I want to implement such a scheme:
//two_1.txt
"map_name"
{
data "two_1"
}
"combined_with"
{
data "two_2"
}
"nice_name"
{
data "first key"
}
"classname"
{
data "item_key"
}
"combined_result"
{
data "inventoryitems/two_keys.txt"
}
"inventory_picture"
{
data "gfx/vgui/items/two_1/640_receptiongkey_slot"
}
"quick_picture"
{
data "gfx/vgui/items/two_1/640_receptiongkey_slot"
}
"3dmdl"
{
data "models/items/numeral_plate_left.mdl"
}
"check_picture"
{
data "gfx/vgui/items/two_1/640_receptiongkey_check"
}
"pickup_sound"
{
data "buttons/lighterpickup.wav"
}
"droppable"
{
data "0"
}
//two_2
"map_name"
{
data "two_2"
}
"combined_with"
{
data "two_2"
}
"nice_name"
{
data "two key"
}
"classname"
{
data "item_key"
}
"combined_result"
{
data "inventoryitems/two_keys.txt"
}
"inventory_picture"
{
data "gfx/vgui/items/two_2/640_receptionhkey_slot"
}
"quick_picture"
{
data "gfx/vgui/items/two_2/640_receptionhkey_slot"
}
"3dmdl"
{
data "models/items/numeral_plate_right.mdl"
}
"check_picture"
{
data "gfx/vgui/items/two_2/640_receptionhkey_check"
}
"pickup_sound"
{
data "buttons/lighterpickup.wav"
}
"droppable"
{
data "0"
}
//two_keys
"map_name"
{
data "two_keys"
}
"nice_name"
{
data "old two key"
}
"classname"
{
data "item_key"
}
"inventory_picture"
{
data "gfx/vgui/items/two_keys/640_apartmentkey_slot"
}
"quick_picture"
{
data "gfx/vgui/items/two_keys/640_apartmentkey_slot"
}
"3dmdl"
{
data "models/weapons/glock/glock_taclight.mdl"
}
"check_picture"
{
data "gfx/vgui/items/two_keys/640_apartmentkey_check"
}
"pickup_sound"
{
data "buttons/button5.wav"
}
"droppable"
{
data "1"
}
what is the problem. I have a door on the level. It must be opened with two keys (combined). Here. " And this question: Is it possible to implement this? Tk with 1 key adding (on the test card). Everything worked. When adding one key. But what about the combination of these keys? Is it possible to. On-suti to change a little ttt well and icons to make. For example, do not look take from two plates code. If that I'm Russian. It would be nice if they explained