great looking water... Imagine how epic lava will look like. Just me, just me...  :joebiden:
Well lava as a water texture would make it see through so probably bad.

But a fullbright brush textured with lava layered underneath the water? I'd love to see how it would look.
Title: Re: The WIP Thread
Post by: DeadHammer on 04 November, 2013, 03:59:07 PM
The font is a bit too blurry, but except that, it seems good. The progress bar is great, so are the arms :)

The font is supposed to be blurry. I used the same technique Cry of Fear uses, instead of created having two separate layers in which one would be the blurred one and one would be the normal text, I blurred them out both. One at 90 Degrees and one at a straight 180 Degrees.
Title: Re: The WIP Thread
Post by: Lylax on 04 November, 2013, 08:35:45 PM
Well lava as a water texture would make it see through so probably bad.

But a fullbright brush textured with lava layered underneath the water? I'd love to see how it would look.


I don't understand brushes and texturing but I think it would be great to have it in a CC. Running and jumping around melting ruins of some sort while being chased by <random epic monster>.
Title: Re: The WIP Thread
Post by: ZikShadow on 05 November, 2013, 09:28:04 PM
I think you can only emulate the water being either lava, radioactive, or whatever, Black Mesa did this with green lighting over the water.

I think lava can be made using red water, and some rocks to look like lava.

Radioactive waste can be just green water.

Sewers even in CoF looks clean as heck.
Title: Re: The WIP Thread
Post by: Lylax on 06 November, 2013, 04:38:45 AM
Still I love to just stare at the water in CoF and move around to see the reflections. :)
Title: Re: The WIP Thread
Post by: Takazoid on 06 November, 2013, 08:35:27 AM
Omg all the things you guys are doing is amazing, keep up the good work  :barry:
Title: Re: The WIP Thread
Post by: ZikShadow on 17 November, 2013, 06:49:08 AM
Been working on a FEAR look-a-like mod for ol' Half-Life, complete with Slow Mo, menu, sprites, and stuff.
Title: Re: The WIP Thread
Post by: JonSplitz on 17 November, 2013, 07:19:55 AM
Been working on a FEAR look-a-like mod for ol' Half-Life, complete with Slow Mo, menu, sprites, and stuff.
Holy mother of fuck.
Dat shit is awesome :D
Title: Re: The WIP Thread
Post by: stielh on 17 November, 2013, 08:21:01 AM
Been working on a FEAR look-a-like mod for ol' Half-Life, complete with Slow Mo, menu, sprites, and stuff.
Now that tops every pack, good work!
Title: Re: The WIP Thread
Post by: ZikShadow on 17 November, 2013, 10:29:56 AM
There are still some issues though, i haven't change the musics, the snarks still untouched, people would need to install the font if they want to have FEAR's text inside, changed it to a mod for Half-Life since the huds are now white, fix the 1st replica submodel, the thing looks like someone just slaps a gas mask on a baclava guy, which i did, UI sounds, etc.
Title: Re: The WIP Thread
Post by: stielh on 17 November, 2013, 10:53:56 AM
Since you didn't replaced all of the weapons yet, you could maybe improve the sleeve a little bit?
I remember the uniforms of F.E.A.R. Team 1 being similiar to blue military pullover's, having all those
lines going mostly straight forward to the sleeve's end.
(http://i.cubeupload.com/gvmy3g.png)
(http://i.cubeupload.com/uERg9S.jpg)
The same applied to F.E.A.R. Team 2 in Perseus Mandate, but having grey military pullover's instead of blue.
Title: Re: The WIP Thread
Post by: ZikShadow on 17 November, 2013, 12:38:39 PM
Actually, i already thought of that way back ago when i got the sleeve texture, problem is, i don't know how to make the lines, using paint simply sucks, gonna try Photoshop.

Other thing is the hands, i recalled the FEAR team having plates on their hands, ala' Half-Life, but i mostly used barney hands for the hands, probably gonna try converting some of it to HL hands with BS sleeve, maybe that would fix some stuff.

Edit : Added Rails for RPL, Added lines to sleeves, dunno if it's good though.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 17 November, 2013, 02:59:58 PM
Rails look nice.
Title: Re: The WIP Thread
Post by: Lylax on 26 November, 2013, 07:48:47 AM
Something really serious and ambitious is going on... Hope to see a final product.
Title: Re: The WIP Thread
Post by: mikkomies on 26 November, 2013, 05:12:51 PM
Oooh those really look good!

Can't wait to hear the soldiers yell "HE'S TOO FAAAAST!"  :barry:
Title: Re: The WIP Thread
Post by: ZikShadow on 26 November, 2013, 09:26:59 PM
I would have edited the sentences to make it similar to FEAR, unfortunately, some of the old HGrunt sounds just doesn't have the sentences i need.

Edited the Replicas and finally gotten the Particle Cannon, Laser Gun, and Mod 3 almost right, Mod 3 still looks cruddy though.
Title: Re: The WIP Thread
Post by: ZikShadow on 05 December, 2013, 05:27:15 PM
- Finished member of FEAR Team 3 responsible for protecting scientist of Black Mesa.

- Decided to replace aliens too, got this guy as the Abomination, added what i call Vulnerability Enhancer Mark - X, or VEX (Hornet Gun), which the Abominations use.

- G2A2, alternate weapon for 9mmAR.

- Finished Snark HUD, dunno if i should replace it...
Title: Re: The WIP Thread
Post by: Purple "Porygon" Towel on 06 December, 2013, 02:43:01 PM
What do you guys think of this? (Aside from shitty dev textures) And what should I do with the space, make it pseudo-outdoors (courtyard type) or interior hall?

(http://i.imgur.com/VJCM2Wd.png)
Title: Re: The WIP Thread
Post by: DeadHammer on 07 December, 2013, 10:01:03 PM
(http://i.cubeupload.com/KLWTYS.png)

Hope you like what you see :)
Title: Re: The WIP Thread
Post by: Burret on 08 December, 2013, 01:45:18 AM
(http://i.cubeupload.com/KLWTYS.png)

Hope you like what you see :)

Sick mate! Did you modelled that?
Title: Re: The WIP Thread
Post by: DeadHammer on 08 December, 2013, 01:51:49 AM
Sick mate! Did you modelled that?

Oh no, I just re-textured each and every part of the weapon and changed the sleeves of the model. :)
Title: Re: The WIP Thread
Post by: mikkomies on 08 December, 2013, 02:10:03 AM
That gun looks DANK! The sleeves too!  :stig:
Title: Re: The WIP Thread
Post by: Burret on 10 December, 2013, 12:34:57 AM
While I'm bored, animating the elevator animation from Cry of Fear with 3D Camera scene. :)

In 3DS Max:

(http://i.imgur.com/G95vcxl.png)

In-Game:

(http://cloud-4.steampowered.com/ugc/721997070343151212/01727467EAE0368E6F9804FC77DECE620A009226/)

Title: Re: The WIP Thread
Post by: ZikShadow on 11 December, 2013, 09:12:34 PM
Here is how i'm gonna try to use stealth in my newly planned CC.

Using func_wall_toggle, trigger_once, ambient_fmodstream, ambient_generic, a bunch of monster_suiciders, env_dynlight.

http://youtu.be/O3FwkCAl1ek
Title: Re: The WIP Thread
Post by: DeadHammer on 15 December, 2013, 02:34:19 AM
(http://i.cubeupload.com/lAkcfz.png)

I personally think that I might have over-done the Famas, but that could just be me.
Title: Re: The WIP Thread
Post by: ZikShadow on 15 December, 2013, 02:32:04 PM
Part of my new project.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 16 December, 2013, 04:52:18 PM
I think you overdid it a little bit, looks way to black, maybe a tad lighter.

Anyways, since that one Surreal Dreams collab thing fell apart, I was left with a rushed gun, scraped it.
Started remodeling it from scratch yesterday.

(http://s29.postimg.org/6n7doo387/mauser.png)
Still need to fix the shading groups, you can see the obvious shading errors.

Oh, and I'm looking for people to just add the CoF rigs in, not the anims just the rig, as I cannot get it to import right in Blender.
Title: Re: The WIP Thread
Post by: DeadHammer on 16 December, 2013, 10:39:51 PM
I think you overdid it a little bit, looks way to black, maybe a tad lighter.

(http://s29.postimg.org/6n7doo387/mauser.png)
Still need to fix the shading groups, you can see the obvious shading errors.



It's black due to it's spontaneous environment. :)

And so far the model looks good! You might wanna consider giving us a 3D projection of the image, and not basically it's front part. :)

Title: Re: The WIP Thread
Post by: Seb on 18 December, 2013, 12:15:07 AM
I'm looking to get into 3D modelling but I know that weapons are among the hardest things to realistically model, alongside humans. I'm going to try modelling simple things first like bottles, cups etc but anyone know here I should start with weapons? Specifically, I'm looking to model German weapons. Lugers, Walthers, Steyrs, MP-40s, Gewhers, Kar-98s, Flammenwerfers, that sorta thing. Wrong place to post, I know but models just seemed the topic right now.
Title: Re: The WIP Thread
Post by: DeadHammer on 18 December, 2013, 03:02:22 AM
I'm looking to get into 3D modelling but I know that weapons are among the hardest things to realistically model, alongside humans. I'm going to try modelling simple things first like bottles, cups etc but anyone know here I should start with weapons? Specifically, I'm looking to model German weapons. Lugers, Walthers, Steyrs, MP-40s, Gewhers, Kar-98s, Flammenwerfers, that sorta thing. Wrong place to post, I know but models just seemed the topic right now.

You should start small obviously. Try modelling basic items like props; environmental, indoors, accessories and whatnot.

You should try modelling melee weapons as a sort of an entry into modelling firearms. Once you get the basics of modelling melee weapons, try applying the same technique you used but alter it to fit perfectly on the associated firearm.
Title: Re: The WIP Thread
Post by: stielh on 18 December, 2013, 05:16:55 AM
Was bored and decided to finish an old map of mine.
(http://i.cubeupload.com/iSpfqe.png)
(http://i.cubeupload.com/Juk0wi.png)
(http://i.cubeupload.com/LD1B5R.png)
First one is still WIP.
Title: Re: The WIP Thread
Post by: mrpeanut188 on 19 December, 2013, 01:29:24 AM
And so far the model looks good! You might wanna consider giving us a 3D projection of the image, and not basically it's front part. :)
Thanks, that wasn't really showing off the model itself, but rather how much progress I've done on it.
(http://i.snag.gy/lLQOp.jpg)

I suck at lighting up a scene quickly. Anyways, still need to do shading groups, but I've run into a problem with the model.
As you can see, there is no slide, so the bolt actually comes out the back of the 'slide' area, which only is to be seen during a reload,
so that's more polys only to be seen during a reload animation.

I'm looking to get into 3D modelling but I know that weapons are among the hardest things to realistically model, alongside humans. I'm going to try modelling simple things first like bottles, cups etc but anyone know here I should start with weapons? Specifically, I'm looking to model German weapons. Lugers, Walthers, Steyrs, MP-40s, Gewhers, Kar-98s, Flammenwerfers, that sorta thing. Wrong place to post, I know but models just seemed the topic right now.
It's all the same tricks repeated over and over again, I could probably do human models, but I don't quite have that artistic eye for organic modelling, nor the time. As for the guns you've mentions, the first gun I ever modeled was a Walther. Try for a simple gun first, leave out details, and most importantly watch as many tutorials on Youtube that you can. Each person has a different method, it doesn't matter how slight of a difference, just see what they do. Another good beginner object is a car. Look for a video where they actually load a design-sketch, and then 'Weld' (merge) all the parts together.

@E3
Those maps look sick! Love the lighting. I wish I had more time for mapping, I'm an over-scheduler, because I wanna do EVERYTHING ON THE INTERNET! :stig:
Title: Re: The WIP Thread
Post by: DeadHammer on 19 December, 2013, 02:10:56 AM
Thanks, that wasn't really showing off the model itself, but rather how much progress I've done on it.
(http://i.snag.gy/lLQOp.jpg)

I suck at lighting up a scene quickly. Anyways, still need to do shading groups, but I've run into a problem with the model.
As you can see, there is no slide, so the bolt actually comes out the back of the 'slide' area, which only is to be seen during a reload,
so that's more polys only to be seen during a reload animation.





Regarding the lightning, you might want to consider adding 2-3 lights at ample amount of units/blocks from the mesh and at all the different axises (i.e X, Y , Z)

Sorry if you didn't get what i meant, 2sleepy
Title: Re: The WIP Thread
Post by: mrpeanut188 on 19 December, 2013, 06:59:18 AM
Regarding the lightning, you might want to consider adding 2-3 lights at ample amount of units/blocks from the mesh and at all the different axises (i.e X, Y , Z)
Yeah, but I have no reason too other than showing off photos. Worst comes to worst I can use fullbright.
Title: Re: The WIP Thread
Post by: ZikShadow on 23 December, 2013, 12:54:40 PM
Decided to revise my PoP2 themed Suicide map by adding a couple things.
Title: Re: The WIP Thread
Post by: ZikShadow on 25 December, 2013, 02:53:01 PM
Added teleporters to the purple chessed area, decided to add more monstermaker to make sure nobody camps at the chess area.

Anybody knows how i can fix this lighting issue?
Title: Re: The WIP Thread
Post by: ruMpel on 26 December, 2013, 01:10:20 AM
I fixed it by compiling with hlrad, and not bumprad.
Title: Re: The WIP Thread
Post by: Burret on 26 December, 2013, 01:16:26 AM
Or, you can just adjust its Inner (bright) angle & Outer (fading) angle. I usually set it to 30 for Inner & 45 for Outer along with bumprad.

It might not work for all lights though.
Title: Re: The WIP Thread
Post by: ZikShadow on 26 December, 2013, 01:19:41 AM
Or, you can just adjust its Inner (bright) angle & Outer (fading) angle. I usually set it to 30 for Inner & 45 for Outer along with bumprad.

It might not work for all lights though.

Hmm... Where can i edit that?
Title: Re: The WIP Thread
Post by: Burret on 26 December, 2013, 01:24:20 AM
Hmm... Where can i edit that?

In light_spot's properties.
Title: Re: The WIP Thread
Post by: ZikShadow on 26 December, 2013, 01:28:38 AM
Of course, thank you, i keep wondering though, is light_spot a better light entity than simply light for the majority of lighting purposes?
Title: Re: The WIP Thread
Post by: Burret on 31 December, 2013, 02:07:23 AM
Just want to share some experience I made today in Valve Hammer.

A big thumbs for this tutorial (http://twhl.info/tutorial.php?id=146)! Thanks to that, I was able to make a forest hill terrain.

This is the final result I made so far

(http://i.imgur.com/YZM8shd.png)

Therefore, here is a little Holiday gift from me. Also incuded the schitt brush-made car I made. Enjoy. :)

You can change its texture whatever you like, or mess something with its brush. You'll learn something from it or you can try making one yourself with the links above.
Title: Re: The WIP Thread
Post by: ZikShadow on 31 December, 2013, 12:49:10 PM
Simply well done, i never learned how to make terrains that good.

Trust me when what i did was simply having a cone structure plastered all over the flat surfaces.
Title: Re: The WIP Thread
Post by: DeadHammer on 14 January, 2014, 10:28:51 PM
(http://i.cubeupload.com/DVPeGg.jpg)

Replacing the original textures for the prefab uploaded by RuMpel with custom ones.
Title: Re: The WIP Thread
Post by: Burret on 19 January, 2014, 01:44:44 AM
Planning to animate this weapon from scratch, got tired of rigging weapons while using the original animations.

(http://i.imgur.com/nXqLUTe.png)

Idle animation, seems similar with the rifle from CoF, but I tweaked the positions of the right arm.

(http://i.imgur.com/7wBZMHT.png)

Who knows when it'll be finished. :wheelchair:
Title: Re: The WIP Thread
Post by: mikkomies on 19 January, 2014, 05:49:31 AM
That AWP would look so hilariously out of place in CoF.  :joebiden:
Title: Re: The WIP Thread
Post by: Fox Powers on 19 January, 2014, 06:53:55 AM
That AWP would look so hilariously out of place in CoF.  :joebiden:
Counter of Fear :joebiden:
Title: Re: The WIP Thread
Post by: ZikShadow on 19 January, 2014, 08:39:17 AM
Would this look out of place?

(http://i1356.photobucket.com/albums/q727/ZikShadow/DemKars_zps7945ed51.png)

(http://i1356.photobucket.com/albums/q727/ZikShadow/Kar98k_zpscd26310c.png)

Title: Re: The WIP Thread
Post by: mikkomies on 19 January, 2014, 08:43:45 AM
Not that much if you don't know what rifle that is. It looks much more ordinary and like a hunting rifle, something that you might actually find in some guys cabin. A military-grade sniper rifle is not something you find in a shed!  :joebiden:
Title: Re: The WIP Thread
Post by: ZikShadow on 19 January, 2014, 08:53:54 AM
Well, i guess you can find an AWP in a millitary base.

Mine is a Kar98K, so, most likely to be found on someone's old box or something, more like the hunting rifle which looks like a Lee Enfield.
Title: Re: The WIP Thread
Post by: Fox Powers on 19 January, 2014, 09:25:01 AM
The long scope reminds me of the sniper rifles in Return to the Castle Wolfestein
Title: Re: The WIP Thread
Post by: ZikShadow on 19 January, 2014, 09:40:45 AM
Well, it is a Kar98K.

Now that i think of it, i guess i almost replaced most of the weapons with WW2 German weapons, Luger for the Glock, MP40 for the M16, FG42 for the Famas, and now the Kar98K Sniper Rifle.

Dunno how am i going to replace the others though, maybe a Walther P38 for the P345? Or a Trench Gun for the Shotgun? Colt .45 for Browning?

Maybe...
Title: Re: The WIP Thread
Post by: mrpeanut188 on 19 January, 2014, 01:16:09 PM
Remodeled the Mauser from scratch again, I've gotten so much better at modelling.
Oh, and I'm making a P90.
(http://gyazo.com/9e01d7aee7a4021ea6d8d39034a9c510.png)
(http://gyazo.com/b98eb368136238d4f1ad8e0a518904b9.png)
(http://gyazo.com/f282616c080c727b4b900d8e4240b1b1.png)
Title: Re: The WIP Thread
Post by: mikkomies on 19 January, 2014, 05:53:13 PM
Looks pretty good so far. The upper parts might be a bit tricky.  :simon:
Title: Re: The WIP Thread
Post by: mrpeanut188 on 20 January, 2014, 06:10:21 AM
Thanks Mikkomies. Haven't seen the gun IRL, it's made after '86 and I live in America, without a dealer's license. I have to rely on videos of people shooting it, it's really annoying.
Title: Re: The WIP Thread
Post by: stielh on 20 January, 2014, 06:15:09 AM
Tried handpainting textures. Urgh.
(http://i.cubeupload.com/w6YgnM.png)

Oh, and I'm making a P90.
Look's awesome, keep it up.  ;D
Title: Re: The WIP Thread
Post by: mrpeanut188 on 20 January, 2014, 07:07:15 AM
Tried handpainting textures. Urgh.
Urgh as in painful, or you don't like the outcome? Because it doesn't look bad, really good on the contrary.  If it's for CoF then I really hope you are making normal maps, it'd fit right in.
Title: Re: The WIP Thread
Post by: stielh on 21 January, 2014, 06:07:28 AM
Urgh as in painful, or you don't like the outcome? Because it doesn't look bad, really good on the contrary.  If it's for CoF then I really hope you are making normal maps, it'd fit right in.
Thanks.
Urgh as in painful, since i had to redo alot of things which didn't really looked good.
Im happy about the result for the first try though.I might get more into it when i have more time.
Title: Re: The WIP Thread
Post by: Pocot on 21 January, 2014, 06:43:15 AM
Thanks.
Urgh as in painful, since i had to redo alot of things which didn't really looked good.
Im happy about the result for the first try though.I might get more into it when i have more time.
Sure thing. The result is awesome  :D

Thanks Mikkomies. Haven't seen the gun IRL, it's made after '86 and I live in America, without a dealer's license. I have to rely on videos of people shooting it, it's really annoying.
If you wanna see the P90 precisely, check this (if you didn't already):
http://www.imfdb.org/wiki/FN_P90
I hope it will help :/
Title: Re: The WIP Thread
Post by: ZikShadow on 23 January, 2014, 08:46:40 PM
Played around with duplicating the refs, giving it additive and gold textures.
Title: Re: The WIP Thread
Post by: ruMpel on 23 January, 2014, 09:24:57 PM
Played around with duplicating the refs, giving it additive and gold textures.

And what's the tri count on those? Looks like it will lag a lot, as the original refs are really expensive as it is for GoldSrc.
Title: Re: The WIP Thread
Post by: ZikShadow on 23 January, 2014, 09:49:19 PM
How do i know that if i may ask?
Title: Re: The WIP Thread
Post by: stielh on 29 January, 2014, 12:07:26 AM
(http://i.cubeupload.com/OiQnLK.jpg)
Worked a little bit on my CC maps, still need to add variation to the grass and find a better model for the AKS-74U.
The animation is shitty too.
Title: Re: The WIP Thread
Post by: doweeez on 29 January, 2014, 05:05:58 AM
(http://i.cubeupload.com/OiQnLK.jpg)
Worked a little bit on my CC maps, still need to add variation to the grass and find a better model for the AKS-74U.
The animation is shitty too.

From sleeves I can guess that main character of your CC won't be Simon. And for some reason atmosphere seems little bit similar to S.T.A.L.K.E.R. I really like atmosphere in your map. 
Are you making CC, that has nothing with cry-of-fear universe?
Title: Re: The WIP Thread
Post by: stielh on 29 January, 2014, 05:33:48 AM
From sleeves I can guess that main character of your CC won't be Simon. And for some reason atmosphere seems little bit similar to S.T.A.L.K.E.R. I really like atmosphere in your map. 
Are you making CC, that has nothing with cry-of-fear universe?
Pretty much yeah, my custom campaign has it's own story with nothing related to the Cry of Fear universe, which plays
in a east-european mostly industrial area.Also, the sky textures and the AKS-74U model are from S.T.A.L.K.E.R., but i hope to
replace it soon as im trying to improve my modelling and texturing skills right now.
Title: Re: The WIP Thread
Post by: ruMpel on 29 January, 2014, 07:20:44 AM
How do i know that if i may ask?

It should say the poly/tricount in the model viewer, down in the corner.

Worked a little bit on my CC maps, still need to add variation to the grass and find a better model for the AKS-74U.
The animation is shitty too.

Awesome! When can we play it? :D
Title: Re: The WIP Thread
Post by: Digwiid on 31 January, 2014, 06:19:22 PM
Worked a little bit on my CC maps, still need to add variation to the grass and find a better model for the AKS-74U.
The animation is shitty too.
gib me ur babies
Title: Re: The WIP Thread
Post by: mikkomies on 31 January, 2014, 07:37:35 PM
That idea sounds really interesting. Waiting patiently now.

Someone should make an RK-62 model for the assault rifle!  :stig:
Title: Re: The WIP Thread
Post by: D3ads on 01 February, 2014, 11:48:34 PM
(http://i.cubeupload.com/OiQnLK.jpg)
Worked a little bit on my CC maps, still need to add variation to the grass and find a better model for the AKS-74U.
The animation is shitty too.

Nice stuff, reminds me of MISERY 8)
Title: Re: The WIP Thread
Post by: stielh on 02 February, 2014, 04:14:28 AM
Thanks guys! :D

Awesome! When can we play it?
Don't know, school keeps me busy and i get always ideas to add more and more. x)
I hope to finish it soon.

That idea sounds really interesting. Waiting patiently now.
Someone should make an RK-62 model for the assault rifle!  :stig:
I would love to add the rifle to the mod. Gonna see what i can do!

Nice stuff, reminds me of MISERY 8)
Ye, it inspired me alot while playing it.  8)
Title: Re: The WIP Thread
Post by: ZikShadow on 11 February, 2014, 11:39:54 PM
Tried to make a look-a-like model for my current project, it sucks, but, it's better than taking stuff from other game/mod.

Part of the "Robotics Communication" map.
Title: Re: The WIP Thread
Post by: ZikShadow on 25 May, 2014, 10:47:31 AM
Pardon for the bump, don't really want to put in the Chat thread due to it being not relevant.

Decided to make Nostalgia 2 similar to the first one, a bunch of random maps based on old games or movie stuff i watched.
Title: Re: The WIP Thread
Post by: ruMpel on 28 May, 2014, 04:31:29 AM
Pardon for the bump, don't really want to put in the Chat thread due to it being not relevant.

Decided to make Nostalgia 2 similar to the first one, a bunch of random maps based on old games or movie stuff i watched.

Looks cool! :barry:
Title: Re: The WIP Thread
Post by: ZikShadow on 28 May, 2014, 07:36:48 AM
Looks cool! :barry:

Thanks, so far, there's like about 4 maps in progress, still a whole bunch before i can call this one finished.

Even though i keep jumping from project to project, i will and i can get it done, hopefully.
Title: Re: The WIP Thread
Post by: Chipz on 02 June, 2014, 01:11:03 AM
Awesome, NOSTALGIA already is a great campaign and a new one would be really sweet.

Any chance of getting to know what games will appear in this one?
Title: Re: The WIP Thread
Post by: D3ads on 09 June, 2014, 01:54:43 AM
BOOM

http://www.moddb.com/members/d3ads/images/national-assembly-entrance-vestibule-wip

Looking rather shitty currently but hopefully not long before you'll see it as it should be...
Title: Re: The WIP Thread
Post by: D3ads on 23 August, 2014, 08:22:43 AM
So I was meant to post this ages ago but I couldn't post so...  :stig:

(http://media.moddb.com/images/members/1/2/1164/assm_insidecorridor2.jpg)

http://www.moddb.com/members/d3ads/images/national-assembly-main-corridors

The mentioned "main hall" is going to be shown soon hopefully 8)
Title: Re: The WIP Thread
Post by: Anterly on 24 August, 2014, 11:47:35 AM
So I was meant to post this ages ago but I couldn't post so...  :stig:

http://www.moddb.com/members/d3ads/images/national-assembly-main-corridors

The mentioned "main hall" is going to be shown soon hopefully 8)

Jesus, the attention to detail along with the specific textures for individual parts is superb. By the way, have you checked out Jackhammer? It's a new level editor developed for Quake/HL with Source Engine support on the way I think. It's missing a few features because it's in alpha but some of the features in the program are so damn helpful. Off the top of my head, you can see the transparency of a brush in the editor itself rather than having to constantly compile. Models placed into the map editor can also be rendered in a wireframe view in the 2D windows which makes it easier to place the models precisely. It also has a unit measurement for when you're initially making a brush. In it's current state, I'd use it as a primary editor but keep hammer for the things Jackhammer is missing currently. Best of all is that there isn't such an abysmal slowdown for large maps in the 3D view and everything is very snappy.
Title: Re: The WIP Thread
Post by: frankvega on 21 September, 2014, 03:04:25 AM
Currently I'm working on a Custom Co-Op campaign:

(http://k33.kn3.net/E/A/D/9/B/E/332.jpg)

(http://k31.kn3.net/8/6/C/3/3/A/FD3.jpg)

(http://k33.kn3.net/C/5/9/B/0/6/46D.jpg)

(http://k32.kn3.net/1/7/3/7/E/6/69C.jpg)

I have much more than that, But I dont want to spoil everything  :yow: .
Title: Re: The WIP Thread
Post by: ruMpel on 21 September, 2014, 04:44:29 AM
Currently I'm working on a Custom Co-Op campaign:

I have much more than that, But I dont want to spoil everything  :yow: .

Looks really nice! Good job! How many % done?
Title: Re: The WIP Thread
Post by: frankvega on 21 September, 2014, 05:27:20 AM
Looks really nice! Good job! How many % done?

Thanks!

I Dont know exactly, Lets say that the mapping is 20% or 15% because I will add custom textures,animations and songs. As you can see it is not on Moddb yet,I  want to publish it when I have a good progress on the campaign. I'm Lucky that I have friends that will help me on some custom songs and with the Testing.

And About the story of the campaign, It will take place after the Manhunt Campaign. So I will really appreciate If you or the guy who has Purnell's House .rmf file can send it to me because that house is a very important place on the campaign . Btw the first and third screenshot is my Highschool here on Argentina :).
Title: Re: The WIP Thread
Post by: JonSplitz on 22 September, 2014, 06:32:29 AM
Congrats Frank, I hope you'll have a great CC ahead of you. If you want any help at all, come chat with me on the PMs. Also, I could give you some of my leftover .RMF files from Purgatory if you would like. I would like to put some of the files to good use since I probably won't continue making it.
Title: Re: The WIP Thread
Post by: frankvega on 22 September, 2014, 06:53:02 AM
Congrats Frank, I hope you'll have a great CC ahead of you. If you want any help at all, come chat with me on the PMs. Also, I could give you some of my leftover .RMF files from Purgatory if you would like. I would like to put some of the files to good use since I probably won't continue making it.

Thanks!, and thanks for your help. Can I add you on Steam? Its better than sending PMs :P.
Title: Re: The WIP Thread
Post by: JonSplitz on 22 September, 2014, 07:01:00 AM
Thanks!, and thanks for your help. Can I add you on Steam? Its better than sending PMs :P.
Nah, I'd prefer it if we just do PMs. I'd rather not use steam atm
Title: Re: The WIP Thread
Post by: frankvega on 22 September, 2014, 07:04:55 AM
Nah, I'd prefer it if we just do PMs. I'd rather not use steam atm

Ok, no problem!
Title: Re: The WIP Thread
Post by: ZikShadow on 17 November, 2014, 05:49:52 PM
Still working on "The Escape".

Finally got M41B on a better looking animation, no lasersight anymore though.
Title: Re: The WIP Thread
Post by: ZikShadow on 25 November, 2014, 08:30:32 AM
https://www.youtube.com/watch?v=Sp4xnnJZ8NY

Recently tried playing "The Stalin Subway" with this mod i made, since the computer i'm using is quite old, i didn't really have too much problem playing the game as with other people (Black textures or Audiere.dll.).

The second game is actually enjoyable in Easy mode. I managed to get through the Red Square chase on the first try. Escort mission, same thing. Pretty much only one death quick load.

I'm also making modifications to the second game, which is here...

https://www.youtube.com/watch?v=YUS5lIHph3E
Title: Re: The WIP Thread
Post by: D3ads on 26 December, 2014, 11:09:34 PM
"The Stalin Subway"

I'd never heard of this so I looked it up and it was on Steam.. this is one of the screens on there...

(http://cdn.akamai.steamstatic.com/steam/apps/311140/ss_ce31a21d63b934e9a96d433d290c9eb55e11c1f1.1920x1080.jpg?t=1412583873)

wat.

It has a sequel too apparently...
Title: Re: The WIP Thread
Post by: ZikShadow on 04 January, 2015, 09:13:46 AM
https://www.youtube.com/watch?v=aP6EBo8Ia78&feature=youtu.be

An update for my ToD remod.

Update includes :

- Changed Colt and Tokarev animations.

- Changed some sounds.

- Added additional sounds for weapons (drawing, grenade throwing, such.).

- Re-UV-ed some models, hopefully the character models won't have black lines anymore.

- Added detail texturing for some of the maps.
Title: Re: The WIP Thread
Post by: excentri on 12 January, 2015, 01:42:28 AM
Hello everybody! This is my first post on this forum but I've been checking it since the launch of CoF.

I'm working on a game in my sparetime and have been doing that for some time now. Here is some wip screens and videos.

Scenery examples:

(http://cjnart.net/files/pareidolia_wip/images/town_1.jpg)
(http://cjnart.net/files/pareidolia_wip/images/town_2.jpg)
(http://cjnart.net/files/pareidolia_wip/images/town_3.jpg)
(http://cjnart.net/files/pareidolia_wip/images/town_4.jpg)
(http://cjnart.net/files/pareidolia_wip/images/town_5.jpg)
(http://cjnart.net/files/pareidolia_wip/images/town_6.jpg)
(http://cjnart.net/files/pareidolia_wip/images/town_7.jpg)

Video example: http://youtu.be/HO3uTuWVIgg

Character example:

(http://cjnart.net/files/pareidolia_wip/images/demon.jpg)

Here is an animated version of the demon character: http://youtu.be/lR7bwQetPXg
Title: Re: The WIP Thread
Post by: ruMpel on 12 January, 2015, 02:11:14 AM
Looks really cool excentri. Bra jobbat! :pills:
Title: Re: The WIP Thread
Post by: excentri on 12 January, 2015, 02:32:45 AM
Thanks ruMpel!  :D
Title: Re: The WIP Thread
Post by: D3ads on 12 January, 2015, 04:15:09 AM
That looks awesome, great atmosphere!
Title: Re: The WIP Thread
Post by: excentri on 12 January, 2015, 04:17:26 AM
Thanks D3ads! I like your project too. Been following your progress, it looks great!
Title: Re: The WIP Thread
Post by: Anterly on 12 January, 2015, 07:04:00 AM
I feel like I'm losing inspiration on my project. Been working on it for 3 years and still have no idea where I'm going with it. Problem is that I make a map and have no where I can put it in the game. I overthink too many outcomes. If I do this, will I be copying someone else's idea? If I do this in the story, will it be too similar to someone elses story? If I implement this mechanic, will it be copying someone else without me even knowing? When I overthink shit like that, I just lose all inspiration.

WIP map:

(http://i.imgur.com/mXrXPyH.jpg)

IRL Place:
(http://www.rpsgroup.com/images/UK/Services/A/wolverton-park.aspx)
Title: Re: The WIP Thread
Post by: excentri on 13 January, 2015, 01:12:11 AM
Well, I think most of us developers have been in that situation. I've had many projects going to the trash bin because I lost my inspiration and wanted to do someting else. But I think that's a part of the learning process when making games. I'm just speaking from my point of view but I think there are others who feel the same. I've learned that it is important to believe in your project and never give up working on it even if you don't really feel like it. The inspiration always goes up and down, but instead of having multiple half finished projects it's better to make someting polished and done. :)

I know the feeling that everything you make should be unique and new, but that is a very hard task to do and often you'll just stand still in the production when thinking like that to much. In fact you'll always get inspiration from somewhere when you create stuff, i.e. I like the atmosphere from the Silent Hill series and I like the monster designs so my game will have some kind of resemblance of those games.

When it comes to the story you can always work on it in different angles. Me myself have a hard time to nail my story in the beginning, it kind of comes alongside my creation of scenes in the game. I get inspiration from 3d assets I make and so on. The further I make progress in the production the pieces of the puzzle comes together.

What I want to say is, work on you game in the way it works for you, don't strive to be too unique because it's pretty pointless and will make the production very slow.
Title: Re: The WIP Thread
Post by: ruMpel on 14 January, 2015, 05:05:49 PM
Well, I think most of us developers have been in that situation. I've had many projects going to the trash bin because I lost my inspiration and wanted to do someting else. But I think that's a part of the learning process when making games. I'm just speaking from my point of view but I think there are others who feel the same. I've learned that it is important to believe in your project and never give up working on it even if you don't really feel like it. The inspiration always goes up and down, but instead of having multiple half finished projects it's better to make someting polished and done. :)

I know the feeling that everything you make should be unique and new, but that is a very hard task to do and often you'll just stand still in the production when thinking like that to much. In fact you'll always get inspiration from somewhere when you create stuff, i.e. I like the atmosphere from the Silent Hill series and I like the monster designs so my game will have some kind of resemblance of those games.

When it comes to the story you can always work on it in different angles. Me myself have a hard time to nail my story in the beginning, it kind of comes alongside my creation of scenes in the game. I get inspiration from 3d assets I make and so on. The further I make progress in the production the pieces of the puzzle comes together.

What I want to say is, work on you game in the way it works for you, don't strive to be too unique because it's pretty pointless and will make the production very slow.

Well said!
Title: Re: The WIP Thread
Post by: D3ads on 19 January, 2015, 01:03:32 AM
Thanks D3ads! I like your project too. Been following your progress, it looks great!

Oh thanks pal! Wish I could move faster, for rl is being a bitch atm. What engine is your game using?
Title: Re: The WIP Thread
Post by: excentri on 19 January, 2015, 03:59:55 AM
Oh thanks pal! Wish I could move faster, for rl is being a bitch atm. What engine is your game using?

Yeah, I wish I could make progress faster too, sometimes you got to prioritize other things first. My life is pretty bad atm because I'm forced to live in my parents basement. Lived in a nice apartment last year and worked on a self funded game company with some other dudes, we released a game on steam, but heck, it's hard to make a living out of it..

I'm using Unity. I didn't like the engine before I tried it because of all slender-like games that all looks the same. But it's a really neat engine to work with.
Title: Re: The WIP Thread
Post by: excentri on 10 March, 2015, 03:03:54 AM
Yo guys! Just wanted to let you know that my game is up on indiedb. Will update as much as I can. http://www.indiedb.com/games/faces-of-agony (http://www.indiedb.com/games/faces-of-agony)

Hope you've had a nice day!  :chainsaw:
Title: Re: The WIP Thread
Post by: ZikShadow on 27 March, 2015, 04:11:39 PM
A little insignificant thing i did for N2 that took me weeks to actually get right before IRL kicked it.
Title: Re: The WIP Thread
Post by: D3ads on 30 April, 2015, 03:59:28 AM
An update from me finally :)

(http://media.moddb.com/images/members/1/2/1164/assm_new_out1.jpg)

http://www.moddb.com/members/d3ads/images/national-assembly-interior-update

(http://media.moddb.com/images/members/1/2/1164/assm_new_in1.jpg)

http://www.moddb.com/members/d3ads/images/national-assembly-exterior-update
Title: Re: The WIP Thread
Post by: Shad on 30 April, 2015, 07:17:52 AM
An update from me finally :)

Nice! I can't tell if those are models or brushes :joebiden:
Title: Re: The WIP Thread
Post by: Burret on 14 June, 2015, 03:48:54 AM
I'll just put this here, and let you guys think about it.

(http://i.imgur.com/D5p3oBC.jpg)

The 2nd pic literally lags the shit out of my Blender. :stig:

Also, not really Cry of Fear realated but kinda moved to modeling in Blender lately so here's what I've done for my assignment.

(http://i.imgur.com/rOBfqOl.jpg)
Title: Re: The WIP Thread
Post by: Shad on 30 June, 2015, 03:55:04 AM
https://youtu.be/4s3t3i0i3YA
Some guns I animated for CoF a while back.

I like animating a lot more than mapping so if anyone's still making campaigns, I'd love to do custom weapons for them.
Title: Re: The WIP Thread
Post by: Burret on 01 July, 2015, 03:11:10 PM
https://youtu.be/4s3t3i0i3YA
Some guns I animated for CoF a while back.

I like animating a lot more than mapping so if anyone's still making campaigns, I'd love to do custom weapons for them.

The punch animation is like giving your enemy a fistbump :joebiden:
Still looks awesome though, might give you a call if I ever need one... ... ...maybe... :wheelchair:
Title: Re: The WIP Thread
Post by: levit123 on 05 July, 2015, 07:35:37 AM
Some screenshots that I posted to the modDB page for our CC, Alone, about a month back. Planning to post a couple more within the next few days, maybe even a video of this little nightmare/memory sequence I'm working on.

<a href="http://www.moddb.com/mods/alone-cry-of-fear-custom-story/images/psychotic-maps1" title="Psychotic Maps - Mod DB" target="_blank">(http://media.moddb.com/cache/images/mods/1/26/25611/thumb_620x2000/2015-06-07_00005.jpg)[/url]

<a href="http://www.moddb.com/mods/alone-cry-of-fear-custom-story/images/disturbing-flashes" title="Disturbing Flashes - Mod DB" target="_blank">(http://media.moddb.com/cache/images/mods/1/26/25611/thumb_620x2000/2015-06-07_00003.jpg)[/url]

<a href="http://www.moddb.com/mods/alone-cry-of-fear-custom-story/images/psychotic-maps" title="Psychotic Maps - Mod DB" target="_blank">(http://media.moddb.com/cache/images/mods/1/26/25611/thumb_620x2000/2015-06-07_00001.jpg)[/url]

Also, as you can clearly see, I can't do HTML formatting to save my goddamn life  :stig:
Title: Re: The WIP Thread
Post by: ruMpel on 06 July, 2015, 05:51:22 PM
Lookin' good!
Title: Re: The WIP Thread
Post by: levit123 on 07 July, 2015, 04:53:30 AM
Thanks!

It's weird, but looking at all the content that people are posting on this thread, I really realize how much work it takes just to make a small yet detailed room, or a brief cutscene. In high school, there are kids that say that they want to "make the next GTA or CoD", yet don't realize the level of commitment and technical know-how to make something that the player can just blaze through in like a minute. Looking at the immense level of originality and enjoyable content in Cry of Fear, it's a wonder that Team PsykSkallar was able to make all that in just four years.
Title: Re: The WIP Thread
Post by: ruMpel on 08 July, 2015, 11:27:40 PM
Thanks!

It's weird, but looking at all the content that people are posting on this thread, I really realize how much work it takes just to make a small yet detailed room, or a brief cutscene. In high school, there are kids that say that they want to "make the next GTA or CoD", yet don't realize the level of commitment and technical know-how to make something that the player can just blaze through in like a minute. Looking at the immense level of originality and enjoyable content in Cry of Fear, it's a wonder that Team PsykSkallar was able to make all that in just four years.

<333
Title: Re: The WIP Thread
Post by: ZikShadow on 09 July, 2015, 05:06:46 AM
Never being bored doing stuff for old HL mods...

https://www.youtube.com/watch?v=K0a4UuZME3U
Title: Re: The WIP Thread
Post by: levit123 on 11 July, 2015, 02:27:00 AM
<333

Sorry, ruMpel, I don't do Swedish guys.  :joebiden:

Black guys are more my thing...
Title: Re: The WIP Thread
Post by: CanYouNot on 11 July, 2015, 05:55:14 AM
This is a room that I'm making for my custom campaign.
Title: Re: The WIP Thread
Post by: levit123 on 13 July, 2015, 08:02:57 AM
Posted some screenshots on ModDB of a map that I'm currently working on.

<a href="http://www.moddb.com/mods/alone-cry-of-fear-custom-story/images/hospital" title="Hospital - Mod DB" target="_blank">(http://media.moddb.com/cache/images/mods/1/26/25611/thumb_620x2000/2015-07-10_00002.jpg)[/url]

<a href="http://www.moddb.com/mods/alone-cry-of-fear-custom-story/images/hospital1" title="Hospital - Mod DB" target="_blank">(http://media.moddb.com/cache/images/mods/1/26/25611/thumb_620x2000/2015-07-10_00001.jpg)[/url]

Kind of stuck on it right now, as I'm trying to get this damn error with a custom key fixed. If anyone has any advice they want to offer, go here http://www.cry-of-fear.com/forum/index.php?topic=4938.0 (http://www.cry-of-fear.com/forum/index.php?topic=4938.0)
Title: Re: The WIP Thread
Post by: ZikShadow on 08 December, 2015, 02:05:35 AM
So i decided to play Riot in Progress today.

As always, the modding curse catches up to me once again.
Title: Re: The WIP Thread
Post by: Shad on 08 December, 2015, 10:31:26 AM
http://gfycat.com/ElaborateRigidCuttlefish
http://gfycat.com/LightheartedTestyCockatoo
Made this Payday 2 weapon set for CSS a while back. Never compiled because I wasn't satisfied with end result.
Title: Re: The WIP Thread
Post by: ZikShadow on 12 January, 2016, 08:51:55 PM
Anyone here knows/still remembered the HIT Forums?
I remember going there everyday in my youngling days, back when my grammar and attitude towards others is worse and i always seem to do stupid shit that probably hassled too many people rather than doing anything useful.

It's unfortunate that the forum somewhat died.
It recovered, still keeping archives of conversations past, but not without losing the one reason why a lot of people still came.

The attachments.
The models, sounds, sprites, WIP stuff, all gone.
To say the least, it was an unspeakable horror mixed in with tragedy.

All is not lost however, in my time spent there, i downloaded a couple of things.
During one of my modding outbreaks (for Arctic Incident), i found them, sitting in my old folders, most of them starting from 2010.

I don't want to overload stuff here, but i uploaded them at the Half-Life Creations forum site, located here :

http://www.half-lifecreations.com/forums/index.php?topic=2067.0


Maybe some people here might find some use for them, if nothing else.

I don't know if i should put up another topic since this was just a linkdump, but eh...
Enjoy.
Title: Re: The WIP Thread
Post by: ZikShadow on 09 September, 2016, 06:57:24 AM
Figured i'd go for the ol' ones Remod before college starts.
Title: Re: The WIP Thread
Post by: Anterly on 10 September, 2016, 07:06:59 AM
Figured i'd go for the ol' ones Remod before college starts.

I love the twitcher designs. Only thing I dislike is the new David model. I'm almost positive someone put David's face texture onto the simon model and it works really well. Try using that and it would look a hell of a lot better.
Title: Re: The WIP Thread
Post by: ZikShadow on 10 September, 2016, 05:46:12 PM
I love the twitcher designs. Only thing I dislike is the new David model. I'm almost positive someone put David's face texture onto the simon model and it works really well. Try using that and it would look a hell of a lot better.

I agree that it does feel really weird.
Couldn't exactly just copy-paste David's textures to Simon's due to how lowres they are.

Second attempt.
Title: Re: The WIP Thread
Post by: Anterly on 12 September, 2016, 06:06:21 AM
I agree that it does feel really weird.
Couldn't exactly just copy-paste David's textures to Simon's due to how lowres they are.

Second attempt.

Still looks a bit iffy. I'll take a look around for the david/simon model. I promise it's really well done.
Title: Re: The WIP Thread
Post by: Zufeng on 19 September, 2016, 11:50:05 PM
I think you are somewhat good at editing texture.