Author Topic: How do i get env_model for Half-Life ( Valve )?  (Read 3320 times)

SourceSkyBoxer

  • Member
  • Posts: 19
    • View Profile
How do i get env_model for Half-Life ( Valve )?
« on: 12 October, 2012, 09:43:22 PM »
Hello my dear guys,

i am trying for custom model like your same hitbox-used models without chlip.

If you are using hitbox mode for models than look like this:
Code: [Select]
$modelname "crate.mdl"
$cd "c:/users/jens/documents/models/gldsrc"
$cdtexture "c:/users/jens/documents/models/gldsrc"
$scale 8.0
$cliptotextures

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
$origin 0 0 0
//reference mesh(es)
$body "studio" "crate"
// 1 animation sequence(s)
$sequence "idle1" "crate_idle1" fps 30

// End of QC script.
$cliptotextures That is special clip for model than it doesn't need this clip brush :D
I would like to add "env_model for Half_life Mapping. because i need create nice models with clip-hitbox-modes :)

How do i get env_model support for half-life ?
Do i need to add in client.dll or hl.dll :)
Are you using VS 2008 ? Is it possible? Sorry i am using for Windows 7 :/. I don't think because VS 2003 Net won't get under Windows 7 :( How do i find solution for VS 2003 Net?

Is it sometimes for DosBox`? Before VS 2003 Net ( 16 / 32 Bit would like to work under DosBox than i can get compile?

Thanks i am sorry because i am worried for my sweet model girls under HL :P lol
Hello, CoF Guys, I am sorry because i really am deaf :( Thanks!

Anterly

  • Donator
  • Member
  • *
  • Posts: 1098
  • Bad Gamer
    • View Profile
    • Email
Re: How do i get env_model for Half-Life ( Valve )?
« Reply #1 on: 13 October, 2012, 06:19:22 PM »
No-one's gonna answer this? Sorry to be a bit rude there but I'd kinda like to know this too. I read somewhere that cycler_sprite is used for putting in stationary models.

SourceSkyBoxer

  • Member
  • Posts: 19
    • View Profile
Re: How do i get env_model for Half-Life ( Valve )?
« Reply #2 on: 16 October, 2012, 06:36:54 AM »
But cycle_sprite can happen for crashing hammer :/ because my hammer was updated with unofficed version :) Valve Hammer Editor 3.5.2 from Thread. Why do you not read for new version of hammer under Goldsource-Engine :)

LOL! I found env_model enity from Spirit of Half-Life :/ Why do any guys not tell about distirbutabled library for Cry of Fear?
I know because Team / Own Person has compiled VS C++ 2008 or VS C++ Net 2003 for new library :) I find that hl.dll - HL SDK 2.3 + Spirit SDK = Cry of Fear Library, right? Thank you for tip! I am developing own mod :)
Hello, CoF Guys, I am sorry because i really am deaf :( Thanks!

Grandlovania

  • Fresh One
  • Posts: 3
    • View Profile
Re: How do i get env_model for Half-Life ( Valve )?
« Reply #3 on: 26 August, 2019, 03:36:53 AM »
well cof use paranoia and paranoia use stuff from spirit of half life and Team Psyksallar already say they used paranoia based engine :/ so you cant really say that nobody tell you (even if its from 2012)