Hello all first, this being my first post here.
EDIT: Fix results in a modified CoF.exe. Game utilizes Steam-VAC protection. Do not run game on an online VAC server with a modified exe - consequences unknown.Possible fix for 32bit OS and/or 2GB RAM: check
Reply #1 and
Reply #7 (system property modification - this one is safe, game remains intact). Start ->Control Panel -> System -> Adv. sys. settings -> Advanced tab -> Performance box - Settings... -> Adv. tab -> Virtual memory box - Change. Play around with setting in here. Process is easily reversible if it still doesn't work so make sure you remember default settings you had before the change. Path i laid out is for Win7 but it should be very similar in XP after 3d '->'. [End of Edit]
So hmm, I've been playing the mod for a month or so, taking my time exploring every nook and cranny there is but never more than an hour at a time because of this error that kept coming up. Made my peace with it after seeing the semi-official explanation here:
http://www.cry-of-fear.com/forum/index.php?topic=2537.0 and kept saving often. That sadly excluded the possibility of me playing on nightmare mode trying to unlock stuff.
Little before i discovered CoF i also started to play Supreme Commander, mixing it up between the two. SupCom had a bad habit of crashing itself on a large map with many units even though the game ran smoothly, without symptoms it was about to crash. Identifying the problem as a 'not enough memory' (so to speak) wasn't hard. And searching for solution lead me to:
http://www.tomshardware.co.uk/forum/118393-13-make-supreme-commander -
be sure to follow and read first link in the first post for understanding of the fix, second link leads to the fix itself. I was skeptical to run unknown exe as anyone should, but after scanning it and investigating online i patched the SupCom executable and game didn't crash anymore after that under similar circumstances.
So i continued to play one game that crashed and the other that didn't until i realized that CoF crashing problem might be related to shortage of memory as well, or to say it better: inability of 32-bit CoF using more then set amount of RAM, not engine limitation as explained. What made me think that was: HL is an old game, system reqs only ask for 32MB RAM - remember large maps separated with 'loading gates' to segment the map, all that with very low texture resolutions for todays standard? That could fit well inside 32 MB i suppose. CoF uses that engine using higher res textured littered with shaders taking up loads more memory. Furthermore, CoF isn't purging previous areas from memory allowing for quicker loading times when backtracking while taking more RAM. My game used to crash when RAM usage went up above 1 GB. Now after i thoguht i had identified CoF problem as memory shortage i only needed to forget that SupCom patch wasn't just for SupCom but all 32 bit apps...
Three days ago i did just that: patching successful it said. Game hasn't crashed since. For example i played trough multiple chapters with a lot of different areas and game ran just fine. I'm still not used to it, expecting it to crash

I figured I'm just gonna post it for the rest of you guys, even if it crashes it's still a 3-day session minimum.
I'm running this on W7, 4GB RAM, 1280x720 windowed, screen blur, screen grain and bump maps off.
There are few important things to note:
- your OS has to be 64bit with at least 4GB RAM. If it's not you could try to patch it anyways and see if it works. The patch makes backup of the executable you're patching in the same folder as the patched executable so no need make your own backup
- if it still isn't working or you're on 32-bit OS and/or less then 4GB RAM then i recommend following this post: http://www.cry-of-fear.com/forum/index.php?topic=3370.msg71328#msg71328. I would add to remove shader options as they take much more RAM, allowing usage of higher resolution and color depth
- keep in mind this WILL change your CoF.exe somewhat (don't ask me specifics, I ain't that pc savvy) so any possible non-related bugs you may encounter you should ALWAYS test with original CoF.exe before reporting them
Please take the 3rd paragraph with a grain of salt as it it's written based on solely my gaming experience (albeit long one), and some logic
