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« on: 22 May, 2012, 09:15:01 AM »
It's a func_valve. If it's "locked by" then you will need to place a valve item to turn it. If I remember correctly it will be invisible if it's "locked by" and turn visible once you "use" the key on it to unlock it (in CoF's case, the key is the actual valve item itself)
"Target" is what will be triggered when you rotate it enough
"Distance (deg)" is how far you need to rotate it to trigger the target
"Degrees/0.025 secs" is how fast it will rotate (number of degrees per milliseconds)
"Axis" is of course the axis it will rotate on. If your valve is turning wrong, mess with this
"Unlocked message" is the message it will display when you "unlock" the valve (IE, you placed the valve)
"Entity to rotate too" and "ENTITY Axis" are for rotating something with the valve. For example, you may have a big pipe attached to the valve that you want to rotate with it.
"Keep key after unlock" in the spawnflag will simply not remove the item you unlocked the valve with from your inventory