Author Topic: Valve have broken every Half-Life mod  (Read 23811 times)

Headshot?

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Re: Valve have broken every Half-Life mod
« Reply #60 on: 10 April, 2013, 09:33:46 AM »
how to solve the problem? i wanna play CoF  :'(
 :stig:

If you didn't read the thread, "Valve have broken every Half-Life" then you, sir, are blind.

The Linux Update for Half-Life made engine changes and path changes, and moved Half Life into the Steam-Pipe ("Steam/steamapps/[username]" to "Steam/steamapps/common") This created rendering problems, unbelievable bugs and terrible outputing (FPS and your mouse/keyboards).

Can they fix it, the developers? No.
Can Valve fix the problems? Also no.

Valve fixed some problems but could no longer help developers for mods because they couldn't pin-point where each problem was at, maybe because of how old the engine is. but who knows.

Though the backup plan started, and now a "Stand-Alone" version of CoF will be released this month, which will no longer require Half-Life to play, but use the pre-Linux engine of Half-Life.

Drsalvador

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Re: Valve have broken every Half-Life mod
« Reply #61 on: 12 April, 2013, 02:27:16 AM »
Valve fixed some problems but could no longer help developers for mods because they couldn't pin-point where each problem was at, maybe because of how old the engine is. but who knows.

it's not the engine's age. it's the fact that valve simply don't have the now-incompatible code that lies in say CoF or The Specialists which is causing the bugs

InnerConflict

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Re: Valve have broken every Half-Life mod
« Reply #62 on: 09 July, 2013, 05:06:47 PM »
 :yow: Seriously, wtf Valve!

mrpeanut188

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Re: Valve have broken every Half-Life mod
« Reply #63 on: 09 July, 2013, 05:40:40 PM »
:yow: Seriously, wtf Valve!
Check. Previous. Post. Date.
You should've stopped when you lost the advantage.


mpvocal

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Re: Valve have broken every Half-Life mod
« Reply #64 on: 19 July, 2013, 06:23:00 AM »
it means that i can't play AoM anymore?

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Re: Valve have broken every Half-Life mod
« Reply #65 on: 19 July, 2013, 06:39:13 AM »
it means that i can't play AoM anymore?
No, they fixed most of the minor mods now... Many of the older mods work now, but ones such as Cry of Fear, Paranoia, and the Specialists, which used heavy engine tweaks and rendering changes, are incompatible as mods. Fortunately, CoF has a standalone based on the older version. Now somebody please lock this topic, this no longer applies.
In between disappearing off to RPG gaming sessions and KAWAII DESU BULLSHIT ANIME binges, I tend to log in once in a while...