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Messages - Norris911

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1
Modding Discussion and Showcase / Re: Project: Code Veronica
« on: 02 May, 2014, 05:32:00 AM »
I love ya too :) thanks for the positive posting.
Heres a pic for today i hope i can post more and more of them. And because i only posted one  of the pics here are two videos.
They are not mine but sometimes when i watch them it gives me a shot of "cmon" to make the map.

https://www.youtube.com/watch?v=H2S-Dwe_fLA

https://www.youtube.com/watch?v=qrTEKHVdnWk

2
Modding Discussion and Showcase / Re: Project: Code Veronica
« on: 20 April, 2014, 10:06:37 PM »
Workin on it today all day so hopefully you can expect more images today.Tiny step for the map great step for me

3
Modding Help / Re: Valve Hammer Editor BUG?!
« on: 07 March, 2014, 11:54:07 PM »
all model paths were good but when i re-showed paths for him it worked :S strange
Thanks Berzerk again :)

4
Modding Help / Valve Hammer Editor BUG?!
« on: 07 March, 2014, 10:49:27 PM »
So i just started up valve hammer editor (3.5) today and seeing my models have been *hided* and instead of them are blue blocks on the map.... so i need to see those models because the textures what i use have shadows of objects in them and i need to adjust models for those shadows... anyone can help me? thanks in advance! :)

5
Modding Discussion and Showcase / Re: Project: Code Veronica
« on: 18 February, 2014, 08:58:47 PM »
more.

6
Modding Discussion and Showcase / Re: Project: Code Veronica
« on: 18 February, 2014, 08:57:32 PM »
So what can i say.... People maybe consider this mod dead because of long time no posting.. :D
Im really sorry im this slow.Things aren't goin' pretty well here but ill try to focus on this.There was months when i didn't even touch the map it was because i realised i fukked up the scale so much i need it a long time to fix scales and textures and rescale all model etc etc so i dont care about scales now... i just continued the map where it was ended (shames on me i didn't touched it for MONTHS) but now let the pictures talk.

7
Modding Help / Re: Map compiling problems...again?!
« on: 07 January, 2014, 05:29:13 AM »
IT WORKED!!!!!! :) Thanks to you berzerk :)

8
Modding Help / Re: Map compiling problems...again?!
« on: 06 January, 2014, 09:17:38 PM »
update : I downloaded new tools for compile (normal SSE tools from Zoner) and valve hammer now compiles but lot of my textures became pink/black tiles..... if i enter the -wadinclude its stops working with CSG (CSG has an error and closes)

Batch compiler compiles nothing with these tools.

Im in a dead end now :C

9
Modding Help / Re: Map compiling problems...again?!
« on: 06 January, 2014, 08:22:56 PM »
Hi Berzerk :)

No i dont put any of the light sources i only put models and brushes. and some pickupable entities (i can tell you its a knife and 2 herbs and thats all) so no lightsources. i only put a entity for background music (ambient_generic) . but before i reinstalled the computer i compiled the map in that older state where was that music and that works on the compiled map but now ill added some brushes (made a room) and in the new system it dont wants to compile.

10
Modding Help / Map compiling problems...again?!
« on: 06 January, 2014, 12:04:30 PM »
I needed to reinstall machine because something started to eat my HDD space like hog.
Aaaand i reinstalled everything saved my map and trying to compile it when i made some modifications what i need to see.
THEN i realise i cant compile

so when i want to compile with the VHE

i get this


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks.map" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks.map"


** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"

* Could not execute the command:
   C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlcsg.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"
* Windows gave the error message:
   "The operation completed successfully."

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"

* Could not execute the command:
   C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlbsp.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"
* Windows gave the error message:
   "The operation completed successfully."

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"

* Could not execute the command:
   C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlvis.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"
* Windows gave the error message:
   "The operation completed successfully."

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"

* Could not execute the command:
   C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hlrad.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"
* Windows gave the error message:
   "The operation completed successfully."

"the operation completed succesfully" is an error message??!!!! (and no map still not works)

okay then lets try batch compiler

batch compiler does a log for me

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\ValveHammerEditor\hlcsg.exe"-nowadtextures -texdata 16000 "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"
Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 16384000 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.14 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.48 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\recbb2\textures\recv_textures.wad
 - Warning: Larger than expected texture (348972 bytes): '5F5CE582_1'
 - Warning: Larger than expected texture (348972 bytes): 'A0784E84_1'
 - Warning: Larger than expected texture (348972 bytes): '7C35474D_1'
 - Warning: Larger than expected texture (348972 bytes): '476B6426_1'
 - Warning: Larger than expected texture (348972 bytes): 'A0D37049'
 - Warning: Larger than expected texture (348972 bytes): '309DD70F'
 - Warning: Larger than expected texture (348972 bytes): 'DCD95DC7'
 - Warning: Larger than expected texture (348972 bytes): '1D55E248'
 - Warning: Larger than expected texture (348972 bytes): '5B341DC6'
 - Warning: Larger than expected texture (348972 bytes): '188D2F96'
 - Warning: Larger than expected texture (348972 bytes): '673DBDB1'
 - Warning: Larger than expected texture (348972 bytes): '723456AF'
 - Warning: Larger than expected texture (348972 bytes): '55ABA6A9'
 - Warning: Larger than expected texture (348972 bytes): 'AA5D3375'
 - Warning: Larger than expected texture (348972 bytes): '8C89D759'
 - Warning: Larger than expected texture (348972 bytes): 'F3A73BAA'
 - Warning: Larger than expected texture (348972 bytes): 'B480E451'
 - Warning: Larger than expected texture (348972 bytes): '3FC8B47F'
 - Warning: Larger than expected texture (348972 bytes): '090378D3'
 - Warning: Larger than expected texture (348972 bytes): 'B916BDE9'
 - Warning: Larger than expected texture (348972 bytes): 'F0661F67'
 - Warning: Larger than expected texture (348972 bytes): 'FEA9166A'
 - Warning: Larger than expected texture (348972 bytes): '3CB1A418'
 - Contains 52 used textures, 92.86 percent of map (61 textures in wad)
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\recbb2\textures\zhlt.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
 - Contains 4 used textures, 7.14 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\recbb2\textures\citypart.wad
 - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TEXTURE_0'
 - Warning: Larger than expected texture (348972 bytes): 'FST_592074WNBUG'
 - Warning: Larger than expected texture (348972 bytes): 'WOOD_PLANKS_FRE'
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Texture usage is at 9.47 mb (of 15.63 mb MAX)
0.81 seconds elapsed

-----   END   hlcsg -----



hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\ValveHammerEditor\hlbsp.exe"-texdata 16000 "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 16384000 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1302 (0.09 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks.prt'
SolidBSP [hull 1] 500...1000...1012 (0.05 seconds)
SolidBSP [hull 2] 500...952 (0.04 seconds)
SolidBSP [hull 3] 500...1000...1274 (0.08 seconds)
0.67 seconds elapsed

-----   END   hlbsp -----



hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\ValveHammerEditor\hlvis.exe"-texdata 16000 "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"
 796 portalleafs
2606 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 16384000 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.51 seconds)
LeafThread:
 (84.44 seconds)
average leafs visible: 220
g_visdatasize:54471  compressed from 79600
85.03 seconds elapsed [1m 25s]

-----   END   hlvis -----



hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: "C:\Program Files\ValveHammerEditor\hlrad.exe"-texdata 16000 "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\recbb2\maps\asscheecks"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          16384000 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\Program Files\ValveHammerEditor\lights.rad']
[59 texlights parsed from 'C:\Program Files\ValveHammerEditor\lights.rad']

2999 faces
Create Patches : 13287 base patches
0 opaque faces
86486 square feet [12454034.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


-----   END   hlrad -----


its places a map to my C:/ okay i say.. lets see if that works... No it doesn't work.
When i see the cmd window of batch compiler it says:

The System cannot execute the specified program...
well...

Im crying for help once again and thanks for the other past helps guys:)

PS my english knowledge is still shitty sorry

11
Modding Discussion and Showcase / Re: Project: Code Veronica
« on: 25 September, 2013, 04:14:44 AM »
ill se what i can do about those special editions :D

12
Modding Discussion and Showcase / Re: Project: Code Veronica
« on: 23 September, 2013, 01:15:16 AM »
No question is stupid.Its not out yet and its gonna take more time to wait, (sorry im noob and i have to work and school in the same time i dont have too much free time for this too but do what i can) im doing it right now and i can say its 6 7 percent complete like nothing since restart of project (when i lost these stuffs) so ill stucking around in the hard parts of the map but when i can do pics im gonna do them to show progress, ( dont wait much from a noob like me its not gonna be good looking )
Anyways thanks for asking :)

13
Resident Evil: Cold Blood Discussion / Re: help me please :DD
« on: 14 August, 2013, 09:21:00 PM »
I think tonight ill do a server and call you :D i want to play like that because that REALLY  boosts fear when you have like no ribbons ammo just a hammer and you need to smash your way out from the zombies :D

14
Resident Evil: Cold Blood Discussion / Re: help me please :DD
« on: 13 August, 2013, 02:33:16 AM »
i mean when you die in recb you can respawn after like 10 sec. i want to make that ten seconds to be forever.. you know when you die because of a hunter you stay dead

15
Resident Evil: Cold Blood Discussion / Re: WHAT IS THIS??!?!?!?!?!?
« on: 12 August, 2013, 11:39:22 AM »
Lost source O.o  its sad like a lot of work and BAM its now nowhere :(im happy its not happened with CoF.:)

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