Author Topic: Pepper's AOMDC Co-op  (Read 1458 times)

PepperPi

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Pepper's AOMDC Co-op
« on: 12 July, 2013, 07:58:23 PM »
Repost from Volco's thread, this thing needed a new home:

https://dl.dropbox.com/u/71526662/aomdc-nightmare.7z

what's this thing?

It's AOMDC coop! The download contains all the required content. You DO NOT need an existing copy of AOMDC.

what's different about this

It uses mapcycles instead of map changes. The maps have all been renamed to work with this system. It is designed to be played in one session. Multiplayer games can be hosted on dedicated servers. Servers need some manual tweaking, but once you've set it up it's easy to get a game going.

how does this work?
Most of what you need to know is stated in the multiple readme files included in the download. The game will be listed on your steam library as "Afraid of Monsters: Nightmare Edition".

glitches?

Starting past the first map in a cycle will cause the game to screw up a little bit. When you start the game, the selected cycle will always start from its first map. If you abandon a game and start a new one, the cycle will still continue where the last game left off. Restarting the mod resets the cycle. This causes more problems. If the game crashes or you decide to quit and play later, the map cycle will still reset, and you will have to change levels manually, or directly edit the mapcycle to contain only the maps you need to play.

tl;dr -  hl1 mapcycles don't work how i want them to

Skipping maps:
Select "Skip Level" in the pause menu
or
Use this command if running dedicated
Code: [Select]
exec skip.cfg
Starting a server:
[LISTEN] - Select "New Game" in the main menu. That's it. You get dumped into the training level, and everything SHOULD work.

[DEDICATED] - Input:
Code: [Select]
exec newgame.cfg This should set up everything.

You are given several different presets for settings, so go ahead and customize it however you'd like.

Credit to Team Psyskallar for AoMDC
Credit to Volcomator for original coop maps (of which this is a heavily modified version)
« Last Edit: 23 December, 2013, 11:17:25 AM by PepperPi »

PepperPi

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Re: Pepper's AOMDC Co-op
« Reply #1 on: 13 July, 2013, 08:44:47 AM »
-Fixed gates blocking player progress in aom_city_z (For real this time)
-Fixed CD audio not playing correctly in aom_city_z

Sometime I'll  add more spawns to workaround telefragging... but until then there's nothing really you can do about it except wait your turn to spawn. I wanted to get all the other stuff fixed before I did that.

EDIT: As it turns out CD audio isn't that reliable. Switched back to original music. (Telefrags still not fixed)

EDIT2: Working on adding a system to procedurally update player spawns and loadouts. You will no longer be able to choose your choose weapons.

UPDATES:

-Added more spawns to all maps in PAK0 + Training
-Changed weapon spawning
-Updated readme
-Simplified setup
-Maxplayers now set to 4

-Call function added to elevator in backalley
-New Game will instantly make a listen server, no extra steps needed
-"Skip Level" is now a menu option, not a key bind
« Last Edit: 19 July, 2013, 07:03:24 AM by PepperPi »

PepperPi

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Re: Pepper's AOMDC Co-op
« Reply #2 on: 22 July, 2013, 08:23:27 AM »
All the maps are updated, if there's still some telefragging, tell me what map and I'll have a look at it. A lot of stuff was changed - you should reinstall with the newer version.

ruMpel

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Re: Pepper's AOMDC Co-op
« Reply #3 on: 22 July, 2013, 07:08:23 PM »
Sweet. So can you play from start to end with 1 friend now?

Burst_Belial

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Re: Pepper's AOMDC Co-op
« Reply #4 on: 28 November, 2013, 02:26:12 PM »
Thanks n.n, now I can scare me with my friends xD


PepperPi

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Re: Pepper's AOMDC Co-op
« Reply #5 on: 08 December, 2013, 10:25:35 AM »
Sweet. So can you play from start to end with 1 friend now?

Yes, the maps support up to four players. The game will cycle through almost every unique map - cutscenes aren't included  as they broke very easily.

Anyway, I've updated the OP with more up-to-date info, file format changed to 7-zip, removed the code room (it's useless since in this mod you get sent to the secret map after finishing the heaven levels), and changed pistol spawns in aom_hospital_1.bsp to activate when turning the power off.

ToRRent

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Re: Pepper's AOMDC Co-op
« Reply #6 on: 14 December, 2013, 03:37:55 AM »
Hi, I really like your co op mod but i can't play with my friend hospital1, hospital2 and garage. When i try "changelevel" command I have message similar to "changelevel failed cause map is not on server".

Drsalvador

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Re: Pepper's AOMDC Co-op
« Reply #7 on: 15 December, 2013, 06:19:11 PM »
Hi, I really like your co op mod but i can't play with my friend hospital1, hospital2 and garage. When i try "changelevel" command I have message similar to "changelevel failed cause map is not on server".

the first hospital map is called just hospital, not hospital1.

ToRRent

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Re: Pepper's AOMDC Co-op
« Reply #8 on: 15 December, 2013, 09:30:31 PM »
On hospital map, there are no spawns :o

ToRRent

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Odp: Pepper's AOMDC Co-op
« Reply #9 on: 20 December, 2013, 11:04:11 PM »
Thanks for help xD
It's strange, standard singleplayer works without problems, on this co-op first 3 maps are unplayable because of forcing to spectator mode.

PepperPi

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Re: Pepper's AOMDC Co-op
« Reply #10 on: 23 December, 2013, 11:16:05 AM »
Hi, I really like your co op mod but i can't play with my friend hospital1, hospital2 and garage. When i try "changelevel" command I have message similar to "changelevel failed cause map is not on server".
On hospital map, there are no spawns :o
Thanks for help xD
It's strange, standard singleplayer works without problems, on this co-op first 3 maps are unplayable because of forcing to spectator mode.

The co-op maps follow a different naming scheme (aom_MAPNAME_X.bsp). If you can access the original maps, then it wasn't installed correctly. I'm updating the download to include all the required content, so you can just drop the folder into the Half-Life directory instead of messing around with an existing install of AOMDC.

ToRRent

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Odp: Pepper's AOMDC Co-op
« Reply #11 on: 27 December, 2013, 05:00:55 AM »
On your mapcycle there are aom_hospital_1, aom_hospital_2 etc. This maps are not visible in AoF if you try changelevel command.

PepperPi

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Re: Odp: Pepper's AOMDC Co-op
« Reply #12 on: 27 December, 2013, 12:43:35 PM »
On your mapcycle there are aom_hospital_1, aom_hospital_2 etc. This maps are not visible in AoF if you try changelevel command.

I'm not entirely sure what you're saying, do you mean the maps aren't listed in console? The engine can't find/load the file? If it's the latter then something wasn't installed correctly. If the former, then that's probably supposed to happen. There shouldn't be anything wrong with the mapcycle. The maps are located in the PAK files... though you should probably reinstall using the new version I posted (it has an updated readme, be sure to check that first).

ToRRent

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Odp: Pepper's AOMDC Co-op
« Reply #13 on: 29 December, 2013, 04:16:53 AM »
Ok, i will try to record my steps when running AoM.

ToRRent

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Re: Pepper's AOMDC Co-op
« Reply #14 on: 30 December, 2013, 07:45:54 AM »
Look on mapcycle maps order and my video: http://youtu.be/sLkasGg_CLs