Author Topic: 1.2 patch released  (Read 33981 times)

ReaperTeh

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Re: 1.2 patch released
« Reply #15 on: 23 March, 2012, 01:00:24 PM »
Removed being able to manually save :yow:

;-;

As for "Fixed rare instance of it counting as a game over in coop if everyone else is dead when someone is getting up from revival (too lazy to properly quote)", that happened commonly to me. Was funny to see "GAME OVER" while Toaster was still trying to kill three Citaloprams.

slayersarge

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Re: 1.2 patch released
« Reply #16 on: 23 March, 2012, 05:37:15 PM »
I wasn't given Donator's status :C here is my steam profile if needed:

http://steamcommunity.com/id/slayersarge
I just want my M16.

Chesh

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Re: 1.2 patch released
« Reply #17 on: 23 March, 2012, 06:04:39 PM »
I have yet to see this scurry thing in co-op :c

TehHank

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Re: 1.2 patch released
« Reply #18 on: 23 March, 2012, 06:46:42 PM »
FUCKING FGD  :yow: :yow: :yow:

ruMpel

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Re: 1.2 patch released
« Reply #19 on: 24 March, 2012, 12:26:52 AM »
For you who still haven't got your donator stuff, please PM James here on the forums.

SergantDrago

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Re: 1.2 patch released
« Reply #20 on: 24 March, 2012, 12:53:12 AM »
Gotta ask.
If i got the camera thanks to the glitch,do i get to keep it after the patch?
Also how am i onna kill the tallers now that they can kicked me when crouched

Chesh

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Re: 1.2 patch released
« Reply #21 on: 24 March, 2012, 01:04:02 AM »
Yes.

Avoid them, you don't have to kill every monster.

Digwiid

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Re: 1.2 patch released
« Reply #22 on: 24 March, 2012, 01:12:49 AM »
Hah,just like an COD kid: "How am i now supposed to complete the game if i can't cheat!!!"  :joebiden:

Seaal

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Re: 1.2 patch released
« Reply #23 on: 24 March, 2012, 01:28:23 AM »
The new scare thing which was SPOILERS sawrunner coming out of that chained up door was a little buggy. First of all, he didn't even come out, well, seemed like it, didn't hear him behind us, Second, the zombies may of stopped him from coming out, third, we jumped off the railing thing and still saw his health the entire level. But I may like it more if this gets fixed.

Dr Pepper

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Re: 1.2 patch released
« Reply #24 on: 24 March, 2012, 05:25:58 PM »
Hah,just like an COD kid: "How am i now supposed to complete the game if i can't cheat!!!"  :joebiden:
You said it!  :joebiden:

Gonzo ®

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Re: 1.2 patch released
« Reply #25 on: 24 March, 2012, 07:20:18 PM »
The new scare thing which was SPOILERS sawrunner coming out of that chained up door was a little buggy. First of all, he didn't even come out, well, seemed like it, didn't hear him behind us, Second, the zombies may of stopped him from coming out, third, we jumped off the railing thing and still saw his health the entire level. But I may like it more if this gets fixed.

I killed that son of a bitch by luring it to the stairs, getting him stuck, and shot him from there  :barry:

Seaal

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Re: 1.2 patch released
« Reply #26 on: 25 March, 2012, 12:01:37 AM »
For you who still haven't got your donator stuff, please PM James here on the forums.

Another thing, I didn't even see my name in the donators part of the credits.

How do you set up the Cry of Fear SDK? I just opened up the .rar file and lots of weird files and no .txt to say how to set it up. Can someone say how to do it?
« Last Edit: 25 March, 2012, 12:04:54 AM by Seaal »

TehHank

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Re: 1.2 patch released
« Reply #27 on: 25 March, 2012, 12:21:49 AM »
that's all the files you need to make CoF maps. Google and download valve hammer editor 3.4 or 3.5. Once done use the subfolder named "info" in the CoF sdk folder and follow the pictures on how to configure hammer so it can make CoF maps.  :yow:

Seaal

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Re: 1.2 patch released
« Reply #28 on: 25 March, 2012, 03:10:11 AM »
Thanks! I'll try this.

InvaderGir

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Re: 1.2 patch released
« Reply #29 on: 25 March, 2012, 12:37:39 PM »
The new scare thing which was SPOILERS sawrunner coming out of that chained up door was a little buggy. First of all, he didn't even come out, well, seemed like it, didn't hear him behind us, Second, the zombies may of stopped him from coming out, third, we jumped off the railing thing and still saw his health the entire level. But I may like it more if this gets fixed.

Woulda been funny if they had a cutscene with all the cops jumping off the same ledge Simon did at the same time.  :joebiden: