- SPOILER ALERT -Out of It and Scrolls Of Shaimoon were the most fun IMO because they had an original story, great puzzles and an unique atmosphere.
The Hole was great too, because it was the "What if?" scenario which made it so interesting IMO.
The level design was amazing, and the cave design didn't really bothered me.
The only frustrating part was the blocky maze in the big cave, can't really believe i made it out.
ISolation had an interesting story, but the all other stuff was a little bit poor designed. (probably because Aresaka rushed with the campaign since it was nearly the end of the competition, which i completely understand.)
Her also had an interesting story, which actually made me think about it for a long time.
Level design was great, and the ideas like "Following the red light in the dark to net get lost" were pretty cool.
The only thing which i didn't liked was the lenght, because it was so short.

Hotel Terror... good designed maps, but way too short.Seriously, it made me feel that the Creator of it only cared about the design,
and zero about the gameplay.
But it had an epic conclusion... lol

Community Collab 1, im pretty sure it would turn out better with if it wasn't me the fag who broke his leg at the early development time and delayed it for 2 months, i still feel a big shame in myself about it.
And the overused Sawrunner was lol, even though i placed him as an end boss in my map.
Many people raged over my map, because it had no save points, no syringes, and was hard as fuck. (Which was supposed to be so,
same as the original Doctor campaign.)So yeah, i mostly blame myself for the campaign being terrible.
Still, it was fun developing it... :miniyow:tl;dr
E3Pointman's map again frustrated me at the part where you get shot by the police, and one of the pickups is still in Simon's hands, so you might want to fix that.
Thanks for pointing this out mate, i will see what i can do to fix that.