Author Topic: [Xash3D] Paranoia 2 Savior  (Read 295 times)

FiEctro

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[Xash3D] Paranoia 2 Savior
« on: 30 September, 2014, 12:21:45 AM »
The game developes mainly by few persons using Xash3D Engine - which is in status of challenging by making Paranoia 2, like first independent project realised on this engine.

Creatures:
-local dynamic lights
-bump-mapping, specular mapping, parallax-mapping (for models and brushes)
-supports HDRL (High Dynamic Range Light Maps )
-well-organized its modding system
-particle system
-etc

Lentgh of time developing Paranoia 2 depends from number of experiments (70% experiments take).
Anyway - work with making new render finally finished. This fact gives us possibility to pay attention at working only with gameplay - last level of creating Paranoia 2.

Moddb page:
Paranoia 2: Savior Windows game - Mod DB

Check updates here:
Paranoia 2: Savior

ruMpel

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Re: [Xash3D] Paranoia 2 Savior
« Reply #1 on: 01 October, 2014, 06:07:07 PM »
This is looking great! Are Buzzer and Buzer also working on this?

FiEctro

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Re: [Xash3D] Paranoia 2 Savior
« Reply #2 on: 01 October, 2014, 11:07:11 PM »
This is looking great! Are Buzzer and Buzer also working on this?
Hi! Buzer not. Buzzer does not consist in this team, but he support this project.
Now, Uncle Mike (Xash 3d developer) develop the game code and new render.

ruMpel

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Re: [Xash3D] Paranoia 2 Savior
« Reply #3 on: 02 October, 2014, 09:24:38 PM »
Hi! Buzer not. Buzzer does not consist in this team, but he support this project.
Now, Uncle Mike (Xash 3d developer) develop the game code and new render.

Alright, that's cool. How far have you come? How many % done do you think you are? And when are you planning to release it? :)

FiEctro

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Re: [Xash3D] Paranoia 2 Savior
« Reply #4 on: 05 October, 2014, 03:04:16 AM »
Alright, that's cool. How far have you come? How many % done do you think you are? And when are you planning to release it? :)

Probably at end of this year or beggining of next  :yow:.