Author Topic: Memories  (Read 163140 times)

Arvuti

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Memories
« on: 11 July, 2012, 09:58:53 AM »
Install latest update to Cry of Fear to get this campaign

« Last Edit: 04 January, 2013, 07:08:08 PM by ruMpel »

A Tricky Carnie

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Re: Community Collab 2
« Reply #1 on: 11 July, 2012, 10:04:36 AM »
Count me in.

Now that I know how to use hammer a bit more than last time, my map should be better, also, maybe I'll give the wheelchair deathrun idea another go, see if I can get it working this time. :joebiden:

ZikShadow

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Re: Community Collab 2
« Reply #2 on: 11 July, 2012, 10:27:01 AM »
How many maps are allowed, 1, 2? Or more?

Arvuti

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Re: Community Collab 2
« Reply #3 on: 11 July, 2012, 10:28:03 AM »
How many maps are allowed, 1, 2? Or more?

As much as you want, but frankly go quality over quantity. Have few good maps instead of tons of really shitty ones.

A Tricky Carnie

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Re: Community Collab 2
« Reply #4 on: 11 July, 2012, 11:40:27 AM »
Heres the plan:






:joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden: :joebiden:

ruMpel

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Re: Community Collab 2
« Reply #5 on: 11 July, 2012, 11:41:54 AM »
Any rules for the maps?

Theevina

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Re: Community Collab 2
« Reply #6 on: 11 July, 2012, 11:43:08 AM »
I'll be fine with two, maybe three at the max. But if there are more saw guys than that then I'll rage quit.

Any rules for the maps?

He made it sound like he would explain more once everyone was signed up.
Do you have the courage to enter The Hole? Play it today!

I am no longer active on these forums anymore.

ruMpel

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Re: Community Collab 2
« Reply #7 on: 11 July, 2012, 11:47:40 AM »
I'll be fine with two, maybe three at the max. But if there are more saw guys than that then I'll rage quit.

He made it sound like he would explain more once everyone was signed up.

Oops.


Aresaka

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Re: Community Collab 2
« Reply #8 on: 11 July, 2012, 12:06:12 PM »
Count me in, are we doing a one day only + everyone on Skype like last time?

ruMpel

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Re: Community Collab 2
« Reply #9 on: 11 July, 2012, 12:35:33 PM »
Actually. Let's make this sooner. Let's give the mappers a week.

I can be the one who merges all the levels together, since I'm pretty fast at that shit.

Also, I'll be making a cutscene for my map/maps. It'll probably end up as 2 small maps.

Aresaka

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Re: Community Collab 2
« Reply #10 on: 11 July, 2012, 12:53:21 PM »
I was actually thinking that, by the end of July everyone will be rushing to finish there campaigns  :joebiden:

ZikShadow

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Re: Community Collab 2
« Reply #11 on: 11 July, 2012, 01:14:05 PM »
Yeah, i actually would really like to join, but if i did, i would be splitting my contest campaigns in half, probably be only the first part that got released, not even with good quality i guess.

Seaal

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Re: Community Collab 2
« Reply #12 on: 11 July, 2012, 01:39:28 PM »
Question: Will this be singleplayer or co-op?

ZikShadow

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Re: Community Collab 2
« Reply #13 on: 11 July, 2012, 01:44:24 PM »
Well, the first CC was singleplayer, so i think it's pretty obvious that this one will be too.

Zebra

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Re: Community Collab 2
« Reply #14 on: 11 July, 2012, 02:40:03 PM »
All of these events are getting extremely close together. We even have events inside other events now.

I do not believe having this collaboration inside of a competition with prizes is a good idea as now people have to either dedicate themselves to the competition or split themselves between the projects. One thing will suffer. It may be better to move this up a bit on the timeline until people can no longer work on the competition.

Please take this input seriously.