Author Topic: I know this is not going to happen...  (Read 247 times)

DragonNOR

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Re: I know this is not going to happen...
« Reply #15 on: 02 January, 2014, 09:32:20 AM »
I compared it because its optimized very good  and the game works most of the time also not many loading screens

I know you did, I just couldn't resist  :joebiden:

Still, just musing about how it could've been or how a different title could've been with the different engines is interesting in it's own right, but it wouldn't be Cry of Fear anymore, it would be something different.

Using a different engine can be both good and bad. When you're well versed in the workings of an engine, you can pull off more awesome things than with engine you're unfamiliar with.
And not all engines work for the intended purpose.

The fact that other games are better optimized has little to do with the engine, and more to do with the things we've covered before, such as DS3 having a fulltime staff with some people directly tasked with optimization.

A newer engine does make it easier, but does not guarantee better optimization as I've experienced with several commercial titles.

It all comes down to manpower, time and knowledge.

Grindor

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Re: I know this is not going to happen...
« Reply #16 on: 03 January, 2014, 01:39:26 AM »
Yes a new engine might revitalize Cry of Fear, but Cry of Fear it's already a high-quality mod. I mean, the devs were near to reach the quality of Source games with it. Want proof? Here:

Just look at dat shotgun details. But even if it didn't had this great graphics, I would play it as well. Besides, even if the devs used Source, UDK, CryEngine or HPL Engine, many of us would still prefer the original, GoldSrc version.

Boomsicle

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Re: I know this is not going to happen...
« Reply #17 on: 03 January, 2014, 01:49:20 AM »
Yes a new engine might revitalize Cry of Fear, but Cry of Fear it's already a high-quality mod. I mean, the devs were near to reach the quality of Source games with it. Want proof? Here:

Just look at dat shotgun details. But even if it didn't had this great graphics, I would play it as well. Besides, even if the devs used Source, UDK, CryEngine or HPL Engine, many of us would still prefer the original, GoldSrc version.
Damn, that just makes CoF look better. Gritty, like it's straight out of a Silent Hill game
:slower3:

Seaal

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Re: I know this is not going to happen...
« Reply #18 on: 03 January, 2014, 05:56:13 AM »
Wow! The COF shotgun looks better than L4D2's shotguns. Valve needs to try harder!

http://gorillagong.com/

I've become a gorilla.

Grindor

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Re: I know this is not going to happen...
« Reply #19 on: 03 January, 2014, 06:33:03 AM »
Wow! The COF shotgun looks better than L4D2's shotguns. Valve needs to try harder!
Now that you mention it, I didn't took the time to check well the sbotguns when I made the image xD (made it for the wiki for those who ask "what quality has this game?"). Yes, CoF Shotgun is more detailed than L4D2 Shotgun, even for being made in an old engine.

Valve, go home. Now. :joebiden:

Seb

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Re: I know this is not going to happen...
« Reply #20 on: 03 January, 2014, 06:55:21 AM »
well look at the assassins creed 4 and  company of Heroes 2 ac4 cant sustain 60fps on gtx 780 ti on maxed out settings

Yes they can. I have the GTX 760.
It's your problem, the optimization is fine.

Lemme just sum up my opinion on this. There are pros and cons. Yeah, Source and CryEngine support things like dynamic lighting which could very well benefit Cry of Fear. But Grindor's evidence shows that CoF does indeed rival Source games, especially in the viewmodels. Porting to a new engine would be a load of effort for little reward. The benefits would be inconsequential because there'd be a need to learn entirely new map editors and possibly programming languages or modelling software (Especially in the case of CryEngine) to make something as small as a 2spooky4me shadow. As for optimization, Stig put it pretty well. There are a number of AAA titles that ported to console or PC or to different engines that had horrible optimization. Cry of Fear is great the way it is and doesn't need anything more.
« Last Edit: 03 January, 2014, 07:12:34 AM by Seb »

Saint Dante

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Re: I know this is not going to happen...
« Reply #21 on: 03 January, 2014, 05:40:00 PM »
Yes they can. I have the GTX 760.
It's your problem, the optimization is fine.

Lemme just sum up my opinion on this. There are pros and cons. Yeah, Source and CryEngine support things like dynamic lighting which could very well benefit Cry of Fear. But Grindor's evidence shows that CoF does indeed rival Source games, especially in the viewmodels. Porting to a new engine would be a load of effort for little reward. The benefits would be inconsequential because there'd be a need to learn entirely new map editors and possibly programming languages or modelling software (Especially in the case of CryEngine) to make something as small as a 2spooky4me shadow. As for optimization, Stig put it pretty well. There are a number of AAA titles that ported to console or PC or to different engines that had horrible optimization. Cry of Fear is great the way it is and doesn't need anything more.
CryEngine also has destructible environment so ruMpel can troll us in new way anyway you have a point
also a dude had GTX 770 SLI and he couldn't max it out and keep it steady @ 60 fps because of HBAO it dropped his fps down to 50-53
« Last Edit: 03 January, 2014, 05:43:24 PM by Saint Dante »

Boomsicle

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Re: I know this is not going to happen...
« Reply #22 on: 04 January, 2014, 03:44:49 AM »
CryEngine also has destructible environment so ruMpel can troll us in new way anyway you have a point
So I'm guessing the brick wall in the subway doesn't ring bells
:slower3: