Author Topic: Simon's Book: The Chronicles  (Read 108708 times)

Zorbos

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Re: Simon's Book: The Chronicles
« Reply #360 on: 08 April, 2013, 10:58:14 AM »
Thank you.

Digwiid

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Re: Simon's Book: The Chronicles
« Reply #361 on: 08 April, 2013, 05:12:49 PM »
Uuh well it sounds good! ehehehe...
heh...

mrpeanut188

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Re: Simon's Book: The Chronicles
« Reply #362 on: 09 April, 2013, 08:58:28 AM »
Hmmm... Doesn't sound authentic.
A real Cry of Fear song is a copy of an other one, just move the whole one up a string, change 2-3 frets in the pattern...  :joebiden:

Sounds good. For real this time.


RUBARB?
This somehow reminds me of Portal...
You should've stopped when you lost the advantage.


Zorbos

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Re: Simon's Book: The Chronicles
« Reply #363 on: 20 April, 2013, 05:40:41 PM »
By now most of you are already following my ModDB page for this campaign, but just in case some people would rather view the forum thread, I will continue to update this here as well.

Here's a small (gay) model I made today. I'm still super new at modelling so it's not the best ever. But its good for what I need it for  :stig:


mikkomies

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Re: Simon's Book: The Chronicles
« Reply #364 on: 20 April, 2013, 05:56:53 PM »
Looks completely fine to me  :barry:


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DeadHammer

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Re: Simon's Book: The Chronicles
« Reply #365 on: 22 April, 2013, 09:38:32 PM »
Even though you are new to modelling, it really looks nice.  :barry:


Thats what i call OWNAGE :yow:

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G0Idn

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Re: Simon's Book: The Chronicles
« Reply #366 on: 22 April, 2013, 10:21:43 PM »
It looks all fine. Frankly, there isn't anything I could ask for or think of, since it's just a payphone, nothing more.

mrpeanut188

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Re: Simon's Book: The Chronicles
« Reply #367 on: 24 April, 2013, 05:34:14 AM »

Eh, the phone could be done with 3 tubed figures.
You should've stopped when you lost the advantage.


CaptainPancake1

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Re: Simon's Book: The Chronicles
« Reply #368 on: 05 May, 2013, 09:13:32 AM »
Amazing mapping Volcomator. You have pro skills  ;D
So much detail. The street looks fantastic.

Theevina

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Re: Simon's Book: The Chronicles
« Reply #369 on: 09 May, 2013, 12:16:15 PM »
I posted something on moddb but I'm not sure how often you check it. I probably should have just put it here in the first place.

Quote
Please forgive me if this sounds rude, because it's not intended to be that way at all.

Your work looks incredible, you really nail down the atmosphere and details perfectly. But I'm just curious, how are you doing with optimization? Don't take this in a bad way, but I cut off maybe 8 megabytes of that street map you worked on for me. Sure it was just you assisting me and you probably didn't want to spend that time and energy into that. I really did appreciate that help, really. But my computer is not the latest and greatest, and if a single collab map of yours had to be split into multiple maps which were still each bigger than the average CoF map, then I wonder how I will be able to play this one. Maybe it's because I'm OCD but I'm pretty good at doing tedious things like that. If you need any help with removing unneeded faces or grouping func_walls I'll be here. And I promise I wouldn't sacrifice any detail at all. I hope it would allow you to spend more time on what you do best.
Do you have the courage to enter The Hole? Play it today!

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mrpeanut188

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Re: Simon's Book: The Chronicles
« Reply #370 on: 11 May, 2013, 02:51:10 PM »
Quote
...with optimization?...8 megabytes...spend that time and energy...split into multiple maps...then I wonder how I will be able to play this one....
Uhh.... every single map made for Source engine. I made a L4D2 map, and about %70 of the mapping was optimizing.
Source is and will continue to be a piece of shit to work with.
You should've stopped when you lost the advantage.


Zorbos

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Re: Simon's Book: The Chronicles
« Reply #371 on: 11 May, 2013, 04:29:19 PM »
I already answered his question on ModDB. Although I understand the genuine concern for optimization, I still feel that this campaign won't suffer from any lag issues.

For one, the maps are very very tiny, there are maybe only 1 or 2 major choke areas per level. I'd rather split the maps more often than have very large maps, as those also take a long time to load, as well as lag more.
Also, having learned how the Source toolbrushes work, I've begun using them in my HL1 maps. There are Hints and Skips in every possible location.

Look at it this way. If you can run Cry of Fear, and play through the regular SP campaign without lag, then you should be able to play Chronicles just fine. If not.. then



you might need better hardware  :yow:



mrpeanut188

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Re: Simon's Book: The Chronicles
« Reply #372 on: 12 May, 2013, 07:42:04 AM »
For one, the maps are very very tiny, there are maybe only 1 or 2 major choke areas per level. I'd rather split the maps more often than have very large maps, as those also take a long time to load, as well as lag more.
Also, having learned how the Source toolbrushes work, I've begun using them in my HL1 maps. There are Hints and Skips in every possible location.
Oh, too bad unlike source you don't have to cover EVERY UNSEEN SURFACE WITH THE DAMN NODRAW!
GoldSrc is too cool for Nodraw, it has null instead.  :joebiden:
You should've stopped when you lost the advantage.


Zorbos

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Re: Simon's Book: The Chronicles
« Reply #373 on: 12 May, 2013, 08:40:26 AM »
Oh, there are nodraw everywhere lol. Anywhere I could put them

Boomsicle

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Re: Simon's Book: The Chronicles
« Reply #374 on: 12 May, 2013, 08:45:13 AM »
Oh, too bad unlike source you don't have to cover EVERY UNSEEN SURFACE WITH THE DAMN NODRAW!
GoldSrc is too cool for Nodraw, it has null instead.  :joebiden:
Source knows what is supposed to be visible and what isn't.

Example, if you made a hollow box the outside of the box wouldn't be rendered
:slower3: