Author Topic: "WARNING: File was not built!" when Compiling via Jackhammer  (Read 290 times)

RBP

  • Fresh One
  • Posts: 2
    • View Profile
Hi all, I've been trying to compile a map for cry of fear but have had no luck either in Jackhammer or Hammer 3.5. I've made plenty of maps for the newer Source engine, so I know what the usual suspects are for compiling errors. I can't find any leaks in the map, but unfortunately it seems to fail before generating a pointfile, so I can't be sure (the error still appears when I add a cordoning box).

This is the Jackhammer compile log:
Code: [Select]
** Executing...
** Command: Change Directory
** Parameters: R:\Steam\steamapps\common\Cry of Fear

* WARNING: File was not built!
  "R:\Steam\steamapps\common\Cry of Fear\maps\C_CoF_GreenRunTown.bsp"


** Executing...
** Command: Copy File
** Source: R:\Steam\steamapps\common\Cry of Fear\cryoffear\maps\Source\C_CoF_GreenRunTown.map
** Destination: R:\Steam\steamapps\common\Cry of Fear\maps\C_CoF_GreenRunTown.map

* Could not copy the file:
   Source: R:\Steam\steamapps\common\Cry of Fear\cryoffear\maps\Source\C_CoF_GreenRunTown.map
   Destination: R:\Steam\steamapps\common\Cry of Fear\maps\C_CoF_GreenRunTown.map
* Windows gave the error message:
   "The system cannot find the path specified."

And this is the Hammer 3.5 compile log:
Code: [Select]
** Executing...
** Command: Change Directory
** Parameters: "R:\Steam\steamapps\common\Cry of Fear"


** Executing...
** Command: R:\Steam\steamapps\common\Cry of Fear\SDK\TOOLS\zhlt\hlcsg.exe
** Parameters: "r:\steam\steamapps\common\cry of fear\cryoffear\maps\source\c_cof_greenruntown"

Unknown option "Fear\SDK\TOOLS\zhlt\hlcsg.exe"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlcsg Options =-

    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy   : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -dev #           : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect   : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile


** Executing...
** Command: R:\Steam\steamapps\common\Cry of Fear\SDK\TOOLS\zhlt\hlbsp.exe
** Parameters: "r:\steam\steamapps\common\cry of fear\cryoffear\maps\source\c_cof_greenruntown"

Unknown option "Fear\SDK\TOOLS\zhlt\hlbsp.exe"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: R:\Steam\steamapps\common\Cry of Fear\SDK\TOOLS\zhlt\hlvis.exe
** Parameters: "r:\steam\steamapps\common\cry of fear\cryoffear\maps\source\c_cof_greenruntown"

Unknown option "Fear\SDK\TOOLS\zhlt\hlvis.exe"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlvis Options =-

    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile


** Executing...
** Command: R:\Steam\steamapps\common\Cry of Fear\SDK\TOOLS\zhlt\hlrad.exe
** Parameters: "r:\steam\steamapps\common\cry of fear\cryoffear\maps\source\c_cof_greenruntown"

Unknown option "Fear\SDK\TOOLS\zhlt\hlrad.exe"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlrad Options =-

    -sparse         : Enable low memory vismatrix algorithm
    -nomatrix       : Disable usage of vismatrix entirely

    -extra          : Improve lighting quality by doing 9 point oversampling
    -bounce #       : Set number of radiosity bounces
    -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
    -maxlight #     : Set maximum light intensity value
    -circus         : Enable 'circus' mode for locating unlit lightmaps
    -nopaque        : Disable the opaque zhlt_lightflags for this compile

    -smooth #       : Set smoothing threshold for blending (in degrees)
    -chop #         : Set radiosity patch size for normal textures
    -texchop #      : Set radiosity patch size for texture light faces

    -notexscale #   : Do not scale radiosity patches with texture scale
    -coring #       : Set lighting threshold before blackness
    -dlight #       : Set direct lighting threshold
    -nolerp         : Disable radiosity interpolation, nearest point instead

    -fade #         : Set global fade (larger values = shorter lights)
    -falloff #      : Set global falloff mode (1 = inv linear, 2 = inv square)
    -scale #        : Set global light scaling value
    -gamma #        : Set global gamma value

    -sky #          : Set ambient sunlight contribution in the shade outside
    -lights file    : Manually specify a lights.rad file to use
    -noskyfix       : Disable light_environment being global
    -incremental    : Use or create an incremental transfer list file

    -dump           : Dumps light patches to a file for hlrad debugging info

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #    : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : Do not generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

   -colourgamma r g b  : Sets different gamma values for r, g, b
   -colourscale r g b  : Sets different lightscale values for r, g ,b
   -colourjitter r g b : Adds noise, independent colours, for dithering
   -jitter r g b       : Adds noise, monochromatic, for dithering
   -nodiffuse          : Disables light_environment diffuse hack
   -nospotpoints       : Disables light_spot spherical point sources
   -softlight r g b d  : Scaling values for backwards-light hack

   -customshadowwithbounce : Enables custom shadows with bounce light
   -rgbtransfers           : Enables RGB Transfers (for custom shadows)

    mapfile         : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "r:\steam\steamapps\common\cry of fear\cryoffear\maps\source\c_cof_greenruntown.bsp" "R:\Steam\steamapps\common\Cry of Fear\cryoffear\maps\c_cof_greenruntown.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "r:\steam\steamapps\common\cry of fear\cryoffear\maps\source\c_cof_greenruntown.pts" "R:\Steam\steamapps\common\Cry of Fear\cryoffear\maps\c_cof_greenruntown.pts"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Since the second log didn't mention anything about the bsp not being built, I tried compiling without the copy options checked, however there was no bsp in any of the locations mentioned.

Has anyone else had this issue before? My guess is there's something I didn't set correctly in my CoF config, but if there is I have no idea what it could be.

ZikShadow

  • Member
  • Posts: 1760
  • Somehow, i'm still alive.
    • View Profile
Re: "WARNING: File was not built!" when Compiling via Jackhammer
« Reply #1 on: 24 July, 2016, 05:11:48 PM »
Hmm...
Maybe try compiling the map in a folder that isn't too far away and doesn't use spaces.

On the other hand, maybe these series of videos may help.
https://www.youtube.com/playlist?list=PLqbW6AL5XR4ouIc_g8sk_qMxzVHqVxmKy

It's RTSL's Level Design Academy, used for any GoldSource related mapping things and stuffs.
While the tutorials mainly focuses on Half-Life, the lessons there can also be used for other GoldSource related projects, like Cry of Fear.

RBP

  • Fresh One
  • Posts: 2
    • View Profile
Re: "WARNING: File was not built!" when Compiling via Jackhammer
« Reply #2 on: 25 July, 2016, 01:31:30 PM »
Hmm...
Maybe try compiling the map in a folder that isn't too far away and doesn't use spaces.

I tried putting all of the SDK things in the Jackhammer folder and setting the paths accordingly, but still no luck. I tried making just a simple hollow box with a spawn point, and that gave the same error. I'll try to see if the videos can help, but like I said I'm pretty familiar with the Source version of hammer and this doesn't seem particularly different.

Other details:
-I'm an administrator
-I have write permissions on all of the folders
-I'm running Windows 10
-I'm using the standalone Steam version of CoF

SOZON

  • Fresh One
  • Posts: 2
    • View Profile
Re: "WARNING: File was not built!" when Compiling via Jackhammer
« Reply #3 on: 13 August, 2016, 04:59:54 AM »
try jackhammer,a map editor. (link:http://jack.hlfx.ru/ru/). most likely, you have, as mentioned above the problem with spaces in the folder where it all lies. Although you say that like it's fixed. Get spaces and if there is no matter what Russian letters, too, there may be some problems when compiling. In general, I recommend to all the sections to do what is in 1 place and from there to compile. any executable.