Author Topic: Help me, experienced devs!  (Read 698 times)

a_rouslan

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Help me, experienced devs!
« on: 22 June, 2017, 10:47:34 AM »
FUCK! I was writing this shit earlier, and I got logged out and now it's gone! Guess I have to rewrite it. :slower3:

Me here in 22/06/2017. This forum feels lonely and abandoned. Hopefully it's not dead, yet.

Hi, I'm planning on creating a mod for Half Life 1. Though, I have no experience in making one. But I'll
figure it out. I wanted to ask you experienced HL modders on what tools did you use on creating models
and crafting maps. Also, where can I learn on weapon, AI and animation scripting?

I promise you that this mod will be good. But not as good-looking as Cry of Fear.
Reply ASAP and no negative comments. Thanks! :stig:

Headshot?

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Re: Help me, experienced devs!
« Reply #1 on: 22 June, 2017, 11:09:19 AM »
Hi, I'm planning on creating a mod for Half Life 1. Though, I have no experience in making one. But I'll
figure it out. I wanted to ask you experienced HL modders on what tools did you use on creating models
and crafting maps. Also, where can I learn on weapon, AI and animation scripting?

I promise you that this mod will be good. But not as good-looking as Cry of Fear.
Reply ASAP and no negative comments. Thanks! :stig:

Hi, and welcome!

Though this isn't the correct board, I'll still try my best to help you. (This is the correct board btw: http://www.cry-of-fear.com/forum/index.php?board=25.0)

For the tools that were used to create Cry of Fear, here's the following:
Code: [Select]
==MAPPING==

Valve Hammer Editor 3.4 patched with 3.5 - For creating the maps (rmf files)

BSPEdit v1.7 - For editing .bsp files using the "notepad technique"

Wally - For creating textures (wad files)

==SOUNDS==

WaveLab - For editing sounds

GoldWave - For editing sounds

Win XP Sound Recorder - For converting .wav files into PCM 22,050 kHz; 16 Bit; Mono (supported half-life files)

==TEXTURES==

Photoshop CS2 with PS 7 tga plugins - For creating textures

Win XP Paint - For working with transparent textures

==MODELLING + ANIMATION==

Jeds Half-Life Model Viewer - For previewing models

MilkShape 3D - For creating the models + decompiling mdl files

3ds Max 2009 - For creating the models + animating

recb_b2.2_studiomdl (our own program) - For compiling smd files into mdl files

==EFFECTS==

Particle Effects Editor - For creating the particles (aur files)

SprView - For viewing sprites (spr files)

Wavelength Sprite Wizard v1.1 - For creating sprites

==MUSIC==

Fruity Loops 9 - For creating the music

Guitar Pro 5 - For creating the notes for the music (guitar tracks)

==PROGRAMMING==

Microsoft Visual Studio .NET 2003 - For coding Cry Of Fear (dll files)


Valve Hammer Editor is the map editor used to create/edit maps (.rmf files). This program isn't so user-friendly, so get a good understanding of it. Look up guides and how-tos to help you learn the editor.

You'd need a good understanding of C++ in order to go ahead and make what you want. If you do, this should be a starting point on how to code the AI in GoldSource Engine: http://twhl.info/tutorial.php?id=175

For modeling and animating, Google will be your guide (along with YouTube for visual instructions).

Good luck!
« Last Edit: 22 June, 2017, 11:13:32 AM by Headshot? »