Author Topic: New weapon sounds and MP5  (Read 44622 times)

DeadHammer

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Re: New weapon sounds and MP5
« Reply #30 on: 09 April, 2013, 02:30:52 AM »

Fairly good example of why I feel my time is often wasted.

But Many people like me don't feel like you've wasted your time  :joebiden:

Without your programming alot of stuff wouldn't have been possible.  :stig:

Keep up the good work!  ;)


Thats what i call OWNAGE :yow:

Add me if yer guys want to :) 

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dirtnap90

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Re: New weapon sounds and MP5
« Reply #31 on: 09 April, 2013, 05:36:30 AM »
i like the new gunshot sounds but the reload sounds sound a bit exaggerated.

mrpeanut188

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Re: New weapon sounds and MP5
« Reply #32 on: 09 April, 2013, 11:59:30 AM »
Does the MP5 reward apply to those who maps are included in the stand-alone, or started before this announcement?
« Last Edit: 09 April, 2013, 12:02:42 PM by mrpeanut188 »
You should've stopped when you lost the advantage.


jul

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Re: New weapon sounds and MP5
« Reply #33 on: 10 April, 2013, 08:28:08 AM »
The new sounds seem more powerful, which is nice...

One thing I've been wondering: will we be able to remove the crosshairs as we could in the HL version? It's a huge plus for me as I have trouble playing ADS enabled games with crosshairs.

Thanks a lot.

Boomsicle

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Re: New weapon sounds and MP5
« Reply #34 on: 10 April, 2013, 09:57:58 AM »
You can turn off the crosshair with cl_crosshair 0
:slower3:

Plumtree

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Re: New weapon sounds and MP5
« Reply #35 on: 10 April, 2013, 11:07:46 AM »
Amazing work! The new gun sounds sound great in my opinion, and props to Kopter for the MP5! James, your work is f*cking amazing, your time is not wasted at all! RuMpel, your work is heavily appreciated by me as well! And to everyone else who worked on the game ( :stig: ) , GOOD JOB. Take all the time you need for the steam release, no need to rush it! Keep up the great work!  ;D
That wasn't very cash money of you.

mrpeanut188

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Re: New weapon sounds and MP5
« Reply #36 on: 10 April, 2013, 11:31:12 AM »
Kopter, he looks like he has the mag ready in the air, he doesn't reach into his pockets to get it. Personally, as soon as he hits the mag release button his hand should immediately go for another clip.

I still await an answer, not to be an asshole but I'd like to know, as I started my campaign before the announcement.
You should've stopped when you lost the advantage.


Digwiid

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Re: New weapon sounds and MP5
« Reply #37 on: 10 April, 2013, 04:33:31 PM »
Does the MP5 reward apply to those who maps are included in the stand-alone, or started before this announcement?
I'm pretty sure it doesn't matter once it goes Stand Alone, since it can be applied in a patch or a hotfix.

Clever Equine

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Re: New weapon sounds and MP5
« Reply #38 on: 11 April, 2013, 04:33:27 AM »
Most of these are recorded from real guns though, they've just played with a bit.

Yes. This is exactly what I thought, I think the problem is that most people don't know what real guns sound like. They just go off what they hear in movies and video games which are designed to be more "satisfying". I like the new sounds and I don't think James should change them. Again - good job, James.

JonSplitz

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Re: New weapon sounds and MP5
« Reply #39 on: 11 April, 2013, 05:08:07 AM »
The shotgun and rifle sounds awesome but the reload sounds kinda sounds like something from an action movie.
You did a good job James, well done. And I can't wait for the MP5 :3

mrpeanut188

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Re: New weapon sounds and MP5
« Reply #40 on: 11 April, 2013, 08:46:50 AM »
Yes. This is exactly what I thought, I think the problem is that most people don't know what real guns sound like.
Meh. It depends. After about a few hundred feet the high pitches start decaying, and the guns start sounding more unique.


They just go off what they hear in movies and video games which are designed to be more "satisfying". I like the new sounds and I don't think James should change them. Again - good job, James.
All of my yes.
You should've stopped when you lost the advantage.


FunkyDarkKnight

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Re: New weapon sounds and MP5
« Reply #41 on: 14 April, 2013, 08:03:37 AM »
I like to think that we'll get used to the new sounds just like we warmed to the old ones, but that's hard to tell when I haven't done a run through the game with them yet. It'd just be easier for both parties if there was an option to switch back and forth between the new and old sounds; everyone's happy.

Boomsicle

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Re: New weapon sounds and MP5
« Reply #42 on: 14 April, 2013, 09:13:49 AM »
I suprisingly warmed up to the new Glock sound when Andreas was showcasing the improved AI

I guess its because I hate seeing people shooting the air instead of showing it in action
:slower3: