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Author Topic: Status report!  (Read 368 times)
James
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« on: June 11, 2010, 08:35:03 PM »

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Good day to you all, and welcome to the latest update for Cry of Fear. Today is more about slowly pushing along the progress and keeping the faithful still faithful rather than a big flashy "reveal" type post, so you may have to forgive the lack of pizazz here. Anyway, moving on!
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As some of you may have seen, 2 new shots were uploaded a short while ago. The first one, seen below, represents the scale of the mod. In other words, you can see that almost the entire city is playable in the game. 90% of the streets are explorable, and considering the city is only the middle-portion of the game, this should give you some idea to the sheer size of the mod.


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"Players can explore the city in its (almost) entirety."

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The second shot that was uploaded was a preview of the actual streets themselves. While you've seen street scenes from the mod before, I feel that I should particularly mention this shot as it not only represents a step-up from ruMpel in terms of sheer speed-to-quality ratio (he's only been working on it for 2 days) but also a leap in terms of realism. This is a street you can physically walk down, and recognise, in real life. This not only goes for the street, but the Cybergymnasiet College map is also a direct remake of a real-life location.


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"Swedish fans of the mod may have walked down this very street..."

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All this talk of College and real-life neatly segues me into my next topic: ruMpel has graduated College! After receiving exceptional marks for his final 3D assignment (he just so happened to hand in a College map running on a certain mod...) and doing very well in all other areas, he now enters in the big, bad world as a young adult, complete with a rather snappy "congratulations-you've-completed-college" hat. This of course does not affect progress (except possibly in a positive way) but I felt it was a nice enough event in his life to mention. So congratulations!


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"The best hat."

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In news on all other fronts, progress is going at a predictably steady rate, with Sporkeh as the man-of-the-moment. He's been busting out some great animations and models lately, and even shockingly volunteering to do extra work. On top of that, Milo has finished the TMP (lol) texture and it's looking great. I haven't got much else to say, so on that note I'll sign off. I hope your appetites have remained wheted (is that a word?)

Minuit
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EricFong
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Awesome!


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« Reply #1 on: June 11, 2010, 08:52:33 PM »

Congratulation, gong si ni!(Congratulation in Chinese)   Grin
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madcat1030
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« Reply #2 on: June 11, 2010, 10:37:19 PM »

Gratz on college, gratz on the mod, and gratz on everything else in general.
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Robofork
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Killed Boom.


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« Reply #3 on: June 11, 2010, 11:34:02 PM »

Congratulations on graduating college, the hat is awesome.
Also good to know that the mod progress has been going well, I can't wait to explore that city.

So...yeah. Good luck.
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Black Noise
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« Reply #4 on: June 12, 2010, 10:00:30 AM »

Exploring a city just like in Silent Hill? Thats great.

I hope you mind me asking this question:
Will there be a constant spawn of monsters who will chase you around if they spot you?
If so, I guess that would encourage stealth like in the Forbidden Siren games and not mention quick "fight or run" decisions.
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BARKARR
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Zombies!


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« Reply #5 on: June 12, 2010, 02:20:01 PM »

Exploring a city just like in Silent Hill? Thats great.

I hope you mind me asking this question:
Will there be a constant spawn of monsters who will chase you around if they spot you?
If so, I guess that would encourage stealth like in the Forbidden Siren games and not mention quick "fight or run" decisions.


 I do like the idea of roaming monsters, but it would be kind of strange for a horror game to be a sandbox. I think it would give the player too much freedom. And I hate getting lost and wandering aimlessly, wasting ammunition and health. But I figure you guys already took that into consideration.

And why does everyone love Silent Hill so much? I played 2 & 3 and quickly got bored of them.
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Black Noise
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« Reply #6 on: June 13, 2010, 01:48:48 AM »

No worries. I only played Silent Hill 2 and took it back after getting frustrated with the first puzzle (I had the Puzzle difficulty on Hard by the way) and I regret having read the story spoilers on wikipedia...

I do love playing the arcade game, I often do it with two guns at once since it's the only way for me to go.
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EricFong
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Awesome!


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« Reply #7 on: June 19, 2010, 07:18:49 AM »

Akimbo, isn't it? I tried Akimbo wii remote with resident evil too.
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Xilefian
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« Reply #8 on: June 19, 2010, 03:51:26 PM »

Akimbo, isn't it? I tried Akimbo wii remote with resident evil too.
i did that on re:chronicles, good fun.
Even better on Ghost Squad lol
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Fidchell
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« Reply #9 on: June 20, 2010, 08:24:32 AM »

Congratulations, Rumpel! Very happy for you.  Smiley
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Ingsoc
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« Reply #10 on: June 22, 2010, 09:32:42 AM »

That's real nice, it seems like the mod will be kind of long!

But man... when i saw that hat, i just told, WTF?
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ruMpel
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« Reply #11 on: June 22, 2010, 12:29:53 PM »

Thanks guys. The hat is a little bit funny, I agree. But it's a swedish tradition to wear them when you graduate, it's like those hats you can see in America, that has a squarish thing on top of them.

And yeah, I just have to say that the mod actually is fucking huge. Tongue
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Ingsoc
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« Reply #12 on: June 23, 2010, 05:16:57 PM »

Hey! That hat is better than the conventional hats we use, looks like an captain hat! Yaryaryar!!

Well, i see the mod will be damn huge! I think that the size of the mod compressed will be abou 480 MB or something,
and decompressed about 900 mb, well, do you have any idea of what size the mod will be?

I saw the recommended specs, and i really got satisfied with it... sounds pretty good to me!
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D3ads
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преисподняя


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« Reply #13 on: June 24, 2010, 06:04:40 AM »

I think that the size of the mod compressed will be abou 480 MB or something,
and decompressed about 900 mb, well, do you have any idea of what size the mod will be?

The installer alone is about 1GB...
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Ingsoc
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« Reply #14 on: June 26, 2010, 11:32:01 AM »

I think that the size of the mod compressed will be abou 480 MB or something,
and decompressed about 900 mb, well, do you have any idea of what size the mod will be?

The installer alone is about 1GB...

I just can't believe it!

But... if that's true, i really expect that my patience downloading it will be rewarded..
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