Good day to you all, and welcome to the latest update for Cry of Fear. Today is more about slowly pushing along the progress and keeping the faithful still faithful rather than a big flashy "reveal" type post, so you may have to forgive the lack of pizazz here. Anyway, moving on!
As some of you may have seen, 2 new shots were uploaded a short while ago. The first one, seen below, represents the scale of the mod. In other words, you can see that almost the entire city is playable in the game. 90% of the streets are explorable, and considering the city is only the middle-portion of the game, this should give you some idea to the sheer size of the mod.
"Players can explore the city in its (almost) entirety."
The second shot that was uploaded was a preview of the actual streets themselves. While you've seen street scenes from the mod before, I feel that I should particularly mention this shot as it not only represents a step-up from ruMpel in terms of sheer speed-to-quality ratio (he's only been working on it for 2 days) but also a leap in terms of realism. This is a street you can physically walk down, and recognise, in real life. This not only goes for the street, but the
Cybergymnasiet College map is also a direct remake of a real-life location.
"Swedish fans of the mod may have walked down this very street..."
All this talk of College and real-life neatly segues me into my next topic: ruMpel has graduated College! After receiving exceptional marks for his final 3D assignment (he just so happened to hand in a College map running on a certain mod...) and doing very well in all other areas, he now enters in the big, bad world as a young adult, complete with a rather snappy "congratulations-you've-completed-college" hat. This of course does not affect progress (except possibly in a positive way) but I felt it was a nice enough event in his life to mention. So congratulations!
"The best hat."
In news on all other fronts, progress is going at a predictably steady rate, with Sporkeh as the man-of-the-moment. He's been busting out some great animations and models lately, and even shockingly volunteering to do extra work. On top of that, Milo has finished the TMP (lol) texture and it's looking great. I haven't got much else to say, so on that note I'll sign off. I hope your appetites have remained wheted (is that a word?)
Minuit