Author Topic: Community Campaign Collab.  (Read 68806 times)

Arvuti

  • Member
  • Posts: 1829
    • View Profile
    • My YouTube page.
Community Campaign Collab.
« on: 23 April, 2012, 05:16:53 AM »
Install latest update to Cry of Fear to get this campaign




Came up with an idea while browsing the cry of fear customisation topics. How about making a small collab where each of us makes a small map and put them all together to make a community based custom campaign. The only twist is that we all have one day to work on the map, I was thinking of having the map making date as 28. april because that way we have a week to come up with map ideas etc. I am just interested in how many of you would actually like to volunteer.
« Last Edit: 04 January, 2013, 07:06:28 PM by ruMpel »

E3Pointman

  • Donator
  • Member
  • *
  • Posts: 1383
  • User ceased to exist.
    • View Profile
Re: Community campaign collab.
« Reply #1 on: 23 April, 2012, 05:21:12 AM »
Agreed .
Great Idea.

Arvuti

  • Member
  • Posts: 1829
    • View Profile
    • My YouTube page.
Re: Community campaign collab.
« Reply #2 on: 23 April, 2012, 05:21:27 AM »
Agreed .
Great Idea.

Shall I put you down as a volunteer ?

E3Pointman

  • Donator
  • Member
  • *
  • Posts: 1383
  • User ceased to exist.
    • View Profile
Re: Community campaign collab.
« Reply #3 on: 23 April, 2012, 05:22:02 AM »
Shall I put you down as a volunteer ?

Yes please .

Snickerbones

  • Donator
  • Member
  • *
  • Posts: 441
  • Hey now...
    • View Profile
    • Email
Re: Community campaign collab.
« Reply #4 on: 23 April, 2012, 05:24:08 AM »
If i knew what program to use to make maps and how to use it, then sure i would join
Has anyone really been far even as decided to use even go want to do look more like?

Arvuti

  • Member
  • Posts: 1829
    • View Profile
    • My YouTube page.
Re: Community campaign collab.
« Reply #5 on: 23 April, 2012, 05:26:00 AM »
If i knew what program to use to make maps and how to use it, then sure i would join

You can learn the basics of hammer in less than a week, no excuse.

http://games.softpedia.com/get/Tools/Valve-Hammer-Editor.shtml http://www.moddb.com/mods/cry-of-fear/downloads/cry-of-fear-sdk

A Tricky Carnie

  • Member
  • Posts: 1683
  • "WHOOOOOOOOOOOOO"
    • View Profile
Re: Community campaign collab.
« Reply #6 on: 23 April, 2012, 05:27:45 AM »
Like I said in the other thread, awesome idea. I'd love to help, but first I need to figure out how to work hammer.

Its much more confusing than HPL2 editor. :joebiden:

E3Pointman

  • Donator
  • Member
  • *
  • Posts: 1383
  • User ceased to exist.
    • View Profile
Re: Community campaign collab.
« Reply #7 on: 23 April, 2012, 05:28:19 AM »
You can learn the basics of hammer in less than a week, no excuse.

http://games.softpedia.com/get/Tools/Valve-Hammer-Editor.shtml http://www.moddb.com/mods/cry-of-fear/downloads/cry-of-fear-sdk

Good but you need first to download VHE 3.4 , and then later update it to 3.5 .

Arvuti

  • Member
  • Posts: 1829
    • View Profile
    • My YouTube page.
Re: Community campaign collab.
« Reply #8 on: 23 April, 2012, 05:28:58 AM »
Like I said in the other thread, awesome idea. I'd love to help, but first I need to figure out how to work hammer.

Its much more confusing than HPL2 editor. :joebiden:

It's not that hard, just search for half life 1 hammer tutorials etc. I'll put you down as a volunteer, i'm going to hope that you will use the week to at least try to learn hammer.

Caluminium

  • Member
  • Posts: 12
  • le Cal
    • View Profile
    • My youtube channel
Re: Community campaign collab.
« Reply #9 on: 23 April, 2012, 05:29:09 AM »
I'll enter
HL1 Mapper

E3Pointman

  • Donator
  • Member
  • *
  • Posts: 1383
  • User ceased to exist.
    • View Profile
Re: Community campaign collab.
« Reply #10 on: 23 April, 2012, 05:30:47 AM »
Like I said in the other thread, awesome idea. I'd love to help, but first I need to figure out how to work hammer.

Its much more confusing than HPL2 editor. :joebiden:

Also , mapping for HL1 is more fun and easier (for me IMO).
I started mapping for source but switched over to HL1.

Arvuti

  • Member
  • Posts: 1829
    • View Profile
    • My YouTube page.
Re: Community campaign collab.
« Reply #11 on: 23 April, 2012, 05:47:39 AM »
Added a tutorial of some sorts to the first post, if somebody has a site what has good hammer world editor tutorials, link them  :joebiden:

Caluminium

  • Member
  • Posts: 12
  • le Cal
    • View Profile
    • My youtube channel
Re: Community campaign collab.
« Reply #12 on: 23 April, 2012, 05:50:34 AM »
HL1 Mapper

E3Pointman

  • Donator
  • Member
  • *
  • Posts: 1383
  • User ceased to exist.
    • View Profile
Re: Community campaign collab.
« Reply #13 on: 23 April, 2012, 05:52:30 AM »
Added a tutorial of some sorts to the first post, if somebody has a site what has good hammer world editor tutorials, link them  :joebiden:

http://twhl.info/tutorial.php?cat=1

The Whole Half-Life is a quite good tutorial site for Gldsource mapping .

Other shit i got from random German tutorial sites  :joebiden:

EDIT:
Damn Caluminium , you were faster than me   :joebiden:

Aresaka

  • Member
  • Posts: 733
  • Creating iSolation
    • View Profile
    • Email
Re: Community campaign collab.
« Reply #14 on: 23 April, 2012, 05:56:38 AM »
Sign me up :D I think ill livestream it aswell...  :yow: