I apologize in advance for digging this months old thread from the deep depths of the Earth, however instead of posting another thread entirely on the same topic I thought this would be more acceptable. I hope this is not an issue.
Walking is an important part of pacing in a game, ZFDcorpz has covered this quite nicely in his post. It helps with the ambience. Constantly jogging from place to place for walkers such as us can be quite alienating, and I can say this in full confidence as I have just finished my run through this wonder of a mod.
As for concerns with binds, in games that provide both a sprint and walk function I have C bound to sprint and SHIFT bound to walk. It is quite easy for this to work if one seeks it, so I humbly ask the Cry of Fear team to plug in that walk feature. I know it might potentially take some hours integrating it with the changes to running and such that has been made, but it is a change that can assist in immersion. If key configuration is a concern, it can be left unbound so that we can make those required arrangements.