Author Topic: AOMDA Suggestions Thread  (Read 4387 times)

Robofork

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Re: AOMDA Suggestions Thread
« Reply #105 on: 20 September, 2011, 04:41:04 AM »
Well, when I began to participate in this discussion I was under the impression that it was a simple obstacle that you would need support to get over, and which choice would be better.

I was going for adding a way to get over or around the obstacle instead of just boosting over it. You could have both I guess?

But then comes the question, how often will be needing to climb over walls?
If not often, then I say the "Find a box or something to get over it" would better. If it happens often, I think boosting would fit nicely.
[NaH] Prowler445: what are mammoths

Cheese-ball

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Re: AOMDA Suggestions Thread
« Reply #106 on: 08 January, 2012, 07:13:23 AM »
I was wondering if in co-op you could change the final boss (David Leatherhoff) a little? It would be kind of silly to have 5 people jumping around stabbing David with spears from all angles. Heck, it was silly when Spike and Barley did it with just 2 people!

http://www.youtube.com/watch?v=iHN8tEiwn50
"Move them runnin' shoes, man" - Barley

Boxes

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Re: AOMDA Suggestions Thread
« Reply #107 on: 02 March, 2012, 01:50:25 AM »
 The revival system should be similar to CoF's, if not the same, respawning should be disallowed to stop suicides and still keep weapons.

The models should be themed as David Leatherhoff, but wearing different attire. If this mod takes off I would love to provide some examples.

Snickerbones

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Re: AOMDA Suggestions Thread
« Reply #108 on: 22 March, 2012, 11:45:22 PM »
is this even alive anymore? :joebiden:
Saying "k" means you're agreeing to it.