Author Topic: Cry Of Fear Co-Op Bugs  (Read 5792 times)

Stolid

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Cry Of Fear Co-Op Bugs
« on: 07 May, 2013, 08:14:37 AM »
In the co-op campaign, after the first door you past through, when you're in the garage, if a player presses use on the door to progress backwards he will be stuck and have to reconnect to the server. Suiciding does not fix the problem, when he spawns he's invisible and still stuck. Example

AI often gets stuck in the world, both unable to see the player or able to move. AI also spawns with their backs turned most of the time, so they can't see any players. This makes it easy for any player to either walk right on by or one shot them.

If two players die in the same spot you can only revive one. The second player will lay on the ground dead until the timer runs up and he respawns at the beginning of the chapter.

AI has a tendency to clip through the world (walk through walls etc), it's especially problematic when the sawyer does it. Noclipping chainsaw man = wiped party. My group and I were experiencing this really bad when we got to the asylum area.

Weapons sometimes don't carry over to the next map. It's guaranteed with the MP9,  every time it will disappear from my inventory. I've had the M16 disappear from my inventory on map change also, though.

One player's internet failed on the first map, so he DCed and dropped out. We waited for him to reconnect, and upon connection this happened. It was actually pretty unsettling but I doubt it was intentional  :joebiden:

Also this

bonus - pictures
« Last Edit: 08 May, 2013, 08:56:09 AM by Stolid »

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Re: Cry Of Fear Co-Op Bugs
« Reply #1 on: 07 May, 2013, 09:56:04 AM »
In the co-op campaign, after the first door you past through, when you're in the garage, if a player presses use on the door to progress backwards he will be stuck and have to reconnect to the server. Suiciding does not fix the problem, when he spawns he's invisible and still stuck. Example

Interesting find, developers should have a look at that.

Quote
AI often gets stuck in the world, both unable to see the player or able to move. AI also spawns with their backs turned most of the time, so they can't see any players. This makes it easy for any player to either walk right on by or one shot them.

The A.I. spawn in the props or what? The A.I., as of what I have observed - both Singleplayer and Multiplayer - clip through walls to func_walls and props such as like that Vending machine. Also, the A.I. is a bit dumb even though they are better at navigating through areas. (They are dumb because I went into a room and had 5 enemies who spawned but did nothing to attack me, even if I was touching/attacking them).

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If two players die in the same spot you can only revive one. The second player will lay on the ground dead until the timer runs up and he respawns at the beginning of the chapter.

Developers should have a look at that.

Quote
Weapons sometimes don't carry over to the next map. It's guaranteed with the MP9,  every time it will disappear from my inventory. I've had the M16 disappear from my inventory on map change also, though.

The developers are aware of the problem and are looking into it.

Stolid

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Re: Cry Of Fear Co-Op Bugs
« Reply #2 on: 08 May, 2013, 08:08:12 AM »
Just found out voice com in game is broke, no one can hear each other.

Players who have their flashlights on and crash, their flashlights will be stuck in the same area, even after disconnect.

When the sawrunner dies, he can still kill you for a few seconds after death. If he dies and you step over his body he can still kill you.

On the beginning of asylum after my party wiped I dropped my glock at the beginning for a teammate to pick up for ammo. The glock instead dissapeared, leaving my teammate ammoless and myself weaponless.

Melee monsters can glitch into players, making them unhittable, but they can still hit you.

In the forest players really have a problem of dieing and not being able to be revived. In subwayst2 suiciders' AI is super broke, they will try shooting you through walls, and if they're not shooting you through walls they're completely oblivious to you. I also encountered a bug here where Simon spawned and only one sound could be played at a time. Gunfires would cancel each other out and the backround music completely stopped. It's still broke after after Simon died, through map changes.

At subwayst1 my glock dissapeared from my invetory

cof_campaign_01_p4 everything dissapeared from my invetory (g43, mp9, syringe, m16) sans empty shotgun
« Last Edit: 08 May, 2013, 10:07:46 AM by Stolid »