Author Topic: compiling problem!!  (Read 6737 times)

saengsorn05

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compiling problem!!
« on: 17 March, 2016, 10:17:16 PM »
I get unknown option every time when I compile.The process window gives me this::

** Executing...
** Command: Change Directory
** Parameters: F:\SteamLibrary\steamapps\common\Cry of Fear


** Executing...
** Command: Copy File
** Parameters: "F:\SteamLibrary\steamapps\common\Half-Life SDK\Map Files\mymap.map" "F:\SteamLibrary\steamapps\common\Cry of Fear\cryoffear\maps\mymap.map"


** Executing...
** Command: F:\SteamLibrary\steamapps\common\Cry of Fear\zhlt\hlcsg.exe
** Parameters: "F:\SteamLibrary\steamapps\common\Cry of Fear\cryoffear\maps\mymap"

Unknown option "Fear\zhlt\hlcsg.exe"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlcsg Options =-

    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy   : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -dev #           : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect   : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile


** Executing...
** Command: F:\SteamLibrary\steamapps\common\Cry of Fear\zhlt\hlbsp.exe
** Parameters: "F:\SteamLibrary\steamapps\common\Cry of Fear\cryoffear\maps\mymap"

Unknown option "Fear\zhlt\hlbsp.exe"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
    -noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: F:\SteamLibrary\steamapps\common\Cry of Fear\zhlt\hlvis.exe
** Parameters: "F:\SteamLibrary\steamapps\common\Cry of Fear\cryoffear\maps\mymap"

Unknown option "Fear\zhlt\hlvis.exe"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlvis Options =-

    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile


** Executing...
** Command: F:\SteamLibrary\steamapps\common\Cry of Fear\zhlt\bumprad.exe
** Parameters: "F:\SteamLibrary\steamapps\common\Cry of Fear\cryoffear\maps\mymap"

Unknown option "Fear\zhlt\bumprad.exe"
hlrad v2.5.3 rel Custom Build 1.7 (Mar 13 2008)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlrad Options =-

    -sparse         : Enable low memory vismatrix algorithm
    -nomatrix       : Disable usage of vismatrix entirely

    -extra          : Improve lighting quality by doing 9 point oversampling
    -bounce #       : Set number of radiosity bounces
    -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
    -maxlight #     : Set maximum light intensity value
    -circus         : Enable 'circus' mode for locating unlit lightmaps
    -nopaque        : Disable the opaque zhlt_lightflags for this compile

    -smooth #       : Set smoothing threshold for blending (in degrees)
    -chop #         : Set radiosity patch size for normal textures
    -texchop #      : Set radiosity patch size for texture light faces

    -notexscale #   : Do not scale radiosity patches with texture scale
    -coring #       : Set lighting threshold before blackness
    -dlight #       : Set direct lighting threshold
    -nolerp         : Disable radiosity interpolation, nearest point instead

    -fade #         : Set global fade (larger values = shorter lights)
    -falloff #      : Set global falloff mode (1 = inv linear, 2 = inv square)
    -scale #        : Set global light scaling value
    -gamma #        : Set global gamma value

    -sky #          : Set ambient sunlight contribution in the shade outside
    -lights file    : Manually specify a lights.rad file to use
    -noskyfix       : Disable light_environment being global
    -incremental    : Use or create an incremental transfer list file

    -dump           : Dumps light patches to a file for hlrad debugging info

    -texdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : Do not generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

   -colourgamma r g b  : Sets different gamma values for r, g, b
   -colourscale r g b  : Sets different lightscale values for r, g ,b
   -colourjitter r g b : Adds noise, independent colours, for dithering
   -jitter r g b       : Adds noise, monochromatic, for dithering
   -nodiffuse          : Disables light_environment diffuse hack
   -nospotpoints       : Disables light_spot spherical point sources
   -softlight r g b d  : Scaling values for backwards-light hack

   -gammamode #    : gamma correction mode (0, 1, 2)

    mapfile         : The mapfile to compile

When I use expert compiling the window pop up. "The command failed. Windows reported the error: The system cannot find the file specified."
And when I continue It does nothing.

I followed the instruction in "Valve Hammer Config 3.txt". What did I miss?

cryoffearmapper

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Re: compiling problem!!
« Reply #1 on: 18 March, 2016, 04:47:21 AM »
go to this topic and do what he writen in the text : http://www.cry-of-fear.com/forum/index.php?topic=3492.0

saengsorn05

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Re: compiling problem!!
« Reply #2 on: 18 March, 2016, 12:45:55 PM »
go to this topic and do what he writen in the text : http://www.cry-of-fear.com/forum/index.php?topic=3492.0
Thanks It works the .bsp file existed but, just a few times my map can run. After that the game crashes every time I run my map. I need help, thanks.

cryoffearmapper

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Re: compiling problem!!
« Reply #3 on: 19 March, 2016, 06:09:45 AM »
yes, check for any problems and i tell you how to fix it :)
is there an error message? or is the game crashes without reason

cryoffearmapper

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Re: compiling problem!!
« Reply #4 on: 19 March, 2016, 06:10:16 AM »
can u send me the .rmf file? i can check if there is any problem

saengsorn05

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Re: compiling problem!!
« Reply #5 on: 19 March, 2016, 10:15:25 AM »
okay... the game still crash while loading these map. I find nothing wrong in the compiling log and the game crashes and stop working.
« Last Edit: 19 March, 2016, 10:57:22 AM by saengsorn05 »

cryoffearmapper

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Re: compiling problem!!
« Reply #6 on: 23 March, 2016, 04:08:14 AM »
lol i have compiled the map and all is working fine... do you compile the map through the batch compiler or through the hammer editor

saengsorn05

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Re: compiling problem!!
« Reply #7 on: 12 April, 2016, 10:49:11 AM »
The hammer editor not working and the batch compile compiled the map and I cannot run the map in game.

cryoffearmapper

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Re: compiling problem!!
« Reply #8 on: 14 April, 2016, 05:05:35 AM »
do you have copyed the compiled map in the "\cryoffear\maps\" folder and type in the console "map <map name>"?
this all will work you do anything wrong

saengsorn05

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Re: compiling problem!!
« Reply #9 on: 15 April, 2016, 01:30:00 AM »
When I said I cannot run the map means the game frozen and stop working. I did copy the map to the "Cry of Fear/cryoffear/map" folder. And I deleted the old bsp. file after I copied to the map folder. I did type in console. The game keep freezing while try to play my map. Did I miss something.

cryoffearmapper

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Re: compiling problem!!
« Reply #10 on: 18 April, 2016, 02:46:07 AM »
well... idk that also crashed on my old map. Try to make a new map and make only a spawn room the texture doesent matter. Make an "info_player_start" and an light entity than test if this works... if that not works than i cannot help. or ur computer have problems with that :/