Author Topic: The WIP Thread  (Read 202686 times)

stielh

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Re: The WIP Thread
« Reply #495 on: 02 February, 2014, 04:14:28 AM »
Thanks guys! :D

Awesome! When can we play it?
Don't know, school keeps me busy and i get always ideas to add more and more. x)
I hope to finish it soon.

That idea sounds really interesting. Waiting patiently now.
Someone should make an RK-62 model for the assault rifle!  :stig:
I would love to add the rifle to the mod. Gonna see what i can do!

Nice stuff, reminds me of MISERY 8)
Ye, it inspired me alot while playing it.  8)

ZikShadow

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Re: The WIP Thread
« Reply #496 on: 11 February, 2014, 11:39:54 PM »
Tried to make a look-a-like model for my current project, it sucks, but, it's better than taking stuff from other game/mod.

Part of the "Robotics Communication" map.

ZikShadow

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Re: The WIP Thread
« Reply #497 on: 25 May, 2014, 10:47:31 AM »
Pardon for the bump, don't really want to put in the Chat thread due to it being not relevant.

Decided to make Nostalgia 2 similar to the first one, a bunch of random maps based on old games or movie stuff i watched.

ruMpel

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Re: The WIP Thread
« Reply #498 on: 28 May, 2014, 04:31:29 AM »
Pardon for the bump, don't really want to put in the Chat thread due to it being not relevant.

Decided to make Nostalgia 2 similar to the first one, a bunch of random maps based on old games or movie stuff i watched.

Looks cool! :barry:

ZikShadow

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Re: The WIP Thread
« Reply #499 on: 28 May, 2014, 07:36:48 AM »
Looks cool! :barry:

Thanks, so far, there's like about 4 maps in progress, still a whole bunch before i can call this one finished.

Even though i keep jumping from project to project, i will and i can get it done, hopefully.

Chipz

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Re: The WIP Thread
« Reply #500 on: 02 June, 2014, 01:11:03 AM »
Awesome, NOSTALGIA already is a great campaign and a new one would be really sweet.

Any chance of getting to know what games will appear in this one?

D3ads

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Re: The WIP Thread
« Reply #501 on: 09 June, 2014, 01:54:43 AM »
BOOM

http://www.moddb.com/members/d3ads/images/national-assembly-entrance-vestibule-wip

Looking rather shitty currently but hopefully not long before you'll see it as it should be...

D3ads

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Re: The WIP Thread
« Reply #502 on: 23 August, 2014, 08:22:43 AM »
So I was meant to post this ages ago but I couldn't post so...  :stig:



http://www.moddb.com/members/d3ads/images/national-assembly-main-corridors

The mentioned "main hall" is going to be shown soon hopefully 8)

Anterly

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Re: The WIP Thread
« Reply #503 on: 24 August, 2014, 11:47:35 AM »
So I was meant to post this ages ago but I couldn't post so...  :stig:

http://www.moddb.com/members/d3ads/images/national-assembly-main-corridors

The mentioned "main hall" is going to be shown soon hopefully 8)

Jesus, the attention to detail along with the specific textures for individual parts is superb. By the way, have you checked out Jackhammer? It's a new level editor developed for Quake/HL with Source Engine support on the way I think. It's missing a few features because it's in alpha but some of the features in the program are so damn helpful. Off the top of my head, you can see the transparency of a brush in the editor itself rather than having to constantly compile. Models placed into the map editor can also be rendered in a wireframe view in the 2D windows which makes it easier to place the models precisely. It also has a unit measurement for when you're initially making a brush. In it's current state, I'd use it as a primary editor but keep hammer for the things Jackhammer is missing currently. Best of all is that there isn't such an abysmal slowdown for large maps in the 3D view and everything is very snappy.

frankvega

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Re: The WIP Thread
« Reply #504 on: 21 September, 2014, 03:04:25 AM »
Currently I'm working on a Custom Co-Op campaign:









I have much more than that, But I dont want to spoil everything  :yow: .

ruMpel

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Re: The WIP Thread
« Reply #505 on: 21 September, 2014, 04:44:29 AM »
Currently I'm working on a Custom Co-Op campaign:

I have much more than that, But I dont want to spoil everything  :yow: .

Looks really nice! Good job! How many % done?

frankvega

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Re: The WIP Thread
« Reply #506 on: 21 September, 2014, 05:27:20 AM »
Looks really nice! Good job! How many % done?

Thanks!

I Dont know exactly, Lets say that the mapping is 20% or 15% because I will add custom textures,animations and songs. As you can see it is not on Moddb yet,I  want to publish it when I have a good progress on the campaign. I'm Lucky that I have friends that will help me on some custom songs and with the Testing.

And About the story of the campaign, It will take place after the Manhunt Campaign. So I will really appreciate If you or the guy who has Purnell's House .rmf file can send it to me because that house is a very important place on the campaign . Btw the first and third screenshot is my Highschool here on Argentina :).

JonSplitz

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Re: The WIP Thread
« Reply #507 on: 22 September, 2014, 06:32:29 AM »
Congrats Frank, I hope you'll have a great CC ahead of you. If you want any help at all, come chat with me on the PMs. Also, I could give you some of my leftover .RMF files from Purgatory if you would like. I would like to put some of the files to good use since I probably won't continue making it.

frankvega

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Re: The WIP Thread
« Reply #508 on: 22 September, 2014, 06:53:02 AM »
Congrats Frank, I hope you'll have a great CC ahead of you. If you want any help at all, come chat with me on the PMs. Also, I could give you some of my leftover .RMF files from Purgatory if you would like. I would like to put some of the files to good use since I probably won't continue making it.

Thanks!, and thanks for your help. Can I add you on Steam? Its better than sending PMs :P.

JonSplitz

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Re: The WIP Thread
« Reply #509 on: 22 September, 2014, 07:01:00 AM »
Thanks!, and thanks for your help. Can I add you on Steam? Its better than sending PMs :P.
Nah, I'd prefer it if we just do PMs. I'd rather not use steam atm