Author Topic: Trgger_camera won't activate  (Read 135 times)

levit123

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Trgger_camera won't activate
« on: 20 February, 2015, 05:45:52 AM »
I'm creating a trailer (in the form of a cutscene) for our Cry of Fear mod, Alone. I have done all the necessary steps: made a trigger_once, made a multi_manager, made a trigger_camera, made the models (and put in the correct animation names), and then put the targetnames of the models and the trigger_cameras in the multi manager. When I boot up the cutscene in Cry of Fear, the first trigger_camera works perfectly, but then, as soon as it ends, the next trigger_camera doesn't start, and I resume control of Simon (ie, I can move freely, attack, and do whatever). The other models trigger when the delay that I set them for is over, but the trigger_cameras just will not work (aside from the first one).

I have attatched a screenshot of the multi_manager.

I have tried using the "delay" option on the trigger_camera, but that just yields the same result: the first camera works, and the others won't.

I have looked at various other posts on how to create Cry of Fear cutscenes, and I have redone the steps very carefully multiple times, but to no avail.

If ANYONE has any suggestion, idea, or solution to this issue, that would be MUCH appreciated. I could really use the help.

Thanks, everyone.

(P.S.: Joe Biden because reasons)

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ZikShadow

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Re: Trgger_camera won't activate
« Reply #1 on: 20 February, 2015, 12:09:28 PM »
When i use cameras for a certain event, i usually time them all to end at the same time.

I think that if there was a sequence of cameras, all of them need to still be active as others trigger until the last sequence.

Example :
(Not actual setup in editor, btw, it's pretty easy to fill in the blanks if you're familiar with VHE though.)

Env_fade - black out - MM triggerfadeout1 0
Cam1 - time 120 -MM triggercam1 0
Cam2 - time 60 - MM triggercam2 60
Cam3 - time 30 - MM triggercam3 90
Env_fade - black in - MM Triggerfadein1 115

levit123

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Re: Trgger_camera won't activate
« Reply #2 on: 22 February, 2015, 03:58:43 AM »
When i use cameras for a certain event, i usually time them all to end at the same time.

I think that if there was a sequence of cameras, all of them need to still be active as others trigger until the last sequence.

Example :
(Not actual setup in editor, btw, it's pretty easy to fill in the blanks if you're familiar with VHE though.)

Env_fade - black out - MM triggerfadeout1 0
Cam1 - time 120 -MM triggercam1 0
Cam2 - time 60 - MM triggercam2 60
Cam3 - time 30 - MM triggercam3 90
Env_fade - black in - MM Triggerfadein1 115

Just tested that, and it TOTALLY worked. Thanks so much.
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ZikShadow

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Re: Trgger_camera won't activate
« Reply #3 on: 22 February, 2015, 01:04:09 PM »
Yeah, frustrates me too when that happened, i just experiment a lil' bit, and found out how to do that.

Next time a problem comes up, try experimenting a bit, trust me, you'll be able to use VHE much more effectively while fixing the darned problem.